Local co-op update is live!

Date: Sun, 07 Apr 2024
DungeonRift Game Banner
Genre: Action, Casual, Indie, RPG, Early Access
Developer: RiftyGames
Release Date: Wed, 01 Jul 2015

Hi all!


It has been a long work, but second DungeonRift Early Access update is live! We’re happy to finally release local co-op mode (we’ve played it ourselves and really liked the way it plays) as well as fixes for lots of issues we (and our dear players) found since last build. Next update will be more content-wise and we hope it will take WAY less time for us to develop.
We will rebuild our Demo in nearest future for it to make more precise impression of our game.

Patch notes:



  • Local co-op mode implemented!

    • You can join as a second player in “Start Game” menu with the desirable controller;
    • Alternative skins for second player’s characters (more skins and skin selection to come in later updates);
    • Dead players are revived by opening chest on next level (chest-loot is lost this way);

  • 3 new environments with 6 new awesome music tracks;
  • Option to switch camera zoom to “toggle mode” (thanks to TheTycoon for the advice);
  • Option to disable timer ticking for those who was enraged by it;
  • Some control-based glitches have been fixed (thanks to Rachelle for the report);
  • Engine upgraded to Unity 5.3 (expect some perfomance boost!);
  • Tons of optimizations and little bug fixes for better game experience.


Known issues:



  • XBOX 360 gamepad trigger issue - there is a Unity-based problem with trigger detection in some cases, we’re working on the solution. If you experience problems with controllers - plug them out, restart the game, plug them in again and enjoy the game!
  • Local co-op later levels overlight - in some cases level can be lit too bright when two players are very close to each other;
  • Windows 10 GUI flickering between levels - we haven’t reproduced this issue on other systems, so if you experience some glithes with GUI refreshing please report to us


Found any problem not listed above? Feel free to report it any way you find comfortable so we can make our game as good as possible!

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