BETA UPDATE!

Author: From Steam
Date: Wed, 29 May 2024
Empires Of Creation Game Banner
Genre: Action, Indie, Simulation, Early Access
Developer: Bundle Of Sticks Studios
Release Date: Fri, 20 Nov 2015

Welcome To The Beta Update Post!



From Alpha to Beta, a game that communicates with it’s community





Against the grain set by big budget productions, we go above and beyond what AAA companies and most big name Indie Devs bother to do. We are an Indie team with a project we intend on releasing in a state that harkens back to the days of old when you weren’t bombarded with weekly patches for a released game. With dedication and resolve on making a game that is both fun and playable on release, we have been adamant in our goal to release this Space Simulator in an ideal state. Intently listening to any and all feedback from the community, we invite and encourage players to give their honest thoughts and finding on the game, and after almost two years, we are finally ready to bring this game Empires of Creation into its Beta phase!



“Even the brightest of diamonds needed to be polished to reach perfection”

Sometimes the community is right! Believe it or not, the developers aren’t all knowing, and if the majority says something is wrong with the game, then something is probably wrong with the game. From bugs, to balancing, to even aesthetics, we have always listened to our community’s feedback. A game is nothing without its community, and the great developers always give the community a chance to voice its opinion.

The most prominent aspect the player has to deal with is going to be the User Interface, a clean, well made UI is always going to make an integral difference in whether or not the player will enjoy their time. “ user Interface is EXTREMELY TINY making everything difficult to read”, “What is it with this font size 6?”, using the feedback of the community, we worked on the UI to make as enjoyable to look at as possible, namely in adding an auto scaling feature so that no matter what resolution you are running at, the UI is clear and legible!

In many games, battle sequences are a main part of the experience, meaning that its mechanics need to be fun and balanced. “Engagements seem to end far too quickly”, “laser based ships feel like pointing a laser pointer at the enemy”, “I get constantly bumped by enemy fleet. Small little ships that are 1/4 of a size of my giant USS Enterprise are able to push my ship”. The feedback from the community on the battle mechanics proved invaluable in the balancing and general improvements. We adjusted damage rates, speed-, ship health+, and many other factors to produce a fun and balanced combat system.



Objectives give meat to the game, a clear path on what you can actually do in the world the developers have created! “some changes are required. These could include game objectives”, “there is nothing to do except clicking and shooting into dumb AI”, “There's basically no game to play here... nothing to interact with”. We are happy to announce that the game now has 6 different types of dynamic missions based with race specific text and more incoming! We have also fully implemented Empire relations to give the player more in depth interaction with the other denizens of the galaxy.

“It’s journey is never truly over, it’s merely the beginning of a new path”

We are actively working on producing a better game every day, giving it that final shine. While we have addressed a number of issues brought up by the community, there are still some things we are working on improving. “The tutorial doesn't explain enough to get you through the game”, “Very incomprehensibly short tutorial that didn't really teach me anything useful about the gameplay”, The tutorial has been a crux of the game for awhile, and is on high priority to address in the Beta.

With other projects on the horizon and EoC nearing its completion, B.O.S.S. will look back and remember the road they traveled, bettering themselves as creators and people to make a better future. The team at B.O.S.S invites you to share in this journey and its future, come help them perfect Empires of Creation!

“To some the sky’s the limit, but to others it’s space and beyond”


Added:
  • Prison Wonder & Associated Objective
  • Custom cursor
  • Stars have been given new, better iconography
  • Overhauled the arena and gave it a unique background
  • Ships will now explode into debris which will float around
  • Pirate colonies are now invisible until discovered
  • Empires now record a history of their relations with other empires
  • Habitable stars now display constantly on the galaxy with green
  • One of the first new wonders been added to the game: The Prison
  • Ability to view relations with other empires
  • Colonies will now display an alert icon when they have objectives
Improved:
  • Fleet AI has been updated to better analyze different situations
  • Colonies no longer allow trade that breaks player credits
  • Empires having the same colour as the player fixed
  • The health of colonizing ships has been reduced for balance
  • Fixed bug which was causing the disappearance of binary stars
  • Blur effect slightly increased
  • Planet detail fade r-implemented (I don’t know why we took this out)
  • Arena Icon now shows multiple fleets more efficiently eg: Pirates x2


Stay up to date:
Website: http://empiresofcreation.com/
Twitter: https://twitter.com/eoc_game
Facebook: https://www.facebook.com/empiresofcreation
Trello: https://trello.com/b/nbX8MOzu/empires-of-creation

(If you have posted a review or comment in the past and it wasn’t mentioned here but you feel it should have been, please contact us and we will get back to you ASAP!)

Write your comment!