Views: 225
Hey everyone!Another update for you all to show I'm still hard at work and I haven't abandoned anyone who has had problems with V1.0!The new update already has lots of features added already. Most of
Finally the Update is here!Thank you to everyone who has been patient whilst I have been working long days and nights to re-write the vast majority of the Core UI code. CRUMB may not look too differe
Hello everyone! Mike here... the solo developer behind this project!Thank you to every one who has downloaded CRUMB, and I appreciate your patience with a few issues that have become apparent. I have
Hey everyone! Long time since the last update, but I have still been working away hard between my real job and young family! I have been gathering lots of info from all the users and my whiteboard is
Hello everyone! I want to keep you updated as much as I can so that you can see what I am working on 😁Firstly, I have completely restructured the UI and this will remove all of the issues that some
The core concept of CRUMB 2.0 is to be able to give the user the ability to create any component, mechanical or electrical.The starting point is the importing of a 3D representation of that component
Whilst I am taking a small break from development after the big update, I thought it would be nice to sit down with CRUMB and have a play around!I started development just over a year ago after I dis
Quite a few users, especially those whose number systems use a different format to GB English, have been suffering breaking crashes and it has forced me to rebuild the user interface from scratch...
Just want to share a quick screenshot from the development build of CRUMB 2.0 showing the new Component Editor! You can import a variety of 3D model formats, define pins, tie points, all programmed f
Thank you all so much for your patience! It seems that yesterdays fixes haven’t resolved the issues for everyone, so I am now completely restructuring my UI systemIt should take me around about 2 wee