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I have taken a few days break from the code to focus on your feedback and adjusting the existing roadmap. So here it is! Phase one : gameplay and structure This phase focuses on improving the exper
This patch improves performance and makes some bug fixes : -Navpoints are much more visible -Enemies now have a proper shotgun -Menus have been reworked -Loadout selection at startup -Music volume s
Long time no see, but we're back. We were very silent for personal reasons, sorry for that, but here a big release ! General gameplay * Intro / Tutorial * Outlined silhouettes indicating the best po
We are thrilled to announce the upcoming release of Fast Action Hero, as we are eagerly awaiting the end of the review process. You can expect to gear up in the coming days! Meanwhile, we'll be thik
This patch improves performance and makes some bug fixes : -Navpoints are much more visible -Enemies now have a proper shotgun -Menus have been reworked -Loadout selection at startup -Music volume s
Hi everyone ! After tons of dev hours, we're very proud to announce you this big new release ! The main part is the introduction of the story mode ! There's 2 missions playable right now. The Mall
This patch corrects some of the bugs based on your feedback and videos. This is only a quickfix but it should improve the feeling : - blood effect is severely reduced; - trigger precision has been a
Hi everyone ! After tons of dev hours, we're very proud to announce you this big new release ! The main part is the introduction of the story mode ! There's 2 missions playable right now. The Mall
I have taken a few days break from the code to focus on your feedback and adjusting the existing roadmap. So here it is! Phase one : gameplay and structure This phase focuses on improving the exper
This patch improves performance and makes some bug fixes : -Navpoints are much more visible -Enemies now have a proper shotgun -Menus have been reworked -Loadout selection at startup -Music volume s
We are thrilled to announce the upcoming release of Fast Action Hero, as we are eagerly awaiting the end of the review process. You can expect to gear up in the coming days! Meanwhile, we'll be thik
Long time no see, but we're back. We were very silent for personal reasons, sorry for that, but here a big release ! General gameplay * Intro / Tutorial * Outlined silhouettes indicating the best po
This patch corrects some of the bugs based on your feedback and videos. This is only a quickfix but it should improve the feeling : - blood effect is severely reduced; - trigger precision has been a
After consolidating the engine in the last version, I spent the last 6 months optimizing and expanding the content. As a result the game is undergoing some very consequent changes. This is a crossro