The BIG 3.193 Update is finally here!
Author: indiefoldcreator
Date:
Fri, 21 Jun 2024
The final major update just before the end of Early Access has arrived!
- Health: 800 (The lowest in the game)
- Dragon Rise (QCB,K). Works identical to Mirei #1's. Holding K delays the second attack.
- Dagger Toss A/B (QCF,SL/BS). B version uses one Recovery point and is a Force Break. Alternatively, K can be held during A version.
* B version throws a second dagger horizontally which can be dash cancelled.
* Ground version can not be used more than once in a combo. Second attempt will result in a miss animation.
- Shadow Step A/B (D,D,SL/BS). Teleports Mirei when opponent hits her cape.
* Holding B,F or U teleports to different locations based on Mirei's location.
* Not holding a direction teleports Mirei to the initial location and with more vulnerable frames.
* A versions guards low attacks. Can also be performed in air.
* Has a cooldown timer.
- Mist Dash (QCB,K): Similar to Mirei #1, has SL,BS,D+SL,and D+PW follow-ups. Jump cancellable. D follow-up is identical to Shadow Step B.
- Shadow Clone A/B (QCB,SL/BS). Limit break. Holding the button delays the clone's attack. Pressing another button releases the clone.
* Hitting Mirei cancels the clone's attack.
* Shadow Clones disappear now if Mirei gets hit or guards an attack.
- Shadow Vortex D+PW. Identical to Mirei #1, except Down direction must be held in air.
- Shadow Deception: Pressing PW immediately after jumps or forward dash spawns Mirei back to the initial location, faking the movement.
* Punishable as Mirei appears at the initial locaiton.
- Oblivion Strike #1 (QCF,PW). PW can be held to increase the slide distance but decreased total damage. Works as a command grab in the air.
- Fan of Knives #2 (QCF,PW). Connecting more than 3 daggers causes opponent to fly at the opposite wall, resulting in a wall slide.
- Black Justice #3 (QCB,PW). Shadow Clone's daggers cause great push back and wall hit.
* Farewall (B,F,K) performed as a finisher when the opponent hit a wall with the clone's daggers.
- Chaos Drive (Shadow Force, D,D,PW). Makes Shadow Clone attacks use no power meter and Dagger Toss attacks always travel horizontally.
- Ultimate Power (Shadow Execution, B,F,B,F,PW). Grabs only standing opponents.
# Revamped Journey mode with lots of new Perks!
- Now perks divided into categories (slots) => Active, Passive, Hidden, and Challenge.
- Boss fights occur every 10 levels.
- Journey mode HUD renewed with showing a lot of data like perk modifiers, stats, boss info.
- There are now bonus boss fights that appear occasionally. By taking these optional fights against bosses with a lot higher level differences, you can earn even more medals!
# Game's interface completely renewed.
# New Character: Mirei Path #2 (Assassin)
- Health: 800 (The lowest in the game)
- Dragon Rise (QCB,K). Works identical to Mirei #1's. Holding K delays the second attack.
- Dagger Toss A/B (QCF,SL/BS). B version uses one Recovery point and is a Force Break. Alternatively, K can be held during A version.
* B version throws a second dagger horizontally which can be dash cancelled.
* Ground version can not be used more than once in a combo. Second attempt will result in a miss animation.
- Shadow Step A/B (D,D,SL/BS). Teleports Mirei when opponent hits her cape.
* Holding B,F or U teleports to different locations based on Mirei's location.
* Not holding a direction teleports Mirei to the initial location and with more vulnerable frames.
* A versions guards low attacks. Can also be performed in air.
* Has a cooldown timer.
- Mist Dash (QCB,K): Similar to Mirei #1, has SL,BS,D+SL,and D+PW follow-ups. Jump cancellable. D follow-up is identical to Shadow Step B.
- Shadow Clone A/B (QCB,SL/BS). Limit break. Holding the button delays the clone's attack. Pressing another button releases the clone.
* Hitting Mirei cancels the clone's attack.
* Shadow Clones disappear now if Mirei gets hit or guards an attack.
- Shadow Vortex D+PW. Identical to Mirei #1, except Down direction must be held in air.
- Shadow Deception: Pressing PW immediately after jumps or forward dash spawns Mirei back to the initial location, faking the movement.
* Punishable as Mirei appears at the initial locaiton.
- Oblivion Strike #1 (QCF,PW). PW can be held to increase the slide distance but decreased total damage. Works as a command grab in the air.
- Fan of Knives #2 (QCF,PW). Connecting more than 3 daggers causes opponent to fly at the opposite wall, resulting in a wall slide.
- Black Justice #3 (QCB,PW). Shadow Clone's daggers cause great push back and wall hit.
* Farewall (B,F,K) performed as a finisher when the opponent hit a wall with the clone's daggers.
- Chaos Drive (Shadow Force, D,D,PW). Makes Shadow Clone attacks use no power meter and Dagger Toss attacks always travel horizontally.
- Ultimate Power (Shadow Execution, B,F,B,F,PW). Grabs only standing opponents.
# Ranking Seasons!
- Every month ranking points will be reset (Also resets the leaderboards) and the points will be converted into "Honour" points.
- "Total Score" introduced. Fighting ranked matches will earn you total score and allow you to tier-up (as long as both players are close in skill-level)!
- Both the winner and the loser may earn total score points! There is no way to lose total points!
- You can spend "Honour Points" to submit your custom colors to be downloaded by other players, host your own tournaments or buy special items from the shop!
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