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Cloney

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No. of Players: Single Release Date: 2016-01-19 Genre: Casual, Free to Play, Indie Developer: dotBunny Publisher: dotBunny Website: https://store.steampowered.com/app/400030/Cloney/

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Game Description

Cloney is a dragon looking for coins, all you need to do is tap your way through this endless runner collecting as many coins as you can without flying into anything. Sounds easy enough?

Built with cross platform competition in mind, Cloney is available across a wide variety of platforms. With options to submit your scores to our worldwide leaderboard, no matter where you play, you will be able to compare and compete with your friends.

Created during a 24 hour GameJam, we decided to release it for public consumption! Enjoy!

Announcements

First Update

We heard your feedback! In the first early hours of the morning we flipped the switch for Cloney to become active and have seen a lot of feedback on what people liked and didn't like. First and fore

Small Update

We fixed the issue with windows and libraries not being found. Also a few minor fixes and tweaks to visuals.

Update Inbound

We have another small update coming out to fix some minor bugs we've been able to track down. Additional platforms are now in the review process as well.

Third Update

So far more then 225,000 runs have happened which is about 224,000 more then we had expected. We are reading every piece of feedback, good and bad, and will continue to address your concerns. Game

Update Inbound

We have another small update coming out to fix some minor bugs we've been able to track down. Additional platforms are now in the review process as well.

*Whoops*

We're still not entirely sure why the build that got pushed live stopped working. It seems to be a windows only thing --- looking into it.

Pending Update

We've spend some time fixing the few bugs that remain that have been pointed out (mainly to do with Steam integration). Before we push out these updates we're looking at reaching out to all you valu

Third Update

So far more then 225,000 runs have happened which is about 224,000 more then we had expected. We are reading every piece of feedback, good and bad, and will continue to address your concerns. Game

Second Update

Well it sure has a been a roller coaster of a day watching the feedback come in, some good and some bad; but we’re still here listening. Here’s a bug fixing release from what was discovered at launch

Second Update

Well it sure has a been a roller coaster of a day watching the feedback come in, some good and some bad; but we’re still here listening. Here’s a bug fixing release from what was discovered at launch

First Update

We heard your feedback! In the first early hours of the morning we flipped the switch for Cloney to become active and have seen a lot of feedback on what people liked and didn't like. First and fore

Small Update

We fixed the issue with windows and libraries not being found. Also a few minor fixes and tweaks to visuals.

*Whoops*

We're still not entirely sure why the build that got pushed live stopped working. It seems to be a windows only thing --- looking into it.

Pending Update

We've spend some time fixing the few bugs that remain that have been pointed out (mainly to do with Steam integration). Before we push out these updates we're looking at reaching out to all you valu