Omens - New Difficulties, Features, Events (v.1.5.0)
Author: indiefoldcreator
Date:
Mon, 13 Feb 2023
Game: Astronarch
Hey all!
New this update are Omen difficulties. These are optional modifiers you can toggle on or off, and can be used with or without Corruption activated. They are essentially super Corruptions, with each of them being far more impactful than any single Corruption effect. There are 4 in total, which are unlocked as you progress Corruption levels. They provide an experience bonus when activated, and each have a new achievement associated with beating them in a certain way.
This major update also brings a rework to Corruption 20, new map events, and balance changes. There are still lots of requested features I want to add before shifting development to the sequel, and I will also be looking at the possibility of translations soon. Thanks for the support as always.
~ Dale
General Changes
Hero Changes
Item Changes
Bug Fixes
Official Discord: https://discord.gg/5cBSPKk
New this update are Omen difficulties. These are optional modifiers you can toggle on or off, and can be used with or without Corruption activated. They are essentially super Corruptions, with each of them being far more impactful than any single Corruption effect. There are 4 in total, which are unlocked as you progress Corruption levels. They provide an experience bonus when activated, and each have a new achievement associated with beating them in a certain way.
This major update also brings a rework to Corruption 20, new map events, and balance changes. There are still lots of requested features I want to add before shifting development to the sequel, and I will also be looking at the possibility of translations soon. Thanks for the support as always.
~ Dale
Patch 1.5.0
General Changes
- Optional difficulty modifiers called "Omens" can now be toggled via the Corruption panel.
- There are 4 new tavern challenges related to the Omens.
- There is now a new Corruption 20 effect, and the old effect has become an Omen.
- 5 new map events have been added, inspired from fans in the recent suggestion thread.
- Events which give exclusive items now show a preview of the item when hovered.
- Combat target indicators have had a visual update.
- There is a visual update to the reward/merchant window to better show item rarities.
- The game can now be dragged while in windowed mode.
- The cost of items at the merchant have been reduced.
- There is a new option in the "Trapped Chest" event.
Hero Changes
- The Gladiator's Active Ability has been reworked. Instead of dealing more damage when your target is on low HP, it now deals additional damage for each different type of negative effect on your target.
- The Bard's Active Ability - Attack increase 6/12/18 >> 10/15/20.
- The Bard's Active Ability - Heal over time 10%/20%/30% >> 20%/25%/30%.
- The Cleric's Active Ability - Heal 10%/20%/30% >> 15%/25%/35%.
Item Changes
- Starting blessing "Ace of Swords" now increases ATK by 15%, up from 10%.
- Charging Pylon (rare) - Every 3 seconds, lose 10%/20%/30% Speed and grant 5%/10%/15% Speed to all adjacent allies >> Every 3 seconds, lose 10%/20%/30% Speed and grant 3%/6%/9% Speed to all adjacent allies.
- Blade of the Afflicted (ancient) - No longer removes the required status effects.
Bug Fixes
- The SPD cap was incorrectly showing 0.3s when it was functionally 0.5s. The tooltip will now correctly stop at 0.5s.
- Water of Life (potion) can no longer trigger on a hero with Phantom Band equipped.
- Fixed an issue with Pack Medallion not applying its upgraded effects instantly.
- Fixed an issue with Frail effects not updating instantly when hit.
- Fixed a specific type of effect hitting through Divine.
Official Discord: https://discord.gg/5cBSPKk
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