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Hello, RoboEngineers!We told you we’d be back with more competitions! This time, we’re bringing back an oldie but a goodie - The RoboCo Build-Off. First conducted during our alpha testing, the initi
Happy Friday, RoboEngineers!Last week, we released a new episode of Check Out Our Robots! This week, we’re doing another RoboEngineer Spotlight!The RoboEngineer Spotlight is an award given to an outs
Last week, we talked about our latest RoboEngineer Spotlight honoree, Bufflehead! This week, we’re showcasing our new camera selector plus some more vacuum updates!Take a Seat in the Director’s Chair
Greetings, RoboEngineers!2022 has been the biggest year for RoboCo yet and it just keeps getting better. Not only did we release RoboCo on Steam Early Access a mere three weeks ago, but we’ve also de
To celebrate RoboCo's launch, check out this pre-recorded broadcast of the game's first 10 minutes. If you have questions, are looking to provide feedback, or want to just hang out with a bunch of co
Happy Fall, everyone!Last week, we talked about our new series of weighted structural parts. This week, we’re unveiling a new feature within our Paint Tool - textures! This feature has an interesting
Hola, everyone! Last week, we talked with RoboCo’s QA Analyst, Austin Smythe, about what it’s like being RoboCo’s premiere bug exterminator. This week, we’re doing another Did You See It - RoboCo Con
Happy Friday, RoboEngineers!Normally, I’d recap last week’s devblog and come up with a clever lead-in for what today’s topic is about, but this week, I’m skipping all that and getting straight to the
Hello, everyone!First off, we hope you’ve been having fun playing RoboCo! Secondly, we wanted to take a moment after launch to showcase and remind players of some things!We have a New Wiki!If you’re
Changes: Players can now vacuum up the garbage on the ledge in the Soda Me challenge. Added a texture to the green rectangle in the Sandwich Server challenge to show that it’s money. API documentatio
Last week, we showcased some amazing RoboCo content in our fourth issue of Did You See It? - RoboCo Content Showcase. This week, we’re unveiling a heavy update we made to our structural robot parts!
Last week, we unveiled two new RoboRepair Tutorials! This week, we’re going behind-the-scenes of what it’s like working on RoboCo with our QA Analyst, Austin Smythe!More RoboCo Events!A quick announc
Hello, RoboEngineers!It’s November 3rd, 2022 so you know what that means:We’ve even linked to our Steam Page below to make it easy for you to find us 😉 https://store.steampowered.com/app/1067220/Rob
Happy Friday, everyone!Last week, we unveiled a brand new addition to our paint tool - The Texture Tool. This week, we’re showcasing our last batch of cosmetics before launch!Add More RAM to Your Rob
Version 0.7.1.270NEW!Decoupler part - A controllable part that splits in half. When decoupled, small explosive bolts create a tunable ejection force from the center point. New parts like this may be
Happy Monday, RoboEngineers!Last week, we talked about new camera and vacuum updates. This week, we’re unveiling some brand new RoboRepair Tutorials that were made after our Steam Next Fest demo!Robo
Last week, we unveiled some visual changes we made to our wheels. This week, we’re talking about everything that’s going on during RoboCo’s launch. Much like our initial release date blog, imagine th
Happy Friday, everyone!Last week, we talked about adding collision sounds to RoboCo. This week, we’re talking about some visual changes we made to our wheels!From Secret Experiment to Intended Featur
Happy Friday, RoboEngineers!We unveiled our new wiki and API documentation last time we talked. This time, we’re announcing (or re-announcing if you’re a member of our Discord) our winners of The Pla
Last week, we announced that RoboCo would be launching on Steam Early Access on November 3rd, 2022. This week, we’re giving you a behind-the-scenes look at all the new crashes, thuds, skids, and more