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- Restructured the economy a little more.- New system for inspirations!- Facilitated linking zones and found things for builders to do.The economy is still too complex and too volatile. I'm going to
The tutorial is now in a state that I'm much happier with. Please take a look and see if you find it helpful.In addition, the game is much more stable now. I also reworked the way that questions work
- Made the AI more aggressive about settling and gaining favor.- UI improvements for eXploitation.
This is a pretty minor update. I fixed a lot of bugs around the economy, so things should actually work as intended right now. However, the game still often feels something of a sludge right now. I h
I've redone both tech trees in their entirety. Now, every tech should feel much more impactful and there should be no techs that change nothing. The economy is a little messed up as a result though,
More playtest fixes. The first 50 turns flow quite nicely now. I'm putting in something for the late game soon.
This update has a more fleshed out pollution system. I've done some stuff to bring together the pollution and insecurity systems. There are now pieces representing the idea of tech solving pollution,
Quick fixes to the essay screen and the city currency production.
This is the final stability and tutorial patch for a while. The next few weeks are all going to be feature improvements. Hopefully the game is much easier to understand and play. Please tell me if yo
This major part of this update is that now there is more in-game discussion of the facts. The characters now talk a lot more about the facts as they come up, giving you more context and also more of
Lots of playability fixes.
Minor fixes and flow changes.
I've changed the way facts work. There is now a full timeline that fills up as you research more of them and you can combine the facts to make points that you can add to your report or answer questio
This is just a bunch of small fixes. There's nothing that major here.This current build progresses much slower than I like. I'm going to compress the tech tree and tweak up some parameters for the ne
This patch mostly updated campaigns. Now, a campaign has camps that support it as well as ones that oppose it and clearing out either set will end the campaign. In addition, the effect of campaigns o
This is a pretty minor fix. There are a lot of small bugfixes and QoL improvements. The next update should focus on the late game.
QoL updates and some more combination wonders.
For this build: Most build options now require eXploitation currencies to complete. You can deliver the basic currencies through the new trucker units. You can also set up factories to produce fabric
I’ve moved the production from the cities to the camps. Earlier, most of the production was through the cities. Camps generated most of the production currencies used by the cities and would occasion
I replaced the placeholders for the Pahal / Kiran and Pahal / Anupam stories with full storylines similar to the existing Pahal / Radha one. There are further minor storylines to be embedded in the g