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Nikhil Murthy's Syphilisation

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No. of Players: Single Release Date: 2021-08-17 Genre: Indie, Simulation, Strategy, Early Access Developer: Why Not Games Publisher: Why Not Games Website: http://www.whynotgames.in/

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Nikhil Murthy's Syphilisation

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Game Description

Syphilisation is a postcolonial parody of the 4X genre. In it, I take the established tropes of 4X games and attempt to show postcolonial alternatives to each of them. Most notably, Syphilisation frames human struggle as a common striving for a better world rather than a furious competition between ourselves. There's a lot of space left uneXplored in the 4X space and Syphilisation aims to show some of what more is possible.

In Syphilisation, you play as a student doing a group report on Gandhi, Churchill and colonization as a whole. In doing so, you will research actual facts about the events of the time, including the Dandi March, Appeasement and the history of Ahimsa. You also learn about the students doing the report and their stories. Also, as anyone who has had to do a group report knows, the politics of nations are just the politics of student groups writ large.

This is a game where you can try empathy though. If you wish to play opportunistically, this game is not going to stop you, but will let you try an alternative if you prefer. More than one player can win and you're able to help others as much as you can hinder.

It's also a game that tries to show something of history from below. The citizens of your empire have many requests of their own and will often just handle them by themselves rather than wait for you to get around to them. They will research new technologies, complete buildings and units and simply deal with their issues by themselves. You can make yourself more popular by getting there first, but Syphilisation understands that leaders need the people and not the other way around.

Everything in this game, from campaigns to technology to settling all try to present a system that is not underpinned by imperialism and so present something novel in this 4X space. This is a game of ideas and I hope you like them.

Announcements

Economic Update - 2022-10-01

- Restructured the economy a little more.- New system for inspirations!- Facilitated linking zones and found things for builders to do.The economy is still too complex and too volatile. I'm going to

Update - 2022-04-22

The tutorial is now in a state that I'm much happier with. Please take a look and see if you find it helpful.In addition, the game is much more stable now. I also reworked the way that questions work

Update - 2022-11-11

- Made the AI more aggressive about settling and gaining favor.- UI improvements for eXploitation.

Update 2022-10-14 - Bugfixes

This is a pretty minor update. I fixed a lot of bugs around the economy, so things should actually work as intended right now. However, the game still often feels something of a sludge right now. I h

Tech Tree Update - 2022-09-16

I've redone both tech trees in their entirety. Now, every tech should feel much more impactful and there should be no techs that change nothing. The economy is a little messed up as a result though,

Update - 2022-11-05

More playtest fixes. The first 50 turns flow quite nicely now. I'm putting in something for the late game soon.

Update - 2022-07-29 - Pollution

This update has a more fleshed out pollution system. I've done some stuff to bring together the pollution and insecurity systems. There are now pieces representing the idea of tech solving pollution,

Update - 2022-11-30

Quick fixes to the essay screen and the city currency production.

Update 2022-05-07 - Tutorial and Fixes

This is the final stability and tutorial patch for a while. The next few weeks are all going to be feature improvements. Hopefully the game is much easier to understand and play. Please tell me if yo

Update - 2022-12-17

This major part of this update is that now there is more in-game discussion of the facts. The characters now talk a lot more about the facts as they come up, giving you more context and also more of

Update - 2022-11-28

Lots of playability fixes.

Update - 2022-10-29

Minor fixes and flow changes.

Update 2022-05-22 - Facts

I've changed the way facts work. There is now a full timeline that fills up as you research more of them and you can combine the facts to make points that you can add to your report or answer questio

Update - 2022-08-27

This is just a bunch of small fixes. There's nothing that major here.This current build progresses much slower than I like. I'm going to compress the tech tree and tweak up some parameters for the ne

Campaign and Fact Update

This patch mostly updated campaigns. Now, a campaign has camps that support it as well as ones that oppose it and clearing out either set will end the campaign. In addition, the effect of campaigns o

Update - 2022-07-03

This is a pretty minor fix. There are a lot of small bugfixes and QoL improvements. The next update should focus on the late game.

Update - 2022-12-30

QoL updates and some more combination wonders.

eXploitation Update

For this build: Most build options now require eXploitation currencies to complete. You can deliver the basic currencies through the new trucker units. You can also set up factories to produce fabric

Update 2023-01-20 - Camp Production

I’ve moved the production from the cities to the camps. Earlier, most of the production was through the cities. Camps generated most of the production currencies used by the cities and would occasion

Update - 2022-08-13 - Player Stories and Preserve Updates

I replaced the placeholders for the Pahal / Kiran and Pahal / Anupam stories with full storylines similar to the existing Pahal / Radha one. There are further minor storylines to be embedded in the g