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Posture system can now be disabled in setting.
New feature- Script can set whether to allow manual saving.- Script can set whether to enable hero team death saving.- Script can set whether to display specific HP value in combat.
new feature- Optimize the particle effect of posture breaking.- Added replaceable skin "hat", "clothe", "weapon".bugfix- Trigger: click area not working.- Camera distance cannot be decimal in setting
New Features-In the combat, hover the mouse on the character to see the specific value of HP.-The editor loading screen displays progress.-The text effect of reducing HP is now in red instead of gree
New features- File browser added! click the "plus sign on the right side of the input box" to use it for file path selection.- In the combat, the enemies' action sequence is changed to fixed, from th
Bugfix- The passive triggered when HP=0 is not triggered when gaining negative HP causes HP=0- The combat AI gets stuck when the enemy commits suicide- Real damage is affected by close/ranged buff- P
- Adjust video fade out effect to make seamless transition.- Fix text error in chinese.
- Fix trigger "Character out in combat" not working- Fix "--hero--" notation not working in "before character cast spell", "after character cast spell", "character HP≤"
New Feature- System will automatically stop all current bgms before playing new bgm audio.- New dialog portrait position, left, right, and mid.
New feature- Support inputting Cyrillic, Japanese, and Korean! No more "口口口".
New Feature- The character detail page can stack passive skills for display.- Item names can now be used when removing items from the map.BugFix- Acts activated by macros will be incorrectly activate
New feature- Upgrade from 32bit to 64 bit for more memory utilization.
New Feature- The skill condition "have skill/passive" now supports setting the number of passive.- The battle will stop and hide the moving NPC.BugFix- After deleting a script sheet, dragging and sor
New Feature- New Act Element "Use Item", "Use Item" will list all items in player's backpack as options, when a certain item is chosen, it will activate its corresponding act.Bugfix- Time-related inp
Bugfix- When an item is consumed, its skill will no longer be displayed, even though there are still unused items.
Feature- Now you can press tab button to fast forward dialogueBugfix- Skill effect not having file broswer- Dead character can still be damaged in the combat- Skills acquired by characters in their o
Bugfix- Act trigger "click on area" can be triggered during dialogues.
New Feature- Now you can add conditions to "Activate Act". If the conditions are not met, the activation will be skipped.- "Add Item on Map" can set item ID for easy removal.- "Combat" can set the pl
- Default Posture restore turn count change to 4.- The script can be set not to stack display equipments on the character portrait.- Optimize HP bar display.- Zero posture caused by obtaining negativ
New feature- new act element "move scenery" - new act element "teleport scenery"- Add scenery layer order. Higher layers will be displayed in front of lower layers.- Add vertical map option. Check "V