Haloween event + patch

Author: From Steam
Date: Sun, 07 Jan 2024
Game: Cloudbuilt
Cloudbuilt Game Banner
Genre: Action, Adventure, Indie
Developer: Coilworks
Release Date: Thu, 20 Mar 2014
The Halloween event is now live! For general event info, please check out this announcement:
https://steamcommunity.com/games/262390/announcements/detail/2899713886452718140

Just to clarify one detail about the pumpkin hunt. Only the pumpkins found in the regular 2020 mode levels count towards that challenge. The pumpkins that are pickups in the Survive The Night rush mode are not part of that challenge. If you are still unsure, there is a visible difference too. The pumpkins in the rush mode have green particles around them, unlike the other pumpkins with orange light and glow.

Along with this update there have also been various other fixes and additions. We did a lot of small things here, so the list might not actually include every little detail. We might have missed some smaller things. Please let us know if you find something else and we will be sure to update the list.

(These changes will not detail the content of the Halloween event specifically, as we want to keep that secret for the event)

Patch list:

  • Keepers now animate and fold out when blocking your path (it’s only a visual change. We have made sure not to change anything that could affect gameplay)
  • Sweepers lasers have had a visual change, to make them more visible and a little less like a “stretched sphere”.
  • In the level select, when playing the Default Mode, levels will now darken the preview picture and display a check mark when cleared, so there is no confusion of what levels are cleared or not.
  • When restarting the level with the hot key in Rush Mode, you will now get a menu to select what kind of reset to do. Lessening potential frustrating resets due to reflexes, which is potentially heartbreaking in a mode where you can invest so much time.
  • Drop Mines will now indicate when they are about to get armed, and the bomb model will disappear just as it explodes, instead of sticking around for a short time after.
  • Fixed a bug where the checkpoint pickup GUI would stay hidden in some cases even when you had checkpoints available.
  • Fixed a bug where drones which are not patrolling sometimes ended up in strange directions at random after checkpoint reloads. They should now restore their positions without rounding errors, and if they were to end up looking the wrong way, they would quickly correct and turn the right way. Making them much more reliable/consistent.
  • Added more granular audio volume controls in the options menu, and hooked up some sounds effects that were not properly associated with their type. Resulting in uncomfortably high volumes for some sounds when the others were tuned down.
  • We have limited restarting of checkpoints within the first 0.5 sec after respawning. As there were man accidental uses of lives that way before.
  • Some general but minor stability fixes (mostly for when resources fail to load, but others too).


And some improvements were made to custom levels or custom level editing:

  • Weapon pickups and stat pickup items in custom levels will now make a sound when picked up. Giving much better feedback.
  • Weapon pickups now can properly register pickups on the first frame of gameplay, so spawning a player inside a pickup will be more reliable. Sound effects will be suppressed for these first frame pickups as well.
  • There are more settings and options on some enemies in the level editor, and some of the enemy variations have changed visual scale slightly.
  • There is now a setting in the player for adjusting the energy regen speed, or turning it off completely in custom levels.
  • A crash bug with weapon pickups has been fixed.
  • Weapon ammo GUI has had some bug fixes.
  • The Cloudbits music track has been made available for the music triggers in custom levels.


That’s it!

Good luck with the challenges, and we hope you enjoy the update!

Happy Halloween!

EDIT: Oh, and build ID should be 5752669
EDIT2: Did some minor tweaks and fixed a pickup that failed to upload to steam. (sorry for that). New build ID is: 5759018

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