Cosmic Cavern 3671  宇宙最大の地底最大の作戦 Game Banner Image

Cosmic Cavern 3671  宇宙最大の地底最大の作戦

About

No. of Players: Single Release Date: 2016-07-14 Genre: Action, Casual, Indie, Strategy Developer: Mindware Co.,Ltd. Publisher: Mindware Co.,Ltd. Website: https://store.steampowered.com/app/496980/Cosmic_Cavern_3671_/

Get the Game From

Game Store Clicks: 0
avatar

Cosmic Cavern 3671  宇宙最大の地底最大の作戦

Views: 3

Share Page

Loading...

Game Description

This project combines graphics by Hiroshi “Mr. Dotman” Ono, the artist behind such Namco classics as Dig Dug, Xevious, and Mappy, and sound by Yuzo Koshiro, composer of Streets of Rage, The Revenge of Shinobi, and Shenmue, to complete an arrange version in 1980s arcade style.

Like fools, we rely on games offered for our favorite platforms that are published in magazines, but lately, they seem to have all become so simple, demanding too little of the player’s intelligence and creativity. Now a game has been created that makes us stand up and cry, “Let’s do this!!"

This quote is from an article announcing Cosmic Cavern.

Cosmic Cavern was published in the July 1980 issue of I/O Magazine in Japan. As the article illustrates, Space Cavern was extremely addictive because it allowed players to express their imaginations, was densely packed with pure fun, and was highly innovative. It gained incredible popularity and was ported to a wide range of 8-bit computers of that era.

In addition to the original version, this masterpiece compiles two arranged versions that modify frustrating parts of the original with modern gameplay, in addition to enhanced features and two-player co-op. That’s three games in one!


Hiroshi "Mr.Dotman" Ono drew graphocs of these games and many more.

Galaxian ,Cutie Q ,Pacman ,Tank Battalian ,Rally X ,New Rally X ,Galaga ,Bosconian ,Warp & Warp ,Dig Dug ,Pole Position ,Super Pacman ,Xevious ,Mappy ,Pac&Pal ,Pole Position II , Libble Rabble ,Phozon ,Gaplus ,Pacland ,Dragon Buster ,Metro Cross ,Toypop ,Dig Dug II ,Baraduke ,Skykid

Announcements

Ver 1.2 Uploaded

Fixed a bug where enemies would periodically become active from stunned state after falling while stacked up. (In the near future, we will implement a visual cue to indicate when an enemy recovers fr

Update to Ver2.0

1. Now displays simple play instructions before the title screen is shown. 2. Player now has two pieces of bait when the game starts. 3. Fixed a bug where the Peta becomes buried if it falls down on

パッケージ版発売開始!

 秋葉原にある『レトロゲーム・PC専門店 BEEP』さんにてパッケージ版を発売開始しました。パッケージ版の予定はもともとなかったのですが、BEEPさんのご提案により、非常に面白そうだと強く感じ、発売となりました。  今回は原作の『地底最大の作戦』がI/Oカセットサービスとして、カセットテープ版にて販売されていたので、カセットテープをパッケージとし、中にダウンロードキーが記されているという形式を採

Updated to Ver1.7

1. 1. Soil colors change at scores of 2,000, 10,000, 50,000 and 200,000 points. After the background color changes, the edges of the soil will be colored yellow when the player moves around them or e

Ver 1.2 Uploaded

Fixed a bug where enemies would periodically become active from stunned state after falling while stacked up. (In the near future, we will implement a visual cue to indicate when an enemy recovers fr

Update to Ver2.0

1. Now displays simple play instructions before the title screen is shown. 2. Player now has two pieces of bait when the game starts. 3. Fixed a bug where the Peta becomes buried if it falls down on

Updated to Ver1.7

1. 1. Soil colors change at scores of 2,000, 10,000, 50,000 and 200,000 points. After the background color changes, the edges of the soil will be colored yellow when the player moves around them or e

Updated Ver 1.1

The change points are as follows * Saved setting content except "FULL SCREEN" among the contents. * Added an item of SPEED to OPTION menu, GAME SETTING. I pushed forward the improvement of the game

パッケージ版発売開始!

 秋葉原にある『レトロゲーム・PC専門店 BEEP』さんにてパッケージ版を発売開始しました。パッケージ版の予定はもともとなかったのですが、BEEPさんのご提案により、非常に面白そうだと強く感じ、発売となりました。  今回は原作の『地底最大の作戦』がI/Oカセットサービスとして、カセットテープ版にて販売されていたので、カセットテープをパッケージとし、中にダウンロードキーが記されているという形式を採

Updated Ver 1.1

The change points are as follows * Saved setting content except "FULL SCREEN" among the contents. * Added an item of SPEED to OPTION menu, GAME SETTING. I pushed forward the improvement of the game

Updated to Ver1.3

-Fixed a bug where one of the windows remains on screen when the diamond and heart appear at the same time. -The "GAME OVER" window won't be displayed when the player pressed G after they lost. Inste

Updated to Ver1.3

-Fixed a bug where one of the windows remains on screen when the diamond and heart appear at the same time. -The "GAME OVER" window won't be displayed when the player pressed G after they lost. Inste