May 1, 2017: The State of LONE WOLF: Horizon
Author: indiefoldcreator
Date:
Mon, 20 Jan 2025
Game: LONE WOLF: Horizon
Genre:
Action, Adventure, Casual, Indie, RPG, Strategy, Early Access
Developer: m4g
Release Date: Fri, 12 Feb 2016
Developer: m4g
Release Date: Fri, 12 Feb 2016
Hello everyone!
So, v2.4.0 just released recently.
It was a smaller update compared to other major updates, but v2.4.0 brought some neat back-end stuff that will be utilized in v1.00.
For the record, v2.4.2 is being released soon with some polishing and bug fixing.
Well, v2.4.0 was the last major update (a v2.x update compared to a v2.4.x bug fix update) before v1.00. Meaning the next update is v1.00.
v1.00 will be the update that marks LONE WOLF: Horizon as fully released, and no longer in Early Access. I've spent countless hours over the past several months taking user feedback to create design documents of this update. I've spent countless nights programming, fixing bugs, and listening to user suggestions.
v1.00 will be the biggest update I've ever written. It will contain so many new features that brings new life to the game. Here is an overview of what I have planned:
This is just a snippet of the v1.00 Plans document I have. I plan to make v1.00 tie everything together to make a coherent, engaging story in an open world firefight.
So with the release of v1.00, LONE WOLF: Horizon will be leaving Early Access and transitioning to Full Release. I will be giving away a few keys here and there on release day, and working on fixing bugs and releasing patches for the coming weeks.
As for after, I plan to keep releasing patches that add various tiny things and bug fixes. But I also want to start working on other projects I've been thinking about.
It's been a long, long two years of this game. From August 2015 to release in February 2016, to a horrible Windows update, resulting in lost files, to a complete rewrite, rebrand, and re-release in December 2016, to full release in 2017. I'm excited to work on this update, and bring you guys what I imagined from the start.
I hope you guys like it.
- Mark
So, v2.4.0 just released recently.
It was a smaller update compared to other major updates, but v2.4.0 brought some neat back-end stuff that will be utilized in v1.00.
For the record, v2.4.2 is being released soon with some polishing and bug fixing.
Where are we now?
Well, v2.4.0 was the last major update (a v2.x update compared to a v2.4.x bug fix update) before v1.00. Meaning the next update is v1.00.
v1.00 will be the update that marks LONE WOLF: Horizon as fully released, and no longer in Early Access. I've spent countless hours over the past several months taking user feedback to create design documents of this update. I've spent countless nights programming, fixing bugs, and listening to user suggestions.
v1.00 will be the biggest update I've ever written. It will contain so many new features that brings new life to the game. Here is an overview of what I have planned:
- Hoverbikes
- Apartment purchasing
- Narration dialogue box: this will act as a UI element giving various tips and updates in the game of events happening, and telling the story of the game. This is the answer to various suggestions I've received about better ways to tell the story, receive tips, and updates.
- UI redesign: on top of the new narration dialogue box, the UI will be getting a fresh coat of paint, with better alerts and notifications, and a more organized layout.
- Hoverbike drag racing: Something fun to do when off duty during the war. You can purchase a hoverbike from the dealership in the city (that will be added in v1.00) and participate in drag races to earn money for yourself or your army.
- 5 new weapons (which will also come with P, E, and PE variants)
This is just a snippet of the v1.00 Plans document I have. I plan to make v1.00 tie everything together to make a coherent, engaging story in an open world firefight.
So v1.00 releases, and... what comes after?
So with the release of v1.00, LONE WOLF: Horizon will be leaving Early Access and transitioning to Full Release. I will be giving away a few keys here and there on release day, and working on fixing bugs and releasing patches for the coming weeks.
As for after, I plan to keep releasing patches that add various tiny things and bug fixes. But I also want to start working on other projects I've been thinking about.
It's been a long, long two years of this game. From August 2015 to release in February 2016, to a horrible Windows update, resulting in lost files, to a complete rewrite, rebrand, and re-release in December 2016, to full release in 2017. I'm excited to work on this update, and bring you guys what I imagined from the start.
I hope you guys like it.
- Mark
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