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CRUMB Circuit Simulator

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About

No. of Players: Single Release Date: 2022-11-18 Genre: Simulation Developer: Mike Bushell Publisher: Vital Group Ltd Website: https://www.crumbsim.com/

Game Description

Interactive and immersive learning

CRUMB offers an easy to use and interactive introduction to electronic circuitry. Fully realised in 3D, you can construct prototype circuits as you would at the workbench without the risk of terminal component failure or the hassle of ordering individual components. A broad selection of parts and features offers an insight into many different areas of modern electronics


Large catalogue of components

CRUMB has a varied selection of components, even at this early stage in its development. There are no limits to what circuits you can create. CRUMB includes several built-in examples which showcase some of the abilities of CRUMB. This list below highlights some of the included components


  • Passives such as Resistors, Capacitors and Inductors
  • Tactile, slide and DIP switches
  • Semiconductors such as Diodes, BJT Transistors, MOSFETs and Silicon Controlled Rectifiers
  • LEDS, Transducers, Seven Segment displays
  • LCD and TFT displays
  • DC Power and Signal Generators
  • Large selection of Integrated Circuits ranging from Basic to Complex Logic, Timers, Counters, Memory, EEPROM and Op Amps
  • Fully programmable Microcontroller

Advanced features

The latest update has expanded some of the special features included with CRUMB


Code Editor
The built-in Code Editor has been expanded to allow the viewing and editing of the Source Files that I have written for the programmable Microcontroller included in CRUMB


Hex Editor
This is an EEPROM available to use which can be programmed via circuitry (see built-in example) or values can be entered manually with the built-in hex editor


Scope Analysis
Up to 4 components can be added to the built-in scope, allowing you to view the intricacies of your circuit


Visualisation
CRUMB offers a set of different visualisations tools. You can view current and voltages in the wires, logic output at the pins of various components, highlight the pin labels and anodes of polarized components and switch off the scene lighting for dark mode

Announcements

Progress Report | Major Update

Hey everyone!Another update for you all to show I'm still hard at work and I haven't abandoned anyone who has had problems with V1.0!The new update already has lots of features added already. Most of

PLEASE READ: Workaround for crashes and issues

Quite a few users, especially those whose number systems use a different format to GB English, have been suffering breaking crashes and it has forced me to rebuild the user interface from scratch...

Component Creation

The core concept of CRUMB 2.0 is to be able to give the user the ability to create any component, mechanical or electrical.The starting point is the importing of a 3D representation of that component

Hot fixes for Day 2

Hello everyone! Mike here... the solo developer behind this project!Thank you to every one who has downloaded CRUMB, and I appreciate your patience with a few issues that have become apparent. I have

EEPROM Programming with Arduino

Whilst I am taking a small break from development after the big update, I thought it would be nice to sit down with CRUMB and have a play around!I started development just over a year ago after I dis

Hard at work on CRUMB 2.0

Hey everyone! Long time since the last update, but I have still been working away hard between my real job and young family! I have been gathering lots of info from all the users and my whiteboard is

Update is here and now available on MacOS

Finally the Update is here!Thank you to everyone who has been patient whilst I have been working long days and nights to re-write the vast majority of the Core UI code. CRUMB may not look too differe

Screenshot from the new Component Editor

Just want to share a quick screenshot from the development build of CRUMB 2.0 showing the new Component Editor! You can import a variety of 3D model formats, define pins, tie points, all programmed f

Hard at work on the Major User Interface restructure

Hello everyone! I want to keep you updated as much as I can so that you can see what I am working on 😁Firstly, I have completely restructured the UI and this will remove all of the issues that some

Major UI Core change, Mac and Linux support

Thank you all so much for your patience! It seems that yesterdays fixes haven’t resolved the issues for everyone, so I am now completely restructuring my UI systemIt should take me around about 2 wee