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14 years ago, GraveRun was first "ready" as a competitive game for a small game jam. At that time, I spent two weeks on development.
What’s new:New system for swapping a weapon for a new one. Weapon boxes are now picked up instantly in an empty slotYou can empty a slot by throwing away your secondary (the bottom one) weapon by pre
What's new: - It works again 😅 - Steam SDK updated from 4.28 to 5.19. - Now, if the preview image is not valid for uploading, the error message will show the correct description.
My acquaintance with the game in 2011. Hello everyone. I'm one of those players who likes to change games for themselves, to add something of their own. In 2011, I looked through a list of indie
First of three RPT festival streamsI gonna develop\balance and play new version of GraveRun via Remote Play Together And hope I still have avairanse to answer the questions 😅
🍳 Few people know, but GraveRun has an online map editor: http://gredactor.graverun.ru/ This fact was not particularly highlighted anywhere, except in a pair of streams, and this is why: In order
http://wa.graverun.ru/ Back to the topic: Yes, unfortunately on endless levels desynchronization progressing by time and braking all fun. I'm working on it. And on balance, because jeeps are ruinin
DEAGLE WITH AN UNDERBARREL LOLWUT? Not the strangest thing you can see while testing! In multiplayer, there was a desync problem with weapons, crates and NPC, which caused similar problems. 😅 So,
Second of three RPT festival streamsI gonna develop\balance and play new version of GraveRun via Remote Play Together And hope I still have avairanse to answer the questions 😅
Oh, the start server button on player selection screen was blacked for too long. It's dark times are ending! 😌 I have successfully expanded library to work with Steam matchmaking. Now you can sea
So make sure to prepare your friends, and this time you won't even need to go somewhere to play together 🕹️
Recently I leaked micro-news about the update. Is was about the fix for several pretty serious bugs that prevented playing multiplayerThe work on the project didn't stop there, and now I'm preparing
Fixed staying still enemies. Fixed connecting multiple local players.
Third of three RPT festival streamsI gonna develop\balance and play new version of GraveRun via Remote Play Together And hope I still have avairanse to answer the questions 😅
Hi everyone! I’m happy to write a post about new version 😄There’s a lot of changes in this update. Something new, something not forgotten old. Anyways, fun and balance came back to the game.Now some
It's just player x,y coordinates transfer, but I'm really happy about it 😊 Most complex problems with lobby, connection, and packet transfer are solved. https://www.youtube.com/watch?v=kEZq6JbVrUA
Did you know that the background in GraveRun main menu is also a game? 😎 If you didn't try it yet, you can now also have fun in the main menu by shooting zombies with your cursor
This weekend will be the first internal test of the online gameplay! 😃 For now, we'll play only on simple scenario maps like Zmbpcmn and Survival. Synchronization of a multithreaded script like in
Recently, I’ve been making a lot of creating and updating manuals.After I tried a lot of different platforms to store manuals, like Google Documents, Wordpress, Steam Guides, we have decided that the
Added multiplayer! Oh, it has finally happened! But don't judge it too harshly, it's still in beta. Expect some bugs 😅 I will be happy if you share your experience. Will try to release some fixes