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This hotfix fixes a network error caused by Larre Harvest action. This would cause error spam on client and result in client desync.A large amount of work has gone into the LARrE system since the las
This hotfix includes Several fixes for starting gear, items exiting boxes correctly, plant and recipe configurations, and more.Changlog v0.2.4945.22690 Fixed The final item removed from a disposable
This hotfix adds the recipe for Astroloy sheets to the Autolathe, fixes some issues with plant interactions, and fixes the oxygen tank sometimes not spawning on Venus.Changelog v0.2.4945.22690 Fixed
Support the DevelopersWe frequently get asked by the community how they can further support the development of Stationeers. We've decided to add three superficial Support the Developer DLCs. We pick
This hotfix includes fixes for a few issues related to data changes in the starting conditions.Changlog v0.2.4945.22425Fixed a bug where null reference exceptions would sometimes be thrown when a dyn
This hotfix contains a number of changes and fixes including a fix for errors thrown for systems set to Turkish language as well as some other languages, as well as a multiplayer issue causing client
A New SystemThe Stationeers team often plans updates around polishing and iterating on features and systems that either need the most amount of work to be fun, or conversely, the most fun systems tha
Due to a critical issue we've had to roll this patch back.Not everyone was experiencing this issue but enough that it justifies rolling back until we can resolve the problem.This update is still avai
Starting Gear SelectionContinuing off the work of the last few patches that have updated the basic survival and starting aspects of Stationeers, we've created a new flow to world creation, where you
New crate equipment The team has spent the last two weeks playing the first few hours of the game over and over. To new players who had their hands held in the tutorials, the reality of Stationeer's
More Stuff, Faster In the near future we'll revisit kitchens and cooking, but currently we are working on several other aspects of the larger survival updates including new suits, jetpacks, and start
We have multiple smaller additions to the game this week, while we polish the larger upcoming work we've done on tutorials and additional LArRE mechanics.Reinforced WallsJoining the reinforced window
Tutorials were disabled after the phase change update due to many base breaking changes. Like with any work we do on the game, we have to judge the amount of work required vs the fun the players wil
Liquid Device InteractionA system to allow liquids to interact with devices has now been added that will mean that some devices will now have an adverse reaction to being submerged in water. Devices
This patch is largely focused on improvements and bug fixing. Specifically, we wanted to address community feedback with the tutorials, but we also used the opportunity to investigate some longer sta
Stationeers now has in world liquid simulations. Because of the phase change update, liquids became a major part of the game. They were allowed to exist in the world, but they were represented by a
Stationeers is a challenging game due to the depth of many of its mechanics. Much of this depth can be overlooked, as players just intuit what the complex simulation is doing as a natural expectation
Stack Instructions and Logic SorterThere exists a data storage paradigm in Stationeers known as the "stack". On IC10 chips it exists as an addressable memory space to store data. On the new Logic S
After initially making LArRE we received lots of requests and ideas from the community for extra functionality. Originally, we kept LArRE's scope and capabilities limited, so we could prototype prope
This hotfix includes fixes for two critical issues.The first was a fix for some modded worlds having an empty global atmosphere caused by a change in the data that is not yet reflected in mods. If th