Patch 1.4 Info! PLANES! MP Server Reset! Map Mods, New Video and More!
Author: indiefoldcreator
Date:
Mon, 02 Sep 2024
Game: Voxel Turf
Video
https://youtu.be/M0ZbfJiKiwo
Be sure to subscribe for more videos + updates!
New Vehicle
I've added a Light Plane vehicle!
The plane can remove blocks and take damage if it hits something! To do maximum damage I recommend pitching down to build speed before impact. For taking off, set throttle to maximum and take off on a flat, solid surface (concrete, asphalt, etc), and slowly pitch up once you are up to speed.
New Buildings
A new vehicle needs new spawn buildings yeah? I've added two: a Commercial Airfield
...and a Bandit Base variant!
Control Info Windows
Now control info windows appear to show you how to use vehicles, etc.
Server Reset
I've made a new map for the multiplayer Lets Build server - this time it's THE WORLD! I've also put the map onto the Steam Workshop in-case you want to play the map in singleplayer. This map is gigantic, measuring at 16km x 8km. I've made a small spawn area around Toburk
Bitmap Map Generation
You can now generate maps from bitmaps! Running the server from the command line using the "--loadBitMap file.bmp" argument will make the game generate a map from the specified bitmap. The game will take the red channel as the hight/biome info - heights below 70 (bottoms out 56) will be sea biome, heights above 143 will be hills (maxes out at 158). The bitmap file does *not* have to be the same size or even aspect ratio as the game map - vtserver will automatically interpolate between values provided by the bitmap.
This an edited version of the command I used to generate the "Lets Build The World" map.
vtserver --saveGame SAVE_NAME --genmap VERT_SIZE HORZ_SIZE --loadBitmapMap YOU_BITMAP.bmp --mapGenSeaMod -30 --mapGenHillsMod -35 --gameMode "Turf Zero"
Be sure to save your bitmaps in RGB24 format.
Workshop Map Support
You can upload maps to the Steam workshop!
I recommend zipping the world0 folder and then deleting the folder before you upload, as Steam tends not handle very large numbers of small files. Now when you start a game using an existing map, vtserver will check for the existence of world0.zip and unzip it if required. If you look at my example:
https://steamcommunity.com/sharedfiles/filedetails/?id=1601439756
you can see how I zipped the files.
Changelog
VERSION: 1.4.0 - 27/12/2018
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No changes
VERSION: 1.4.0-RC2
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VERSION: 1.4.0-RC1 - 21/12/2018
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- Two liveries - a red and a blue "CDF" one
- The plane can damage blocks by ramming into them
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VERSION: 1.3.4 - 03/09/2018
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