How Women Could Easily Lose All Their Rights, As Told By A Game

Date: Sat, 23 Dec 2023
Analogue: A Hate Story Game Banner
Genre: Indie
Developer: Love Conquers All Games
Release Date: Fri, 27 Apr 2012

How Women Could Easily Lose All Their Rights, As Told By A Game Imagine waking up to a world where people think less of you for reading or writing. Or one where it's not likely that you'd learn how to read or write at all, and if you did, you'd have to get rid of the evidence—erase the data, destroy the letters. Imagine not having much control over the affairs of your life, from what you are allowed to say, to where you are able to go, or how you are able to live, to who you'd be allowed to marry. Imagine trying to rebel against this reality...and having your tongue cut out for it.


Now imagine all of this happening during a time when we've perfected space travel and cryogenic stasis.


Is that possible? Can we waltz into the future without carrying ‘progress' there with us? Won't technology pave the way for a better tomorrow; isn't this the promise found at the nucleus of science?


Christine Love, developer behind Analogue: A Hate Story and

Of course, it would be naive to think such a thing is completely impossible, especially with the burgeoning science of cliodynamics—or, the study of historical dynamics which has uncovered that "history repeats itself" is more than a tired cliche. It's a thing whose existence is more and more proven real by mathematics. And with the constant media reminders of politicians who seem keen on mandating the ways a woman can be in charge of her own body, fearing a future where similar basic human rights are stripped from women is not wholly outlandish.


"I think it's a cop-out to dismiss philosophies as unimaginable and unempathizable, just because they're also reprehensible. For one thing, you can't fight what you don't understand."

"It WAS a huge regression… in a way that North America right now kinda scarily reminds me of! You know, troubled times leading to nostalgia for the good old days (that didn't really exist), presenting modern inventions as being tradition," Christine mused.


"A lot of the tenets of neo-Confucianism were not actually things that were ever tradition; it makes me think of, say, the notion that being anti-abortion is a fundamental part of being Christian in the United States right now when really it's just something that dates to like the '70s. Only instead of selectively quoting Confucius, it's selectively quoting the bible."


Plus, it's curious to note that modern times have no shortage of what Naomi Klein calls "shock doctrines," or man-made crises engineered specifically to create the opportunity to push problematic reforms—like the destruction of women's rights. Hypothetically, of course. But shock doctrine is why we have an utter erosion of rights in the in the United States right now—the Patriot Act is an example—all in the name of democracy.


Anna Anthropy puts it best when she states "a woman's apocalypse is not the terror of technological regression, but of social regression: not a strange and unknown future but the imposition of an all-too-familiar past....doesn't describe a far future nightmare, but a near one: the protagonist is a woman like me or you, living in her own house, dressing how she wants, fucking partners of her own choosing, whose world is changed overnight into one in which she is property, a walking, breathing womb, existing only so that she may carry a man's child."


It's no accident that the central character of Analogue is a teenager much like any other that might exist today. How Women Could Easily Lose All Their Rights, As Told By A Game


For Christine, creating the story is no easy thing. During development she would often remark on the necessity of being drunk—which is not uncommon for a writer, to be sure. But you don't often hear about authors who have difficulty writing because the subject is just that reprehensible and disgusting...but it takes playing Analogue to have a good idea of what this means, exactly. Suffice it to say that as I personally played, it wasn't uncommon for me to feel uneasy if not nauseated by the tale.


"Oh god, it's going to be terrible and scary to live in head for months...they're an evolutionary psychologist!" Christine exclaimed.


Still, it's an important exercise for her to undergo. "I'm kinda interested in how those ideas take root, both in people, and also in society. Nobody ever just wakes up one day and says "yeah, I hate women, I wish we'd stop letting them read."


The curiosity, to me—as a personal friend of Christine—seems to extend beyond needing to get into the appropriate headspace to write. As someone who struggles with mild Autism, Christine can sometimes have difficulty with social interactions, if not understanding feelings and emotions . It also seems like no mistake that most of her games feature AIs—her early game, Digital: A Love Story, can be said to be a story where you teach an AI how to love. In this way, writing to me can sometimes seem as something Christine does to come to terms with her issues, if not overcome them.