Update 2.5

Author: From Steam
Date: Thu, 23 May 2024
Gods and Nemesis: of Ghosts from Dragons Game Banner
Genre: Action, Adventure, Free to Play, Indie, RPG, Early Access
Developer: Chad Meffert
Release Date: Sat, 01 Apr 2017
I am excited about completing the last sidequest for Chapter 2! I need to make some final adjustments and it should be out in a few weeks. After Chapter 2 is released I will be focusing my attention to transitioning over to a new engine version which will be much better overall. I also can't wait to dive into some of the new systems such as VR! I have navigated over to a new sound device which should improve performance.
As you know I learned everything about game design on my own which includes everything from the 3D models, textures, music to the AI, storytelling system, and sound effects. It has been an amazing ride to learn about all of these things, but as you can tell there have been issues with keeping it going in a timely manner. This is why my next goal will be to get the game on an updated Torque engine. They are doing amazing things in that community, so if you are into game dev please check them out. Just like the Steam community, I would have gotten nowhere without their patience and guidance. This will be the last update for Chapter One. I can't wait for everyone to experience what has been accomplished next!

1): I have changed over to a new sound profile and it should make it playable on even more systems. The old sound profile was just too antiquated which I believe made things come to a crawl on some of the systems that could not compensate. Keep in mind that updating the engine will be the main cure to many of these issues, so if this update still does not work for you, be patient as the cureall is coming soon. Note: You can also go into setting from the menu to change over to the other sound profile settings, sometimes this can remedy the issues as certain systems just seem to run better on different configurations.

2): The sentience system still needs improvements as many of the storyline creation elements are still not streamlined. I will advance this modding system based on the success of Chapter 2. It will be nice to have this but it may need to wait as expanding on Chapter 3 is the main focus.

3): Added more to the festive system. I have added in Halloween. It was nice to see random items populate in accordance with the time of year and the level your character's exploration sub-ability! Feel free to message me holiday suggestions and I will try to work it into the system. The toggle system has been added for those that do not want this feature.

4): I explained that Chapter 2 was waiting on a battle music score last time, well the sidequest needed one as well and it makes for an amazing experience. Also, the boss battle can be a little tough so I added in a replay at certain locations within the storyline so as to ease the frustration level a bit.

5): The alpha survival mode still needs a lot more advancements so it will be made into an update for Chapter 2. The survival mode is important in that it paves the way for the multiplayer portion!

6): I will be streaming the final stages for Chapter 2 on Twitch. I do not have a set time yet but should figure something out by this week. I plan on recording the videos as well. It is a work in progress but I feel it will give many more an opportunity to see the game in action and to learn about the complexities of its evergrowing universe. https://www.twitch.tv/chadwee

Thank you for your ongoing support! Always feel free to reach out, let me know what you would like to see more of and I will always strive to make it happen.

Take Care,

Chadwee ːsteamhappyː

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