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Ship It

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No. of Players: Single Release Date: 2016-10-14 Genre: Action, Casual, Indie, Early Access Developer: Think On Labs Publisher: Think On Labs Website: https://store.steampowered.com/app/511700/Ship_It/

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Ship It

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Game Description

Fast-paced block stacking VR fun! Fill a box with a variety of colorful shapes, then ship the box to earn your wage before the 'workday' is over. Designed for VR, you will enjoy physical satisfaction when grabbing blocks from the conveyor field, rotating them with you hands, then smashing them into their boxes.

Pack fast! These blocks contain volatile commodities and won’t last long outside of their containment fields. The supervisor is watching your every move, so losing a block will lead to a citation and your wages will be docked.

Progress through different block orders, upgrading your factory and hiring salespeople to get access to new customers.

Orders vary in both the shapes you have to pack and the way you have to pack them:

  • Training - Block Stacking 101 guides new employees through the basics of stacking and shipping.
  • Deadline - Test how productive you can be when under a tight timer (between one and three minutes). The production line speeds up as the deadline gets closer.
  • Endurance - Pack as fast as you can to reach the quota, but earn too many citations for missed or exploded blocks, and your workday is over!
  • Break Time – It is said ‘play is the highest form of research’. Head to the ready room where you can experiment and stack blocks however you like in your off time. No wages earned and blocks are non-volatile.
  • Special Order (Coming Soon) – Come back for a fresh puzzle available every day! These special order customers demand perfectly packed boxes and don’t supply any extra parts, so figure out how to pack them full without wasting any pieces.

Enjoy amazing features:

  • Leaderboards track the highest earners
  • Multiple game play modes
  • Comedic story content and training from your management supervisor
  • Easy to learn, impossible to master
  • Eight different box sizes, fifteen block shapes, and three different block types to pack
  • VR-friendly physical controls
  • Color-blind friendly
  • Oculus Touch and HTC Vive support
  • Best for Room Scale VR, but now supports standing room only!

Planned future updates:

  • Competitive Online Multiplayer
  • Cooperative Online Multiplayer
  • Motivators and Demotivators to power-up your workday…or hinder your coworkers
  • Performance improvements (always trying to get that better!)

Announcements

The leaderboards were down!!! Patch 5 applied.

One of the last patches stopped submissions to the leaderboard, so sorry! They should be working again, so get in there and knock me off the top of all the boards! PLEASE LEAVE A REVIEW If you rea

Kaleidoscope VR and Coding Progress Update

No public patches in a while, but development is still moving on Ship It. Last week the game was featured at a few local events including the Portland, OR Kaleidoscope VR Festival and I've spent a b

Kaleidoscope VR and Coding Progress Update

No public patches in a while, but development is still moving on Ship It. Last week the game was featured at a few local events including the Portland, OR Kaleidoscope VR Festival and I've spent a b

Patch 4 is shipped

Biggest update in Patch 4 is a fix for the console movement bug...no more console encroaching on your personal space :-) NEW FEATURES New handheld camera is ready. Turn on spectator mode by pressi

The leaderboards were down!!! Patch 5 applied.

One of the last patches stopped submissions to the leaderboard, so sorry! They should be working again, so get in there and knock me off the top of all the boards! PLEASE LEAVE A REVIEW If you rea

Patch 6 inbound

Just got back from GDC and wanted to get out some of the bug fixes and features I've been working on for the last couple months. Please enjoy this prettier, better sounding, and more stable build!

Rolled Back to patch 1 :-(

Tonight I showed off 'Ship It' to my local Unity User Group, and was sad to run into two big bugs! I've temporarily rolled back to the first patch which didn't have these problems. The two bugs I n

The PAX Patch!

The team has been hard at work to bring you some big redesigns and feature additions in time for PAX West. There are so many changes that I'm only going to write high-level notes here. Enjoy these up

Post-PAX fixes

PAX was amazing! So many nice people and happy workers for Bloq-O Industries. I recorded some testimonials and will be posting some new trailers here soon. Also used the 4 days of testing time to

Patch 7 - seeing a path to the finish!

Big progress this month, I fixed some old bugs, added a bunch of new features, and redesigned the flow to support new players and new platforms. Read on for the details… NEW TO SHIP IT? Please tak

Performance Patch Posted

Nice performance boosting patch is live today!  Changelog below. We've also been working on a couple videos that will post tomorrow.  I made the current trailer a month before we launched Early Acce

Patch 3 live

Patch 3 is ready, with a few new features and fixes. Not as much in this one because I spent most of my time hunting down the nasty bug from last week! NEW FEATURES New zombie work poster just in

Performance Patch Posted

Nice performance boosting patch is live today!  Changelog below. We've also been working on a couple videos that will post tomorrow.  I made the current trailer a month before we launched Early Acce

Patch 4 is shipped

Biggest update in Patch 4 is a fix for the console movement bug...no more console encroaching on your personal space :-) NEW FEATURES New handheld camera is ready. Turn on spectator mode by pressi

Patch 6 inbound

Just got back from GDC and wanted to get out some of the bug fixes and features I've been working on for the last couple months. Please enjoy this prettier, better sounding, and more stable build!

Post-PAX fixes

PAX was amazing! So many nice people and happy workers for Bloq-O Industries. I recorded some testimonials and will be posting some new trailers here soon. Also used the 4 days of testing time to

Patch 7 - seeing a path to the finish!

Big progress this month, I fixed some old bugs, added a bunch of new features, and redesigned the flow to support new players and new platforms. Read on for the details… NEW TO SHIP IT? Please tak

The PAX Patch!

The team has been hard at work to bring you some big redesigns and feature additions in time for PAX West. There are so many changes that I'm only going to write high-level notes here. Enjoy these up

Rolled Back to patch 1 :-(

Tonight I showed off 'Ship It' to my local Unity User Group, and was sad to run into two big bugs! I've temporarily rolled back to the first patch which didn't have these problems. The two bugs I n

Patch 3 live

Patch 3 is ready, with a few new features and fixes. Not as much in this one because I spent most of my time hunting down the nasty bug from last week! NEW FEATURES New zombie work poster just in