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About

No. of Players: Single Release Date: 2022-07-25 Genre: Action, Indie, Early Access Developer: Alex Renard Publisher: Alex Renard Website: https://www.playdagger.com

Game Description

What is Project Dagger?

Project Dagger is a retro FPS roguelike, where you have to return a lost artifact to the King of Delvia! However, your journey will not be easy and many foes and enemies along the way will attempt to kill you as you travel through the world. Unlock new weapons, upgrade stats, and battle a variety of enemies in a plethora of environments on your quest to return the Crown of Benevolence!

This is an Early Access game and will constantly evolve with planned features such as seeded runs, bosses, and much more content. Stay tuned.

Features

  • Randomly generated levels makes every run and every level completely unique and different!
  • Play through a variety of environments and different times of day against a wide variety of enemies. Each time you go on your quest to return the Crown of Benevolence, your path will be completely different!
  • 15+ different melee and ranged weapons including quirky and unusual ones to add to your arsenal, each weapon will have it's own utility and fun factor to make annihilating everything in your path satisfying.
  • 15+ different enemies, whether it's a skeleton running into you with a TNT barrel, a one eyed flying demon shooting lasers at you, or just a zombie whose out for your blood there will be a ton of variety.
  • 5+ different unlockable classes that add their own utility and make gameplay even more interesting after hundreds of runs.
  • Normal and Hard difficulties for those who want something easier or something a bit more challenging


Announcements

0.3.13 Hotfix

Yet another hotfix, not going to do too much explaining this time but a handful of issues should now be resolved.Resolved Issues : Enemies in Badlands should no longer run through walls Map no longe

Steam Pricing Update

It has come to my attention that Steam is updating their pricing guide to reflect global changes in currency values so for vast majority of countries if I were to update the pricing it would cost mor

WIP #1

So first thing thanks everyone who has bought the game! The game definitely by no means has blown up or anything or made me a millionaire but I've been so stoked with the amount of love and support I

WIP #3

Hey everyone, figured it's about time to make another one of these and show you all what I have been up to. Honestly it has been a crazy few months, a lot of things going on in my personal life but e

Post Release Roadmap

Hey everyone, first and foremost thank you for purchasing Project Dagger! I'm Alex the solo developer behind the game. I wanted to key everyone in on what to expect from Project Dagger, my timeline f

WIP #2

Hey everyone, it's time again for another WIP post. I haven't been as active with day to day development but been brainstorming, taking notes, and figuring out my next moves for the direction to take

0.3.10 Hotfix

Hey everyone, sorry for the issues some of you may have ran into. I just found out about the issue with the Discord Rich Presence requiring Discord to be open in order to play (which should now be fi

Grand Plains Hotfix

Not really an update with a lot in it, just fixed an issue where doors couldn't be accessed on some levels of the Grand Plains due to cliff faces.

Mouse Bug fix

Hey everyone, wanted to make a quick post regarding an issue with mouse sensitivity. On your first time launching the game your mouse sensitivity is set to 0, this is a bug but once you set it to wha

0.3.12 Hotfix

Hey everyone, sorry for yet another issue you may have ran into, hopefully this is the last one (for now)! Ran into some issues with Steam and some other technical issues but we're back with a fix an

0.5.0a

Hey everyone, it's time for a new update and some news regarding the 0.5.0 update.First let me start by saying this is a 2 part update. This is the first part of that update, and 0.5.0b will be follo

0.4.0 Release!

So quite a bit has happened in the background and I've reconsidered how I'm going to handle updates, as well as what each update will include. I know in the Steam release roadmap I had much bigger pl