Din's Legacy patch 1.004
Author: indiefoldcreator
Date:
Thu, 30 Mar 2023
Game: Din's Legacy
This patch fixes a higher level slowdown, balances a bunch of things better, and fixes a bunch of smaller issues.
1.004 change list:
1.004 change list:
- fixed player town not being able to be raided by clans
- fixed a problem where attacks from keys could ignore a valid target like a chest and attack something else nearby (JackintheBox)
- fixed really high level clans being really slow (capped their initial number of members) (Alma Elma)
- dying in the Last Man Standing scenario is now a lose condition (Brysos)
- bonus for Freeze set is now cold damage instead of poison (cheese20)
- now max of 5 wisp buff on wisps (DestroTheGod)
- sped up summoned skeletons
- now summoned monsters will use their parents sight position as well as their own for finding enemies (in general will make them more aggressive)
- fixed skills triggering off of a status effect (like Energizing Block) not leveling up correctly (Logorouge)
- blade of darkness, unholy armor, void shield, unholy vitality, and focus skills that come from skill mutations now benefit from extra status time (Swal)
- removed attack speed boost from champion buff
- now limit max damage taken mechanisms (like Lucky skill) take into account mana shield
- Gaseous Form time length can no longer be buffed
- Fire Mastery, Cold Mastery, Earth Mastery, Lightning Mastery, and Illusion Mastery now applies to all of the fire skill status effects also (ulk_underscore)
- decreased Major Cold Imbued frost nova damage by 50%
- decreased bounty hunter damage (Redsovietz)
- will no longer hear about internal rumors in Empire scenario (Brysos)
- made health gargoyle have a little more contrast between background version
- made sure reward chests aren't locked, don't spawn secret levels, or are trapped (Brysos)
- no longer get welcome message from newly discovered clan if they are based in the same level as you
- fixed command mastery description skill list (Penguin Blender)
- fixed don't die typo
- fixed armor value on character screen not fitting very well when number is pretty large (Soldad)
- rearranged stuff so damage numbers fit better on character screen (Soldad)
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