UPDATE 1.0-B - Launch Version Fixes & QoL
Author: indiefoldcreator
Date:
Thu, 09 Feb 2023
Game: Kiwi Clicker - Juiced Up
Genre:
Action, Casual, Indie, Simulation, Strategy
Developer: Dimitri Kipper
Release Date: Fri, 29 Jul 2022
Developer: Dimitri Kipper
Release Date: Fri, 29 Jul 2022
UPDATE 1.0-B - Launch Version Fixes & QoL
Hello everyone, hope you're enjoying the game!
I didn't want to hold back on these fixes for much longer while still working on the content update, so I decided to push an update with the fixed and improvements from launch day before the content update - so here it is!
As always, you might need to re-open steam to receive the update-
Aight, that's it for now - have fun!
1.0-C HOTFIX
Fixed an error where, after the koin requirement rebalance, it would ignore your stored kings during the calculation, causing your king storage to always fill up to maximum when a king was triggered.
GENERAL CHANGES
- Changed how the total koin requirement for the next king summon scales - your very first transcendence should take 35% less time. It should be slightly easier to gain up to 36 points per transcend right now and, after that, it becomes increasingly harder compared to before
- Changed how the first upgrades are unlocked at the very start of the game - now you don't need to save up just to see them, they'll unlock when your lifetime koins gained surpasses the requirement
- The unchosen professions now show a little text telling you that you can choose again after transcending
- Changed how developer cheats are activated so people stop accidentally triggering them and thinking that the game is completely broken
ARCHERY
They doubted you, they said archery would never be as
- Skill node order adjusted to increase freedom of choice in your progression
- Feature-enabling node costs reduced back to reasonable numbers
- The King of Undeath's timer will now only start running after it 'dies'
- Archers will now shoot when you press SPACE or F ( if you have the respective upgrades for clicking with those )
ALCHEMY
- Skill node costs adjusted to ease tree progression in the early-game
CARPENTRY
- Fortify now multiplies ALL kiwi income sources
- Re-organized nodes skilltree so you have access to all essential choices right away
- Fixed a bug where Fortify was not multiplying auto-kiwiker
CARPENTRY KINGLING BONUS
This change is hard to explain so it gets its own section - changed how the kingling bonus is calculated so it's not still completely broken.
Each kingling burst adds 1 STACK - when a kingling dies, you gain STACK * BONUS_PER_STACK * KING_POINTS extra transcendence points
New:
Each kingling burst increases the bonus value directly ( BONUS_MULTI += BONUS_PER_STACK ) - when a kingling dies, you gain BONUS_MULTI * KING_POINTS extra points
What does this all mean? That that first kingling you killed 10 minutes ago at 3% Fortify will always be worth just +3%, instead of, for no good reason whatsoever, it retroactively scaling with the Fortify you have now
GENERAL FIXES
- Fixed 'Seasoned Professional' achievement unlocking before you became a seasoned professional
- Fixed 'Pining for the Kijords' not unlocking if your first king had been put to rest before the achievement was added
- Fixed the 'Become an Archery Player' penance not returning your production to normal if you had reached 0 on the timer
- Fixed transcend sounds playing when all sound was muted - now it will only play if at least one is unmuted and above 0% volume
- Fixed rounding making it seem like you had enough currency for a purchase when in fact you did not
CAUGHT IN THE BETA BRANCH
These didn't make it to live - but I promise they existed and were fixed!
- 'Purchase All' button incorrectly appears as mastered with profession nodes still available
- 'Purchase All' button can charge you for already-unlocked nodes
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