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Unbalanced game play with overwhelming swarms where it feels more like a RTS instead of a tower defense game. Towers are too niche which would be fine if enemies were not coming from every direction so i ended up doing multiple replays trying to find the right combo but it was not happening due to the overwhelming enemies and the cost of towers and upgrading them which is equivalent of upgrading the main base. Too little resources for what is needed to be built even when using buildings which increase collection of resources. I also noticed my Geforce RTX 2060 with 6gb vram and the latest drivers singing as the game was pushing my i7 8700 with 16gb of memory. Luckily there were no crashes. This from a game which was in early access and came out in 2019 and not exactly spectacular graphics at ultra and high settings. Sound effects, music and loading screens were enjoyable giving the game some character which kept me playing for longer then i would have otherwise. SIEGE OF CENTAURI, a frustrating experience whether playing the main campaign or in skirmish mode.
It's a tower defense game, made for tower defense gamers. It's solid. Nothing especially innovative, but it works. However... I would not recommend it for anyone but a very hardcore TD enthusiast. * A major drawback is the vague tooltips and explanations of abilities. For example, you can get an upgrade for a cannon that makes it fire two shots, but increases the reload time. It's not clear in game if this is an overall DPS increase. * Similarly, the the degree in which Level 2/Level 3 upgrades affects turrets is unclear: Does it increase DPS? Almost certainly, but good luck figuring out how much. Does it increase how many enemies the Arc Tower can hit? Uuuhhhhmm. Ask the magic 8 ball, I guess? * The missions are short. Like really short. One (late game) mission I barely got 10 towers up and none of them upgraded, and then it's over. Even on longer missions, there's almost no time to enjoy a built up defense. * The last major drawback is the number of paths some maps had. Like, is this an a TD, or an RTS? I guess some people might like this element but when we're talking 5 or 6 lanes that I'm straining resources across, I just start to lose my will to play. Add to that, the UI could really be better about alerting you when a new lane becomes active. There's a tiny icon but it's so easy to miss. * The last minor drawback compounds the above: The game punishes you for not killing enemies in a killzone. You get to define this killzone by how you place scavenger towers (which are not that cheap), but with how spread the maps are it can be tricky and stressful, and if you don't do this you will be choked for resources. - Story is very mediocre, even for a TD game. I would easily overlook this for good gameplay, but SoC gameplay is only "OK". TL;DR: Short missions, high resource pressure. Devs try to pile on a lot of multitasking and complexity without proper in game information. Nothing is strong enough to make the game stand out.
I would thoroughly recommend this game to anyone who enjoy tower defense games without too many gimmicks. I've enjoyed several tower defense games with gimmicks but this one takes me back to Defense Grid and the countless hours I spent playing that game. The graphics are crisp and clean and even with really quite huge swarms on screen the framerate didn't (noticeably) drop. Though it is worth noting, my machine is reasonably powerful and this game is in Early Access, people with more run of the mill hardware may experience issues, but that should be resolved at least in part closer to release. The towers are simple but fun, there is an upgrade system for towers which increases their power as well as towers that increase the power of other nearby towers. Which seems fairly standard fare, but is missing from some other games and it is a mechanic I enjoy. Some of the waves get quite hectic especially if you haven't quite figured out the choke point or the mix of towers to deal with a particular enemy mix but generally speaking it isn't too hard. My only gripes would be that looking at the mission map there just aren't enough missions. Though to be fair they could probably have twice as many and I'd say the same thing. If I like a game I just want more, I don't think that is unusual. Also there are no voice overs and most of the missions are locked out. BUT this IS early access and this is to be expected. I would also appreciate maybe some arrows to indicate which path was active, at least for the first wave as I didn't see anything that flagged this (maybe I missed it?) which can make for a few restarts of a level so you can spam down a few turrets in the right place early on. IMHO if you enjoyed the relatively simple premise of Defense Grid and you like Ashes of the Singularity this is really a no brainer. If you have a less than optimal rig maybe wait for release, though I was playing with everything maxxed out without any real problems, I would expect a few of the swarms in the latest level (as of 17/4/19) might bring some rigs to a crawl.
Siege of Centauri is one of the best looking tower defence games available and as a tower defence aficionado, I would say it is worth playing. Forgive the comparison, but Siege of Centauri was clearly made by and for people who are looking to scratch their Defense Grid [store.steampowered.com/app/18500/Defense_Grid_The_Awakening/] itch. It turns out that Siege of Centauri has some fairly obvious references in it that pay homage to Defense Grid, namely the interface looks almost like it was lifted from Defense Grid and some of the music too. It also has a similar story with advisers popping up between missions to brief you on what the mysterious enemy is up to. Although Siege of Centauri is a similar game to Defense Grid, there are significant differences. The most obvious is in the placement of towers. Although it is a grid layout, the grid has more squares spread over larger areas. It is harder to see exactly where you are placing the towers on the grid at maximum zoom, which is probably the zoom level you'll play at. It makes placement somewhat less precise but you rarely have to wait for the resources to build a tower, so there's more benefit to making quick decisions rather than fussing about where exactly to put any particular tower. You also have outposts and refineries to defend. Levels can be finished and goals can be achieved more quickly than Defense Grid, making it a bit less of a marathon. Despite the quality of the graphics, the level design is not as interesting as Defense Grid and the landscapes aren't as three-dimensional. Tower placements are always on hilltops that project up above the canyons which the enemies pass through. You can't just pop a tower in the path of the enemy to force them to change course. On the plus side, the modding tools look easier, although I can't comment too much as I have never modded either game. The enemies are very similar to those in Defense Grid, but in some cases there are many more of them. The game seems relatively easy on normal difficulty early on, but gets much more difficult later. In any case, there are several adjustments on the difficulty slider to tailor your experience. Siege of Centauri is well designed and challenging and though further from pure perfection than Defense Grid, is still pretty good and excels in other ways. I recommend it even if you have never played Defense Grid or have no idea what the tower-defence genre is.
Early days but very promising - all the elements of a good Tower Defense seem to be there. Good graphics, sound and a challenge to be had on the higher difficulty levels. Had an initial problem when the first wave of the initial level would not activate, but it seemed to sort itself out when I restarted the game - it had me looking for a special key/button to call in the first wave (it happens automatically). Will update further in!
Siege of Centauri has the potential to be a seriously good TD game. It might just knock Defense Grid off the pedestal I've had it placed on for the last few years. It has interesting and varied tower choices, a nice upgrade system so you can choose to tweak the capabilities of your favourite towers before a mission, and launched with custom-map support good to go. The Campaign -while short if you "one and done" it- is interesting with a good variety of enemies introduced and towers with new capabilities. If you want to just play through and have a good time it'll only take a few hours, but if you want to complete every mission on the hardest difficulty and grab all bonus objectives you can sink a good number of hours into the campaign alone. Endless mode is my favourite source of fun, though it would be nice to have an Endless Mode options for all the campaign maps too. I haven't touched on any of the Scenarios yet so I can't say whether they're good or not. It's also really refreshing to see a TD game like this where earning extra income as a percentage of your current resource total is optional, you don't have to micro-manage your spending to ensure good money flow, but if you want to you can spend an upgrade on your resource collector towers which give you that sort of return. By far the biggest issue with Siege of Centauri is how often the game freezes or crashes while playing. It's definitely annoying on campaign maps, but on an endless mode where you're two hours in and it freezes up its really bloody infuriating. TLDR: This game is genuinely GOOD FUN, the content is great and there will be plenty of custom maps to play on too. BUT for now DON'T PURCHASE it UNTIL they've FIXED the crashing and freezing.
l love tower defense games and there is just nothing fun about this game. You pretty much never have enough credits to upgrade towers to level 2 and 3. The types of towers is limited. Maps are are so spread out in design its basically just a game of put 1 of every tower for each lane. Graphics are just ok, nothing amazing. Sounds effects are less than impressive. But the gameplay, is just boring.
My mistake. I didn't read and believe the other negative reviews. I can confirm the following. Having no wait time between waves is really bad for game play. The first few maps are easy to finish. The maps progress to becoming ridiculously hard in a way that ruins the enjoyment of playing the game. I am uninstalling this game and calling it a loss.
3/10 - for Campaign experience (didn’t played endless mode) Visuals – Great Story (1/4 Campaign) – Meh, mediocre at best Sound – Ok, voiceovers nothing special Gameplay (1/4 Campaign) – Bad Technical Stability – Bad Usually I don’t write reviews on games that I didn’t finished but this will be one of the exceptions because I want a refund, Yes – Mixed rating is justified and may be even generous. Played 7-8/25 campaign missions on normal, didn’t played endless mode (some say it’s much better than campaign missions TD gameplay wise) Visuals are great, it’s have good production values and this is only thing that is really good. Story with voiceovers doesn’t spark for me any interest for the lore, miles behind Defense Grid series At first 2-3 missions there were no technical issues, then appeared freezes which not great but manageable (and I have more than recommended pc with last drivers), and then crashes came, I don’t even remember when I saw crash screen last time anymore till now, But most infuriating thing that I saw is how missions designed, it’s like someone that didn’t play TD and don’t know why and where they fun designed it, it’s like they didn’t care at all. You just slap tower in one or two spots, maybe anti air in third, and waves just end. There is no “meat” phase in gameplay where you upgrade towers, use abilities and see how you decisions made in prep phase affected next 2/3 or ¾ of gameplay in mission, whole mission is preparation phase, you upgraded 2-3 towers and it ends. You prepared for fun and get nothing, except one question – Whyyyy ? (it was designed like that) There is no puzzle in terrain and how you place towers, there is no distinctive feel of mechanics and balance under the hood. Another monument of wasted potential, maybe later missions are better or endless mode will save it for me but for now I just don’t want to find out how much bad it can be.
A not really very good example of the genre. Placement of towers is awkward. Visible clues to the tower differences are lacking. There's a lack of guidance on the use of the different towers. Its too easy to lose early on. You can't shape the path of the invasions. Get Defence Grid instead. A far better game.
It's not fun. If I had of known this was just going to be a modded version of Ashes of the Singularity, I'd have stuck with other free tower defense games (like Starcraft2 custom games). It lacks depth and originality, with not really any features I havnt seen before in other TD games. The difficulty level is very frustrating, having to replay the same map over and over gain just to tweak tower placement is not fun. The terrain makes tower placement awkward and its hard to tell if a tower will have line of sight. This means one miss-placed expensive tower and you might as well restart the map (salvaging offers no refund). If you like TD games Id suggest sticking to free or cheaper options, this game is simply not worth the frustration.
Hey, I do enjoy strategy games and tower defenses were always interesting for me. Most experience I had with the genre was with some custom map on StarCraft/WarCraft or Anomaly Warzone Earth. Here are Pros and Cons in my opinion: Good things: - Very good visuals, models, and projectiles/explosions - Good paced, fun - Variety of towers, enemies, maps - Nice idea about abilities and resource system: metal & energy The Bad - Generally without crashes, freezing, saves corruptin (there were some but did not affect the game in the end) - Campaign was too short - Missions are very similar to each other due to not enforcing usage of various towers - Upgrades are miserable ;/ To sum up, game is interesting, but I would not recommend buying when not on discount. I saw reviews on steam and I did not expierience any spectacular crashes during gameplay.
NOTE: Updated for Live version. 5/10 - A decent TD, but dull, generic and way behind the times, compared to stuff like Gemcraft and Prime World Defenders. Not terrible, but unless you are starving for another TD game, you can get more for less. =Intro= Love TD games, liked the look of this during Early Access. Was not impressed. =Gameplay= It's...basically Defence Grid 1. Well, DG1, minus the charm. And with the dull, sparse and yet somehow performance intensive graphics of Ashes of the Singularity. You know the score. Enemies move through a path, you need to stop them by building towers. The unique wrinkle is that you have a number of abilities - spawn units, temporarily power up towers etc. done via a separately charging energy resource. The units can be commanded manually, which is something new I guess. Enemies are fairly bland. You have some big tanky ones, little swarmy ones and the standard ones essentially. A few more such as healers, shielded units, spawners and flying units are also in play but...yeah. The word here is 'generic'. The only neat thing here is the sheer, PC killing number of units that can be onscreen at once. Which is impressive at times. The big weakness here thus far is progression. Towers have a bog standard '3 star upgrade path' - stars unlock as you finish levels, but there is no way to grind for or earn additional stars, making things very linear. Beyond this, upgrades feel inconsistent in power - some feel like a sidegrade at best (and with stars as scarce as they are...eh) and very few feel that meaningful. Towers are fairly varied, but feel very specialized and with the limited stars available, it's somewhat tedious to experiment. I'd rather have had half the tower options with more progression and meaningful upgrades. On top of this, while the game would have passed muster a few years ago, the TD genre has progressed since then. Hybrid games like Orcs Must Die, Deathtrap and Xmorph added a lot of neat mechanics and interactivity to tower defense games. If you are going to do a 'regular' TD - just building towers and cast stuff - you must do something more with it to stand out. 'Standard' TD games like Defender's Quest, Gemcraft and Defense Grid 2 had character progression, randomized tiered tower upgrade drops and the like which gave immense replayability. Nothing of the sort here. I'm not quite sure how this many towers can still feel this bland. On top of this, the maps all feel very fiddly, with multiple lanes and objectives to defend. It feels more like an RTS at times. There is a reason why TDs tend towards less lanes. Can't speak much balance wise. Feels...okay, although most towers are extremely specialised and quite a few are rather useless outside of very niche roles. Again, with that many lanes and objectives to defend (such as bases that generate income) the game feels like it actively discourages experimentation. There isn't much room for a weak spot in your defense and missions often feel like trial/error until you find the right combination of towers. The only major balance issue is the way upgrades work. To unlock upgrades, you need to upgrade your command center - which requires you banking a lot of resources. This wouldn't be a terrible thing if the maps were longer, but on most maps the mission is over before you hit tier 3. It's much easier to sprinkle powerful level 1/2 towers around for most of the level. =Graphics= The game looks...blah. Very much like Ashes. Decent if overly subdued weapon effects and some okay explosions, although enemies do an annoying 'fade' before they die, ala Ashes. It doesn't matter how many units you can put onscreen if you don't make killing them satisfying. Look at Xmorph for a game where tons of enemies could attack at the same time and exploded gloriously on death. Maps look sparse as hell, and are in desperate need of some foliage and doodads. Again - look at Xmorph as a modern example of how pretty a TD game can be, on a budget. Performance is fortunately far better than EA, but it still looks about as boring as it feels. =Audio= Nice soundtrack, but everything - from sound effects to music to dialogue feels just as bland as everything else. =Style= It's...a boilerplate tower defence game. Nothing really standout terrible, nothing to make you sit up and take notice. It could easily be a user made mapset for another game. =Value= It's...10 bucks at present. As it stands it's...fine for the price. You aren't getting anything exceptional, but you aren't being ripped off. I wouldn't mind paying double this for a game with Defense Grid 2's drop system, more interesting enemies and a more diverse upgrade route for towers. Sure, there are a fair few levels and optional difficulties, but aside from chasing leaderboards there...isn't much to come back for. =Overall= + Okay, but dreadfully generic tower defence game. + Swarms are fun. + Summoning in units is a nice concept. + Feels like it's two steps away from an interesting TD/RTS hybrid. - Very bland looking - Too many lanes and objectives to defend. - Levels are a matter of trial and error. - Progression system is ...weak. - Inconsistent difficulty. - Earning stars is not sufficiently explained. - Quickly becomes boring. Overall - not a bad attempt, but feels more like a modpack for another game. The genre has moved on far beyond this game and it needs to make an effort too - especially from a fairly pedigreed designer. Right now, I simply cannot recommend this game. There are simply too many options that are far superior. To make a TD work now, you need...more.
Nice, at the very reduced sale price (about US$3 in Brazil). This was fun enough, and has a nice variety of towers, upgrades, and the tactical puzzle that they present. I didn't like the graphics, and towers are very hard to tell apart, specially when zoomed out. Main campaign feels short - 6.5 hours. Still, there is quite a bit left to do. Story is minimal.
I STRONGLY disagree with the mixed rating of this game. Close to all negative reviews i read were only not recommending the game due to constant freezes. I played on all settings, with maxed input, spamming waves to have hundres of enemies on the screen while constantly flashing the ingames tactic overlay, all without any issues. If you are affraid that the game might not work but are really anxious about trying it, i highly advice you to get the game and test it on your system. A lot of the freezes have been patched and if it doens't work on your system, make use of a steam refund. But give this game a shot, it absolutely deserves it. Now with that out of the way, here is my review. Siege of Centauri does something i was wondering why noone dares to do it: It allows there to be enemies on the screen. A LOT of enemies. Remember how "AoE Towers" in other TDs are good because there are 3 mobs running close to each other? Well that becomes a whole different meaning when there are literally hundreds of them swarming the lanes. A meteor falls into the masses and explodes in a stunning visual particle effect, and instead of 3 guys falling over, you see it ripple through hordes of monsters. No other TD i know, and i would argue that i played a lot of them, gives you this feeling of annihilating your enemy. And the game looks gorgeous at that. It also doesn't fall short on enemy to tower variety. The main reason Defense Grid worked so well, was because they had substantial differences in enemy behaviour and what you had to build to counter them. This entry into the genre is not affraid to do so as well, be it shields, high armor or masses, a lot of what you find isn't really new, but it is implemented very well. It never quite reaches the finess of Defense Grids intreging premise and difficulty because there is simply too much stuff to take care off. But then again, no TD i have played reaches that level. And this one comes pretty close. Difficulty is well spaced appart. I don't think (as always) that they should have unlocked all difficulties from the start since you can't beat them without upgrades. That was the major downfall of Defense Grid 2, but it's not as harsh in here, since the difficulty options are many and it is quite apparent that unlocks will help you. I'm also not a fan of active skills, especially with there being so many. They work well and look absolutely amazing, as the rest of this game, but personally i never really like those. Sadly they also happened to include the main flaw of DG 1: an incremental income based on the cash you did not spend. Luckily it doesn't influence the score here, so they are better off in that regard than DG 1. You might have already noticed that i'm mentioning defense grid a lot. That's mainly since this game takes heavy inspiration from DG, which is a good thing. There are enemies with shields, swarm enemies, armored enemies, enemies holding other enemies, flying enemies with the exact same path indicators and the list goes on. So to me, it is surprising how they stood up to one of the greatest TD titles ever made and didn't fall short of it. It's lacking the humerous and engaing stroy DG has, but in the end, that's not why people play a tower defense game. So if you are a fan of the genre i recommend you to check this game out. I most certainly did not regret it and i can give a full recommendation for this. Try it out.
I love Tower Defense games and decided to ignore the many comments/reviews regarding the game crashes. After owning the game for a couple of days and experiencing multiple crashes, I had to request a refund. I only made it to the 4th mission and experienced 6 different crashes. Hopefully they improve the stability of the game, but until then, steer clear and save your money.
Senselessly difficult even at easy settings, and overloaded to the gills. Instead of employing AI, the game employ overrun and unfair twists.. If you want a TD game that works well, take a look at Defense Grid 2.
No. Read all the reviews about game crashes and freezing up, said to myself "hah that wont happen on MY machine! This PC is strong!" I was wrong. Game worked well for the first 4 hours but I reached a level that it just freezes up on every time. Too many explosions or something I dont know. Wish I could refund.
- POSITIVE: There is a leaderboard. Gameplay is not fresh compared to other TD games, but not bad. Every tower can be upgraded during and before matches: upgrades during matches are not permanent, while upgrades before matches are like editable perks that add different behaviors and buffs to your towers. Also, you have several active abilities. - NEGATIVE: Maps are horrible (flat, no decorative elements, only textured ground, or few trees in some map), and, personally, I find the graphics pretty unclear and disturbing overall (units and towers are too small. You don't understand what you are hitting, and you are forced to zoom in to see details, but if you zoom in you don't see the entire map), not to say that positioning of towers on the grid is very annoying, inaccurate, because of the above said reason. Worth the price? Yes, it's good as classic TD afterall.
I, like many others, experience lock ups in this game. I have requested refund. Please sort the issues out. I can not give a score to the game as i have never managed to get that far into it. At the moment, I'm afraid its a BIG thumbs down