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See Ya Later!

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About

No. of Players: Single Release Date: 2022-11-21 Genre: Adventure, Indie, RPG, Simulation, Early Access Developer: Mike Krow Publisher: Mike Krow Website: https://mikekrow.com/

Game Description

See Ya Later! is an open-ended survival game on a randomly generated world!

Once only available as a KaiOS app, now available on desktop!

After a night of responsible drinking, you end up crashing your ship on the way back to mom's house. Waking up you find parts missing from your ship, you gotta get them back and get back home while surviving hunger, thirst, and the locals!

Features
  • Survive the environment by foraging for food and water to maintain your health.

  • Explore above ground and below ground on a randomly generated maps with different biomes.

  • Craft items that will help you survive and even prosper on this strange foreign planet.

  • Mine precious materials like gold, blue iron, and dirt underground for crafting and building while avoiding the dangers that lurk beneath.

  • Fish to your hearts content. Find some bait, hook, pole, and even bobber and pass the time catching fish.

  • The world is large so use the Cool Spot Recorder to mark places of interest.

  • Find and wear cool clothing.

  • Access the Craftbook for easy recipe reference!

  • Sell and buy items with the locals with their currency KROWZ. Or maybe just grab a KroWKolate bar from a vending machine.

Announcements

Two Fish Forward, One Shoe back

Hows it going everyone? It’s time for a monthly update. This month has been a bit more frustrating than the past two sad to say. I tried to focus on getting the fishing part of the game done. At firs

Gone Fishing... well... kinda..

Here we are again, another update! This month past and I worked on a bunch of stuff, so its time for a little updatey in the form of a bulleted list, as is the custom. craft book farming wetness bott

Another Month of Progress!

Hello everyone!Another month passed and hopefully with minimal reckless space ship flying. I've been hard at work rebuilding See Ya Later! in the Godot Engine. It's been a learning curve for sure but

Sacrebleu! and Other News.

How’s it going everyone? That time isn't it? This has been another month of slow progress.While testing the game I realized that there were instances where the parts the player needed to collect woul

Happy New Year!

January a month busy with resolutions and planet fitness memberships. Its been a busy month for me as well. Unfortunately that also means I didn't get too much done on SYL!. Mainly just spanking bugs

A Leap Forward

Hows the year so far? Some good progress this month, though most of it might have been polish. I believe I am very close to releasing the new updated version of this game and I hope you all will let

A New Era Approaches!!

Hello everyone!The time has come! I'm actually getting back to this project. Originally I was going to continue this project in the custom engine I made but I have decided to instead rebuild it in Go