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Hey everyone! It’s been a little over a month since our last official post and we just wanted to give you an update on our progress. The three of us have each been working on different major parts o
Here is our first new build! We really wanted to get the PS4 controller support in as soon as possible, so we worked all week and changed our input system to support it. Note: Your key bindings may
THERE'S A GLITCH IN THE STEAM SYSTEM! Glitch's Trip is now 50% off during the Steam Summer Sale 2021, so if you ever wanted to play a twin-stick shooter that's adorable, yet challenging, this is your
Hey everyone! It’s been a little over a month since our last official post and we just wanted to give you an update on our progress. The three of us have each been working on different major parts o
This build brings competition in the form of Leaderboards! You can now compare your performance on each level globally and with friends on the level select screen. There is a preview and a full pan
This build mainly focused on achievements and SFX improvements. We added 26 Steam Achievements to the game! Here is the breakdown: 6 are for kills and killing enemies in unique ways. 4 are for sp
We are happy to announce that Glitch's Trip has entered Early Access on Steam! From months of prototyping ideas and coming up with a unique mechanic that we have not seen yet done before. To show
Hey Everyone,With this release, all 100 levels are in and the Twisted Temple is a wild ride. It really focuses on bringing all the mechanics of the game together. You'll have to master the glitch til
We are happy to announce that Glitch's Trip has entered Early Access on Steam! From months of prototyping ideas and coming up with a unique mechanic that we have not seen yet done before. To show
Here is our first new build! We really wanted to get the PS4 controller support in as soon as possible, so we worked all week and changed our input system to support it. Note: Your key bindings may
This build mainly focuses on the level editor. We completely revamped the UI! We're trying to make it even easier to build levels. We also added some additional functionality. Here is a list of leve
Hey Everyone, While our last update was huge, it definitely came out way later than we wanted it to. Our plan now is to release smaller bits of content as we get it done so we have more chances to
We got full control back of our game from the publisher we were using, so we had to remove their splash screen.
Hey Everyone, Sorry for how long this release has taken, our goal was to put the whole Space Rave content into this release and it ended up taking much longer than anticipated. We decided we'll d
This build mainly focuses on the level editor. We completely revamped the UI! We're trying to make it even easier to build levels. We also added some additional functionality. Here is a list of leve
Hey Everyone, This update focuses on adding more levels to the Twisted Temple and implementing a cutscene system so we can express the game's story. Here is a list of what's new: Twisted Temple