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Shadow Fate

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No. of Players: Single Release Date: 2022-04-05 Genre: Indie, RPG Developer: HuntingSwan Publisher: HuntingSwan Website: null

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Shadow Fate

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Game Description


Shadow Fate is an epic JRPG that fuses the best traditional elements of the genre with modern gaming sensibilities.

Its story is rich and complex with deep characterization. Relationships between the members of the main cast evolve and grow throughout the game's approximate playtime of 40 hours.

All enemy encounters are visible on screen - no more random whooshes! Combat is intricate and challenging but immensely fun and satisfying, relying more on intelligent choices than repetitive grinding. The vast open game world is entirely comprised of 'real' maps that achieve unprecedented levels of immersion in the environments.

STORY



In the city of Atro, a clandestine organization dedicated to vengeance has recruited a supernatural being known as a 'shadow spawn'. Unburdened by a human soul and composed of pure darkness, his incredible powers make him an unparalleled killer. When the immortal leader of the Vengeance Guild reawakens, she sends the shadow spawn on a mission that will forever change his destiny, and that of the world too.

The story of Shadow Fate will take you from an urban metropolis to snowy tundras to arid deserts and many locales in-between. It will take shocking and dramatic turns as an epic conflict unfolds. Alongside the grand main story, the characters you meet and team up with will become a dysfunctional family, providing smaller, more intimate moments in the plot.

Side quests will further expand on the mythology and backstory in the game.

GAMEPLAY



The turn-based battle system has been designed to be uniquely dynamic and compelling. It eschews button mashing old school rpg grinding in favor of a more challenging and rewarding combat flow.

A major mechanic is the 'EX' feature, more commonly seen in the fighting game genre. Alongside the traditional HP and SP meters, a third EX meter allows characters to 'meter burn' the majority of their skills! For example, a skill that has a small circular area-of-effect can be meter burned to target all onscreen enemies. Or a combo skill can use the character's EX meter to boost its damage by the number of hits in the combo. Which skill to meter burn in which battles will allow deep player strategy and enable different approaches to the challenges of the game.

All battles are side-view and feature custom sprites with awesome animations that ensure that every battle is visually interesting. Turn-based has never been so epic!


Alongside the battles, the player's choice of party (max of 3 characters) will change the way they explore the environments in the game! The 8 characters in the game all have 'exploration skills', ranging from telekinetically floating out of range treasure chests, to charming on screen enemies, to speaking with the dead for hints about the current dungeon. Bringing certain characters along with you will open up new options and provides great replayability of previously visited areas.

Announcements

May 16th Patch

-Fixed an error with Kye's counterattack sequence

October 21st Patch

-Fixed a bug where the Spriggan would bypass Blind-Fixed a bug where the Yeti would bypass blind-Added a Levitate variant animation to Kye's Haggle skill-Increased the size of Nevero enemy troops-Cha

November 11th

Twirling Dusk now properly gains EX meter upon killing an enemyRemorseful Bloom now has cooldown but EX version is instantSanra Fire Elementals fixed to do correct spellsFixed an error with Final Bos

Oct 31st Patch

Nothing too spooky, just some passability and spelling errors fixed!Happy Halloween!

November 18th Patch

-Added two dialogue scenes to the Volcano dungeon.-Increased the AOE of Tidal Wave-Gave the Horus-Bot the counter ability-Some treasure chest deletion and contents change

May 11th Patch #2

-Fixed some additional issues with Bribe.

June 26th Patch

-Adjusted the SP recovery for Slacker-Added a missing frozen graphic for the Kobold enemy

May 17th Patch

-Fixed an issue with Kye's level being reset during an early game scene

July 3rd Patch

-Added a gauge in battle showing the learn progress of skills.-Fixed skill learned popup for Rennie-Fixed a bug with Sahagin skills not being affected by Blind-Adjusted treasure chest contents-Mappin

June 11th Patch

-Added a hint for players on where to go in the volcano section-Strengthened EX Slam Dunk's splash damage-Changed Final Boss Phase 2 to include an AOE physical attack

May 21st Patch

-Fixed various Snatch and Bribe results that were missing or incorrect-Mapping and passability fixes-Buffed EX TK Tank-NPC dialogue adjustments-Fixed an issue with Wyatt's elemental gun shots not dis

June 18th Patch

-Lowered the Purpurea's Strength-Create Seed is no longer instant-Fixed a rock that triggered collision in Seahorse Race 1

October 22nd Patch

-Further implemented some fixes for the Blind status on certain enemies.

May 15th Patch

-Fixed an issue with Bribe not always eliminating enemy when successful-Increased the power of Twilight and Imploding Star-Fixed an issue with Seashell Collecting side quest being reset

June 16th patch

-Fixed an issue with Sid boss fight and Blind- Improved the AOE of Shield Bash- Garuda vulnerability to Blind reduced

November 25th Patch

-Minor dialogue tweaks-Small reduction in Astaroth's HP

July 4th Patch

Fixed an error with Sahagin Chariot attacks.

November 18th Patch 2

- changed the coding of Sanra Temple symmetry puzzle for greater stability

May 28th Patch

- Made Kendra's Seance skill bypass reflect- Adjusted Bribe coding to be more consistent- Increased the effect of Spawn's Taunt- Spriggan inflicts Sleep instead of Apathy- Fixed an issue with the Spe

October 3rd Patch

-Fixed a crash error with Rennie's Booty Bug ability 'Slam Tilt'-Fixed passability error in Pirate Ship