Progress Update: September - October 2021
Author: indiefoldcreator
Date:
Mon, 15 Apr 2024
Game: Monsters and Monocles
Hi everyone,
Since the last update, we’ve been focused on finishing up all of those new items, relics, and weapons that were previously shown.
Since quite a few of them use brand-new mechanics and systems that didn’t exist in the game, it was quite a task working through everything. We’re now getting very close to drawing a line through the “loot” aspect of the game, which feels like a great milestone to reach :)
Here’s a sneak peak at some of the new content we’ve been working on. Certain things still need final art, VFX, and general tuning in some cases, but it’s still nice to have even more permanent abilities and upgrades to work with as you find a play-style that best suits you.
Hunter's Dream
The Hunter’s Dream is a new holy-class weapon that fires a barrage of deadly stakes. It's fairly slow fire rate and large spread make it tough to use at range, but it can be especially devastating when combined with the Dragon’s Breath relic that adds a burning status effect.
Diamond Cutter
The Diamond Cutter is a rapid-firing beam-class weapon that fires richotteing shards of superheated crystal. It’s not particularly accurate, and overheats quickly, but is great in tight spaces.
Enchanted Candelabra Item
The Enchanted Candelabra item grants the player a flaming trail of fire whenever they dash. It’s very useful for boxing in weaker enemies to finish them off, and can also be used defensively to create breathing room if your weapons need time to cooldown.
Meteorite Fragment Relic
This mysterious, extraterrestrial relic offers players the ability to drop a row of exploding space rocks upon dashing. It’s very handy for wearing down tougher enemies even as you seek to find a better position.
Alongside the new content, I also managed to completely finish the airship HUB area outside of some minor polish and it’s supporting NPCs that still need to be finalized.
Along with everything shown here, the game is also progressing well in various other ways, both large and small. As always, we really do appreciate all of your continued support and patience throughout the game’s development.
Thank you for reading, and please stay safe and take care.
Craig
Since the last update, we’ve been focused on finishing up all of those new items, relics, and weapons that were previously shown.
Since quite a few of them use brand-new mechanics and systems that didn’t exist in the game, it was quite a task working through everything. We’re now getting very close to drawing a line through the “loot” aspect of the game, which feels like a great milestone to reach :)
Here’s a sneak peak at some of the new content we’ve been working on. Certain things still need final art, VFX, and general tuning in some cases, but it’s still nice to have even more permanent abilities and upgrades to work with as you find a play-style that best suits you.
Weapons
Hunter's Dream
The Hunter’s Dream is a new holy-class weapon that fires a barrage of deadly stakes. It's fairly slow fire rate and large spread make it tough to use at range, but it can be especially devastating when combined with the Dragon’s Breath relic that adds a burning status effect.
Diamond Cutter
The Diamond Cutter is a rapid-firing beam-class weapon that fires richotteing shards of superheated crystal. It’s not particularly accurate, and overheats quickly, but is great in tight spaces.
Items/Relics
Enchanted Candelabra Item
The Enchanted Candelabra item grants the player a flaming trail of fire whenever they dash. It’s very useful for boxing in weaker enemies to finish them off, and can also be used defensively to create breathing room if your weapons need time to cooldown.
Meteorite Fragment Relic
This mysterious, extraterrestrial relic offers players the ability to drop a row of exploding space rocks upon dashing. It’s very handy for wearing down tougher enemies even as you seek to find a better position.
Alongside the new content, I also managed to completely finish the airship HUB area outside of some minor polish and it’s supporting NPCs that still need to be finalized.
Along with everything shown here, the game is also progressing well in various other ways, both large and small. As always, we really do appreciate all of your continued support and patience throughout the game’s development.
Thank you for reading, and please stay safe and take care.
Craig
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