TRI Update: Bug-fixes and improvements

Author: From Steam
Date: Sat, 30 Sep 2023
TRI: Of Friendship and Madness Game Banner
Genre: Adventure, Indie
Developer: Rat King Entertainment
Release Date: Thu, 09 Oct 2014
TRI got a new update, code-named Pythagorean Beauty (v1.0.3)! It contains a few minor bug-fixes and changes to the game which hopefully improve the overall experience.

Levels improvements and additions are:


  • Added a wall tutorial to "The Foxes' Playground"
  • Added an object force field in "Glimpse of Light" to prevent players getting stuck (minor fix)
  • Added a throw height limitation for the yellow box in "Prisons"
  • Added some stepping stones to "A Temple on the Mountain"
  • Added a force field wall to "Overcoming Limitations" to prevent players from getting stuck without the wall-walk TRI (minor fix)
  • Replaced a few of the deadly light rays with less deadly light rays (orange color) to make them easier
  • Added a lever for a gate in front of an idol in "Out of the Box"
  • Added an autosave to "Interrupting and Bending"
  • Added minor visual hints in "The Foxes' Playground", "Glimpse of Light" and "Red Means Dangerous"
  • Changed bottom puzzle in "Glimpse of Light" a bit to prevent glitches
  • Added a back wall to the portal, and a moving gate in "Prisons"


A list of bugs removed:


  • Fixed a minor bug with the TRI post-effect and audio filter
  • Fixed a minor texture error in "Out of Time and Space"
  • Fixed a rare, scale related bug with the elevator in "Wings in the Void"
  • Fixed a minor bug with the challenge mode screen when there is no local score yet
  • Fixed Monk not talking anymore after collecting the first TRI when moving away from him (minor fix)
  • Improved display of some particles with low texture resolution setting (minor fix)
  • Corrected particle effects for the key statues in "Three Sides To Everything" (minor fix)
  • Fixed subtitles not being shown anymore after pressing Escape
  • Fixed a minor bug with the climbing mechanic being possible on the bottom side of triangles
  • Fixed end statistics (played chapters and such)
  • Fixed a bug which caused resetting the statistics when restarting a level
  • Fixed a minor bug in "Out of Space and Time" by replacing an invisible triangle-destroying box with a visible one
  • Fixed an idol in "Wings in the Void" (regression from v1.0.1), should count now for the bonus content when collected again


Other changes:


  • Improved black border and skip button for cutscenes
  • Added option to deactivate the voice of the Monk
  • Added a text in pause menu screen indicating how many chapters were played in the current playthrough
  • Changed auto-statify (of current triangle) slightly - moving the current corner beneath the player won't make the triangle immediately static anymore (min distance is 1m)
  • Improved Forward Rendering (ie. when Deferred Rendering is deactivated) visually a bit - removed the edges effect and tried to reduce the flickering
  • Updated Unity engine version to 4.6.3f1
  • Replaced Unity's standard SSAO effect with Thomas "chman" Hourdel's SSAO Pro
  • Replaced HOTween with DOTween (thanks to Demigiant!) for slightly better performance
  • Updated Steamworks to 1.32


We tried to listen to what players said in the forums and via mail as much as we could, and especially the less deadly light rays might be very welcome to some of you. ;)

Sadly, some things reported we could not fix because we could not reproduce the behaviour. So, in case you found a bug, it would be great if you could send a relevant save game and the last log to friedrich(at)ratking(dot)de, together with a description of the bug.

You can find save games in


  • Windows: C:\Users\\AppData\LocalLow\Rat King Entertainment\TRI\saves
  • Mac: Users//Library/Application Support/unity.Rat King Entertainment.TRI/saves
  • Linux: ~/.config/unity3d/Rat King Entertainment/TRI/


and the log file in


  • Windows: \tri_Data\output_log.txt
  • Mac: ~/Library/Logs/Unity/Player.log
  • Linux: ~/.config/unity3d/Rat King Entertainment/TRI/Player.log


Thanks, and have fun!

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