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We heard your feedback! In the first early hours of the morning we flipped the switch for Cloney to become active and have seen a lot of feedback on what people liked and didn't like. First and fore
We fixed the issue with windows and libraries not being found. Also a few minor fixes and tweaks to visuals.
We have another small update coming out to fix some minor bugs we've been able to track down. Additional platforms are now in the review process as well.
So far more then 225,000 runs have happened which is about 224,000 more then we had expected. We are reading every piece of feedback, good and bad, and will continue to address your concerns. Game
We have another small update coming out to fix some minor bugs we've been able to track down. Additional platforms are now in the review process as well.
We're still not entirely sure why the build that got pushed live stopped working. It seems to be a windows only thing --- looking into it.
We've spend some time fixing the few bugs that remain that have been pointed out (mainly to do with Steam integration). Before we push out these updates we're looking at reaching out to all you valu
So far more then 225,000 runs have happened which is about 224,000 more then we had expected. We are reading every piece of feedback, good and bad, and will continue to address your concerns. Game
Well it sure has a been a roller coaster of a day watching the feedback come in, some good and some bad; but we’re still here listening. Here’s a bug fixing release from what was discovered at launch
Well it sure has a been a roller coaster of a day watching the feedback come in, some good and some bad; but we’re still here listening. Here’s a bug fixing release from what was discovered at launch
We heard your feedback! In the first early hours of the morning we flipped the switch for Cloney to become active and have seen a lot of feedback on what people liked and didn't like. First and fore
We fixed the issue with windows and libraries not being found. Also a few minor fixes and tweaks to visuals.
We're still not entirely sure why the build that got pushed live stopped working. It seems to be a windows only thing --- looking into it.
We've spend some time fixing the few bugs that remain that have been pointed out (mainly to do with Steam integration). Before we push out these updates we're looking at reaching out to all you valu