Update 0.9.2 - Cretaceous reptiles
Author: indiefoldcreator
Date:
Sun, 08 Dec 2024
Game: Feed and Grow: Fish
Mosasauroidea
In late cretaceous ages a super-family of marine reptiles dominated seas and oceans.Scaling from early tiny mosasaurs like Aigialosaurus whose probably took advantage of cold-bloodness, breathing air and kept distance close to the shores where their stronger arms and legs could be of use.
Up to late massive Prognathodon that developed a special fluke on their tails that gave them the thrust while swimming. These late 'mosas' gave up on their walking agility in trade for swimming efficiency. They also possessed a very interesting feature that is yet only known to moray eels - Second pair of internal jaws which were useful (with combination of tongue) in devouring flesh since their teeth were for gripping not for cutting into smaller pieces.
Thanks to all of these features mosasaurs eventually out dominated their older siblings the Pliosaurs such as Kronosaurus. They used very unique way of swimming that can only be compared to turtles or birds. Depsite being the biggest in early cretaceous they simply could not compete with modern mosasaurs, even if they had stronger jaws and were very efficient in swimming for long distances, simply too slow in acceleration.
Therefore they went extinct.
Main changes and bug fixes
Gameplay
- Achievements can no longer be gained after using cheats, also "Cheater" appears under coins if you used them.
- Survival currency does not save after using cheats.
- "pink food" that grows on the bottom now gives double experience.
- Your babies no longer get scared of you if you open your mouth.
- Megalodon has been resized to keep scale with Prognathodon
- Re-balanced costs, speeds, damages and sizes of many species.
- Bosses now seek much further for prey - so they will see you just when you see them.
- Aggressivity has been recoded, so even smaller predators will attempt to attack a weak or otherwise afk creature.
- Babies have gained double speed.
- Bigger fish now require more EXP to level up but at the same time bigger prey leaves more meat.
Graphics
- Fixed multiple "missing" eyes on creatures.
- Fixed instant rotation on some parts of creatures when changing direction ( mosa, ichty, etc )
- When changing graphics quality optimal image effects now turn on or off.
- Fixed model / animation bug that happened after spawning
- Fixed water splash effects
Controls
- *Teeth - biting indicator no longer disappears when facing depth.
- While controlling a creature it's no longer possible to do a more than 180 degree turn which caused camera to "jump" from one direction to other and the creature turned opposite direction.
- Game now slows down when opening the in game menu - Pause returns
Networking
- Launched new more stable facilitator server.
Heavy thanks to all of you who gave us feedback.
As always looking forward to next update!
btw new prehistoric food - Knightia
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