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Event[0]

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No. of Players: Single Release Date: 2016-09-14 Genre: Adventure, Indie Developer: Ocelot Society Publisher: Ocelot Society Website: https://store.steampowered.com/app/470260/Event_0_/

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Event[0]

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Game Description

Event[0] is an award-winning narrative exploration game where you must build a relationship with a lonely spaceship computer to get home. Set in a retrofuture inspired by sci-fi classics such as 2001: A Space Odyssey, the game is about forging a personal relationship with your only companion, an insecure AI entity capable of procedurally generating over two million lines of dialog. You interact with the computer, named Kaizen, by typing messages on terminals throughout the ship. The reality of your situation will emerge organically as you communicate with Kaizen and explore the mysterious ship in first-person perspective.



You’ll freely navigate evocative 3D environments brought to life with physics-based rendering and advanced lighting techniques. You’ll examine items to gather information and solve hacking puzzles as you progress. You can even leave the ship for breathtakingly scary spacewalks! All sound and music come from the environment; there is no traditional score. The ship is essentially the AI computer’s body, and reacts to Kaizen’s feelings by making different sounds—pay attention for clues!

As in any relationship, there can be gratitude, disappointment, or jealousy, and Kaizen reacts differently depending on its mood. By working through the fears and anxieties of your virtual companion, you can eventually find your way back to Earth—while unraveling the cryptic history of the ship and the 1980s society from which it emerged.

Announcements

Chat With A Wonky AI: Event[0] Blasts Off In September

Alice: A.L.I.C.E. hen, do you remember our little chat about Event official site>? You know, the first-person adventure game where an astronaut is trapped with an unstable AI and chats with it by typ

Some good news...

Happy new year, astronauts! We wish you the best for this new year, and let’s start with good news. First of all, the MacOS version is fixed, which means you won’t have an infinite loading anymore i

Patch note 9/16/2016

* Major fix: New dependencies to fix most common launch game breaking bugs * Improved Y-axis smoothing in space and some other places * The diary will rotate even after a reload * Fix on Achievement

Wot I Think: Event[0]

Futureshock: one day in some strange year to come, Event official site>, a game primarily about simulating conversation between you and a possibly self-aware AI, will seem like a vaguely absurd relic

Patch Note 9/15/2016

* Fix on keyboard navigation, main menu * Fixed Delivered on a Promise achievement * Fixed minor save issues * Fixed bug of the low-oxygen saving loop * Removed "end of demo" shortcut * Improved posi

Some good news...

Happy new year, astronauts! We wish you the best for this new year, and let’s start with good news. First of all, the MacOS version is fixed, which means you won’t have an infinite loading anymore i

Patch note 9/16/2016

* Major fix: New dependencies to fix most common launch game breaking bugs * Improved Y-axis smoothing in space and some other places * The diary will rotate even after a reload * Fix on Achievement

Patch Note 9/23/2016

* Bugfix: controller inputs will be ignored and won't block the player in the menu anymore * Bugfix: no more issue if a savable item is enabled during a save (crash fixed) * Bugfix: obstructed a hole

Patch Note 11/23/2016

* Optimized memory allocations * Fixed several light shafts * Improved Earth shaders * Removed the angry Kaizen face in the Bridge * Taught some vocabulary to Kaizen * Improved logs with new dat

Patch Note 9/23/2016

* Bugfix: controller inputs will be ignored and won't block the player in the menu anymore * Bugfix: no more issue if a savable item is enabled during a save (crash fixed) * Bugfix: obstructed a hole

Patch Note 11/23/2016

* Optimized memory allocations * Fixed several light shafts * Improved Earth shaders * Removed the angry Kaizen face in the Bridge * Taught some vocabulary to Kaizen * Improved logs with new dat

Patch Note 10/23/2016

* Optimized memory allocations * Fixed several light shafts * Improved Earth shaders * Removed the angry Kaizen face in the Bridge * Taught some vocabulary to Kaizen * Improved logs with new data * A

Patch Note 9/15/2016

* Fix on keyboard navigation, main menu * Fixed Delivered on a Promise achievement * Fixed minor save issues * Fixed bug of the low-oxygen saving loop * Removed "end of demo" shortcut * Improved posi

Have You Played Event[0]?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.>Event was, I fear, a little bit overlooked, partly because of an unwise name and