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FIXED: Fixed issues with entering wells and houses breaking the game Fixed a bug where changing levels on a dungeon resulted in a black screen Fixed a few quest bugs where some quests mention goblins
How Do you Make a Good Game?One evening a week I teach a game dev class at a university in Vancouver, BC. Hopefully not fulfilling the phrase ‘Those who can’t, teach!’.I ask my students: How do you m
This week’s update is a little sparse as I just returned from a week’s vacation where I took the kids not once, but twice!, to Legoland. I believe the whole theme park is built around the singular fa
FIXED: Fixed a bug with ambushing that eventually caused the game to have errors or the appearance of hanging when trying to save your game Fixed a white square status effect caused when ambushing pa
FIXED: Fixed issue with being able to infinitely haggle with a ship captain Fixed some bad text in the Mage Tower Games Room Fixed an issue with becoming nauseated from eating Fixed an issue where fo
FIXED: Fixed a bug that sometimes caused inn services to not display (along with other shops in more rare cases) Fixed a bug that sometimes causes Healer services to not heal properly Fixed a bug tha
Less pontificating this week than the previous two weeks updates! More details about the game dev.Mini-Update Rival CombatRivals is a small update adding the ability to fight specific named mages in
Shorter week here in Canada/Ontario as we celebrated “Family Day” yesterday. Our American team members are happy to get an unexpected bonus holiday mid Feb. 😝Save File HotfixThe top priority this we
RIVALS COMBAT BETA NOW AVAILABLE!It’s finally here! You can now find and fight your rivals. They won’t go down easy though and will put up a good fight, with mages from each school of magic bringing
The purpose of these dev blog updates is to answer the question “What are those Defiance people up to ?!?”I believe in transparency in all aspects of life but especially work. But THIS week at THIS e
It's been a while coming, but now you can finally fight your rivals! Prepare for a brand new challenge, as your rivals not only bring magical attacks your way, but they also bring some interesting de
This week our update is more designy focus, as we are right in the thick of designing the game’s structure and player purpose.Update #3 ExplorationExploration is our next major update to the game. It
FIXED: Fixed some bugs around debuffs not being remove via the Purge spell Fixed some schedules that were placing some NPCs in the Streets or at a well Fixed a bug where you could click objects behin
As I look over what I’ve written below, this would have been a good “Start of 2024” post… except we were neck deep in NEW Combat. This is the first chance we’ve had to really reflect and make some st
FIXED:Fix for game launch black screen bug caused due to an empty or malformed Settings.json fileFixed some bugs that were causing some players to get stuck in/at the end of combatFixes for some star
We are winding down on the final touches to the Rivals combat update, and ramping up on what is shaping up to be our biggest update ever!Here’s what folks are working on this coming week (and beyond)
Last week I alluded to Something Really Big happening this week. It’s here!1. We’re Being Acquired*There is a new game studio starting up which really likes who we are (character & culture), what we’
Rivals is a small update adding the ability to fight specific named mages in the game. These mages specialize in one of the schools and present a unique challenge to the player. We play tested the g
RivalsRivals is a small update adding the ability to fight specific named mages in the game. These mages specialize in one of the schools and present a unique challenge to the player. We’re trying to
Recipe for SuccessThe last several weeks have been planning and transition. We’re bringing on four new team members in just over a week, so getting everyone aligned and on the same page as far as gam