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Tonight I showed off 'Ship It' to my local Unity User Group, and was sad to run into two big bugs! I've temporarily rolled back to the first patch which didn't have these problems. The two bugs I n
One of the last patches stopped submissions to the leaderboard, so sorry! They should be working again, so get in there and knock me off the top of all the boards! PLEASE LEAVE A REVIEW If you rea
Big progress this month, I fixed some old bugs, added a bunch of new features, and redesigned the flow to support new players and new platforms. Read on for the details… NEW TO SHIP IT? Please tak
Patch 3 is ready, with a few new features and fixes. Not as much in this one because I spent most of my time hunting down the nasty bug from last week! NEW FEATURES New zombie work poster just in
Just got back from GDC and wanted to get out some of the bug fixes and features I've been working on for the last couple months. Please enjoy this prettier, better sounding, and more stable build!
The team has been hard at work to bring you some big redesigns and feature additions in time for PAX West. There are so many changes that I'm only going to write high-level notes here. Enjoy these up
The team has been hard at work to bring you some big redesigns and feature additions in time for PAX West. There are so many changes that I'm only going to write high-level notes here. Enjoy these up
One of the last patches stopped submissions to the leaderboard, so sorry! They should be working again, so get in there and knock me off the top of all the boards! PLEASE LEAVE A REVIEW If you rea
Big progress this month, I fixed some old bugs, added a bunch of new features, and redesigned the flow to support new players and new platforms. Read on for the details… NEW TO SHIP IT? Please tak
Just got back from GDC and wanted to get out some of the bug fixes and features I've been working on for the last couple months. Please enjoy this prettier, better sounding, and more stable build!
PAX was amazing! So many nice people and happy workers for Bloq-O Industries. I recorded some testimonials and will be posting some new trailers here soon. Also used the 4 days of testing time to
Nice performance boosting patch is live today! Changelog below. We've also been working on a couple videos that will post tomorrow. I made the current trailer a month before we launched Early Acce
Nice performance boosting patch is live today! Changelog below. We've also been working on a couple videos that will post tomorrow. I made the current trailer a month before we launched Early Acce
Tonight I showed off 'Ship It' to my local Unity User Group, and was sad to run into two big bugs! I've temporarily rolled back to the first patch which didn't have these problems. The two bugs I n
Patch 3 is ready, with a few new features and fixes. Not as much in this one because I spent most of my time hunting down the nasty bug from last week! NEW FEATURES New zombie work poster just in
PAX was amazing! So many nice people and happy workers for Bloq-O Industries. I recorded some testimonials and will be posting some new trailers here soon. Also used the 4 days of testing time to
Biggest update in Patch 4 is a fix for the console movement bug...no more console encroaching on your personal space :-) NEW FEATURES New handheld camera is ready. Turn on spectator mode by pressi
Biggest update in Patch 4 is a fix for the console movement bug...no more console encroaching on your personal space :-) NEW FEATURES New handheld camera is ready. Turn on spectator mode by pressi
No public patches in a while, but development is still moving on Ship It. Last week the game was featured at a few local events including the Portland, OR Kaleidoscope VR Festival and I've spent a b
No public patches in a while, but development is still moving on Ship It. Last week the game was featured at a few local events including the Portland, OR Kaleidoscope VR Festival and I've spent a b