Update 17.05.23

Date: Mon, 25 Mar 2024
Cue Club 2: Pool & Snooker Game Banner
Genre: Action, Casual, Indie, Simulation, Sports, Strategy
Developer: Bulldog Interactive
Release Date: Mon, 07 Mar 2016


Hi everyone,

In today's update we've brought together a range of new features, improvements and fixes to the game. Once again, many thanks for the continued feedback. Full patch notes are listed below:


ACHIEVEMENTS / STATISTICS


  • Added statistics for snooker breaks and speed pool times. See 'Achievements > Snooker Breaks > Statistics' and 'Achievements > Speed Pool Times > Statistics'. For snooker, there is a running total of number of half-century (50+), century (100+) and maximum (147) breaks made by players 1-2. For speed pool, there are totals for times under 3 minutes, 2 minutes 30, and 2 minutes for player 1. Initial data is collected from the leaderboards.


MULTIPLAYER


  • Fixed desync issue during snooker matches when using 'Claim a Win' button from the 'Information' menu. This option appears if player is on the final black and is ahead on points with opponent needing snookers.

  • Increased error checking on game packets sent to and from server for improved connectivity.


CONTROLS


  • Fixed issue where it was possible to accidentally control the pivot point for camera rotation using 3/F3 keys when an AI or MP opponent was setting up a shot.

  • Fixed issue where it was possible to interrupt an AI player by pressing ESC key or LMB after making a foul, when the AI was attempting to close the foul notification screen.


KILLER POOL


  • When playing a Quick Match game with 3 or 4 players and more than one AI opponent, the randomly selected AIs are now chosen from all available characters and not exclusively picked from the same bar venue as the selected AI.

  • Fixed issue in Quick Match with 3 or 4 players where only the selected AI opponent was playing at the chosen difficulty level. All AIs now play at the same difficulty level during the match.

  • Fixed issue where it was not possible for player 1 to save the choice of cue after making changes from the in-game menu. This occurred in Quick Match games of Killer pool with 3 or 4 players, where player 1 was not first in the list of players after names were shuffled.


REPLAYS


  • Changing 2D/3D camera view in replay menus using the button provided now enables the 'Save Shot and Settings' and 'Reload Settings' options.


PHYSICS


  • In 'Slam' mode, the grabbed ball will now gradually come to a stop if the mouse is not moving.


MISCELLANEOUS


  • Fixed issue where language icon in the main menu would appear after the same language was selected twice.

  • Fixed issue where using ALT+F4 to exit game would prevent the language icon appearing on restart, if language was recently changed.

  • Fixed issue with 'Resume Previous Game' button where sometimes the saved game would not load correctly.

  • Fixed issue where text occasionally overlapped edges of the in-game menu.

  • Various tweaks to localised text.

Write your comment!