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Empire Architect

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No. of Players: Single Release Date: 2017-10-06 Genre: Casual, Indie, RPG, Simulation, Strategy Developer: Batholith Entertainment Publisher: Batholith Entertainment Website: https://store.steampowered.com/app/593490/Empire_Architect/

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Empire Architect

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Game Description

Empire Architect is an ancient city-building real time strategy game, with elements from grand strategies sprinkled in for good measure. The Campaign is set in the historical Roman empire, and Custom game levels are procedurally generated. You have limited control over your subjects therefore your main focus is to build your city, manage resources, appease the gods, educate you people, keep your people happy, and deal with events as the happen all while your rivals try their best to take you out! Defend yourself and fight back with all you might!

Features:

  • Take control of an ancient culture (So far only Rome, but I would love to add more if possible).
  • Have your people gather resources and produce ever more complex goods with them.
  • Appease the gods through the religion system, or feel their wrath if you ignore them.
  • Educate your people in order to take on better jobs.
  • Entertain the masses through the entertainment system or risk them causing trouble in your city.
  • Distribute water throughout your city with the water system.
  • Keep your people healthy with the health system.
  • Open Trade routes and trade both domestically and abroad.
  • Research upgrades in the tech trees.
  • Battle the very elements themselves in our custom Weather System.
  • Build on Procedurally Generated custom maps.
  • Do battle in the 12 level Historical Campaign.

Announcements

Update 1.66c: Events Balance & Bug fixes.

Hey Everyone, All of this is feedback based, so please make sure to let me know below (or on the forums) if you have some feedback. I still have more to address but this takes care of a decent chunk

Update 1.58: Monitary System Balances

Hey Everyone, Today I have some balance changes to the unit purchasing algorithm as well as some balance changes to wages and home desires. As far as my testing has gone, this has created a much mor

Update 1.62: Imperial Army

Hello Everyone, Before I get to the patch details, I would like to ask for specific UI improvements that you guys would like to see... I am planning to add graphs for money and resources, but beyond

Update 1.59: Spanish Translation

Hey Everyone! Today's update contains a user created Spanish translation. I have done my best to check it over, and it seems to be very high quality. That being said I cant read Spanish (meaning I c

Update 1.54: Olive Orchard and Ease of Use

Hey Everyone, Got a pretty good sized update for you all today that touches on a decent amount of the feedback I have been getting over the last few weeks. On top of some of those fixes/added featur

Update 1.61b: Bug Fixes

Hey Everyone, This is not the patch I mentioned last week (that is still on track for later this week at this point). Rather this patch deals with some bugs that were reported, and I wanted to get t

Update 1.55: Olive Press

Hey Everyone, Today's patch brings the Olive press as well as a couple of bug fixes. The Olive Press converts Olives to Olive Oil. Patch Notes: - New Building: Olive Press, The Olive Press produc

Update 1.55: Olive Press

Hey Everyone, Today's patch brings the Olive press as well as a couple of bug fixes. The Olive Press converts Olives to Olive Oil. Patch Notes: - New Building: Olive Press, The Olive Press produc

Update 1.67: Optimization (pretty large scale)

I took steps to reduce both CPU and GPU requirements for the game. CPU: When the Update thread drops frames it will reduce how fast the AI updates for the units. They are minor adjustments, but it

Update 1.56: Faventia (level 11)

Hey Everyone, Today I have the 11th level for you guys. This level is available at the same time as level 10 (by beating level 9), and the challenge for this level is space and logistics related. I

Update 1.61: Imperial Gold Request

Hey Everyone, I hope you are all having a great World Cup (or just a great summer for those of you that dont like soccer/football)! Today's patch is a bit smaller than I had wanted it to be, but I r

Update 1.66b: Warehouse stock images

Hey Everyone, Today's added 40 bundles/boxes that represent 2.5% total stock in the warehouse. This should make it easier to tell how full your warehouse's are at a glance. Along with that there is

Update 1.66: Level 12

Hey Everyone, Today's patch includes level 12 named Asturica as well as some QoL stuff. Asturica is a level that has military events as well as requires a very high happiness score to complete. Alon

Update 1.64: Graphs :)

Hi Everyone, It has been a longtime coming, but we now have graphs! The graphs can be set to 30, 90, or 180 days as of now and the there are graphs for all resources, as well as gold and starving...

Update 1.60: Stone Mason Hut

Hey Everyone, Today's patch includes a new building, the Stone Mason Hut. The Stone Mason Hut converts Stone -> Marble, and Marble is used for trading and for upgrading. Along with that I have inclu

Update 1.63: UI Improvements

Hey Everyone, Today there are UI Improvements that should help you get more information at a glance than before. I would still like feedback on specific UI changes/additions that would help you guy

Update 1.65: More Graphs and some Balance

Hey Everyone, Well in Today's patch I added 2 more graphs that I felt were needed. I also fixed an alert bug that was mentioned in feedback, and added a merchant to the upgraded market which should

Update 1.57: Tech Tree Additions

Hi Everyone, I mentioned that I had new tech options in the last set of patch notes and here they are :) 7 more of them added, which makes 13 total options up from 6. On top of that I added some ke

Update 1.53c: More Bug Fixes

Hey Everyone, This is a pretty small patch, but if fixes some issues that were causing some trouble... Patch Notes: - Trade expenses are now properly in their own field, rather than rolled into t

Update 1.54: Olive Orchard and Ease of Use

Hey Everyone, Got a pretty good sized update for you all today that touches on a decent amount of the feedback I have been getting over the last few weeks. On top of some of those fixes/added featur