Early Access Build #4
Author: indiefoldcreator
Date:
Wed, 15 Jan 2025
Game: Glitch's Trip
This build brings competition in the form of Leaderboards!
You can now compare your performance on each level globally and with friends on the level select screen. There is a preview and a full panel that can page all scores.
We had a blast trying to beat each other scores while working on this feature and we'd love to see you beat our scores!
We also did a lot of work on audio and revamped how we are doing some ambient sounds.
Here is a list of audio changes in this build:
We're also always trying to squash bugs and add improvements anywhere we can.
Here is a list of some of the bug fixes and improvements in this build:
Lastly, we are still working on Space Rave levels (World 3) and the game's Story. We wanted to give you a taste of how the story art is unfolding.... Take a look:
Please keep the feedback coming as you have been so that we can continue to address any bugs or quality life improvements as we build out the rest of the content.
Feel free to call us out if you beat our times, we would love the competition!
Keep on Glitching on!
GlenN Montalbo -- Ransacked Studios
You can now compare your performance on each level globally and with friends on the level select screen. There is a preview and a full panel that can page all scores.
We had a blast trying to beat each other scores while working on this feature and we'd love to see you beat our scores!
We also did a lot of work on audio and revamped how we are doing some ambient sounds.
Here is a list of audio changes in this build:
- Added first Space Rave music track.
- Added new ambient sound implementation for lava, ambient sounds are now tied to objects.
- Updated and added new SFX for Slime King and Carnival Boss.
- Added SFX for spreadshot and machinegun power ups.
- Updated sorting order and volumes for various misc object SFX.
We're also always trying to squash bugs and add improvements anywhere we can.
Here is a list of some of the bug fixes and improvements in this build:
- Added a laser sight aimer when holding down controller aim.
- Disabled property panel when deleting objects with the delete key in the level editor.
- Made Slime King not bump into the ceiling.
- Stopped screen shake and audio playing when respawing if you die once the Slime King dies.
- Made it so if you die during the slime king death, you do not respawn and automatically win the level.
- Fixed game swapping displays when minimizing while using more than one monitor.
Lastly, we are still working on Space Rave levels (World 3) and the game's Story. We wanted to give you a taste of how the story art is unfolding.... Take a look:
Please keep the feedback coming as you have been so that we can continue to address any bugs or quality life improvements as we build out the rest of the content.
Feel free to call us out if you beat our times, we would love the competition!
Keep on Glitching on!
GlenN Montalbo -- Ransacked Studios
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