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It's been a busy few days for me. I'm very happy to say that RC1 is out now! That means this could be a build I actually ship as Cloudbase Prime 1.0! I'll wait and see how it performs in the wild, an
This update improves a few input issues, most notably the performance of Cloudbase Prime's d-pad shortcuts. On some controllers it was too easy to accidentally use two powers at once, or unintention
I started working on Cloudbase Prime in 2012. I've only been working on it full-time since September 2015, but it's been quite the ride! I'm very, very happy to say that Cloudbase Prime 1.0 is out
This update fixes some controls and sound issues. Happy holidays! 1.0.6 - 1.0.7 change list: Fixed some of 1-intro's and 2-3's floating text becoming garbled when plugging/unplugging controllers or
I just got back from showing Cloudbase Prime at PAX West 2017! It was excellent. Showing the game to people is a joy, and it's great to meet other gamedev folks. While demoing the game over and over
I've decided that the best way to support Linux and Steam Deck users is to actually remove the Linux builds and let Steam launch the current Windows build under Proton. Sound, anti-aliasing and vario
Chances are very high that this release candidate will simply get renamed and released as 1.0. Which is good, because we're very close to release :P! I've fixed some straggling annoyances and bugs i
I started working on Cloudbase Prime in 2012. I've only been working on it full-time since September 2015, but it's been quite the ride! I'm very, very happy to say that Cloudbase Prime 1.0 is out
This update fixes the EMP-missile achievement and a few other issues. It also updated to a 64 bit version for Mac users! There have been reports of a rare startup crash on Macs even after this upda
So I've been wanting to rerecord some lines for controllers for a while, and have been utterly failing (the intro jokes about mouse and keyboard controls). Those recordings were made years ago, on ve
Hello primians ! I'm actually in the depths of some fairly big engine changes for Cloudbase Prime because I'm investigating some options, but I also found and fixed a few things that seemed worth fix
This update fixes some controls and sound issues. Happy holidays! 1.0.6 - 1.0.7 change list: Fixed some of 1-intro's and 2-3's floating text becoming garbled when plugging/unplugging controllers or
Hello primians ! I'm actually in the depths of some fairly big engine changes for Cloudbase Prime because I'm investigating some options, but I also found and fixed a few things that seemed worth fix
I just got back from showing Cloudbase Prime at PAX West 2017! It was excellent. Showing the game to people is a joy, and it's great to meet other gamedev folks. While demoing the game over and over
Cloudbase Prime is releasing on the Nintendo Switch TODAY! It's gotten a fair number of updates and fixes on its way there. But if you've already got Cloudbase Prime on PC, many of those updates are
This fixes some rare and minor issues. Hopefully you didn't encounter them, but if you did: they're fixed now! Oh, and in case you missed them, the game has cards now: That means you can now get C
Chances are very high that this release candidate will simply get renamed and released as 1.0. Which is good, because we're very close to release :P! I've fixed some straggling annoyances and bugs i
This fixes some rare and minor issues. Hopefully you didn't encounter them, but if you did: they're fixed now! Oh, and in case you missed them, the game has cards now: That means you can now get C
This update improves a few input issues, most notably the performance of Cloudbase Prime's d-pad shortcuts. On some controllers it was too easy to accidentally use two powers at once, or unintention
It's been a busy few days for me. I'm very happy to say that RC1 is out now! That means this could be a build I actually ship as Cloudbase Prime 1.0! I'll wait and see how it performs in the wild, an