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About

No. of Players: Single Release Date: 2022-05-09 Genre: Casual, Indie, Early Access Developer: Limbo Interactive Publisher: Limbo Interactive Website: null

Game Description

WARNING: This game contains Flashing lights and disorienting moments, NOT RECOMMENDED for those with Epilepsy or Motion Sickness




Ergo is a physics-based puzzle game, developed from the ground up specifically for virtual reality.

You play as an recently employed member of Ergo; a secretive company specialising in secret agents. Before you can be sent on any real missions, you will be required to go through some challenging training...

An error occurred and you were loaded into the wrong training application. Here, Ergo's environments are simulated through virtual reality and with the primary focus of interactive puzzles and obstacles. The difficulty and uniqueness of these tests increase exponentially.

This will be your training grounds, As you explore and complete levels, the environment will merge with the Ergo office space, resulting in the introduction of many new fun obstacles, environmental hazards, and mechanics being introduced as you progress onwards through the training application.

Made using VRGK

Announcements

End of Year Demo

Hello, First off I'd like to thank everyone that's downloaded and tried out Ergo, especially those who gave feedback, it's helped shape up the game well, for those who haven't you still get a thank y

When's the next update?

It's been several weeks without an update, when is it coming? - I'm working on it, trying to make each level feel different visually and (if possible) gameplay wise, Once I have something worth relea

Small Dev Update

Hello, apologies for the lack of updates but I've been very busy with work and haven't had time to work on Ergo, I've made a list of stuff I plan to get out for the next updateErgo will be getting po

Ergo Release Date!

Hello, i'd like to start by apologising for delaying Ergo for several months, while this was never the plan it was necessary. Now for the main points.Ergo is coming to steam on May 9th 2022It will be

Ergo Patchnotes 1.04

Additions Added option to enable VSyncFixes Fixed a bug where hands weren't rendering correctly

Ergo Patchnotes 1.02

What's up future employees. I have released a new patch with a few fixes, Thank you for playing the game, hopefully these fixes and changes will make the game more enjoyable.FixesFixed softlock on fi

Ergo Patchnotes 1.07

Changes Updated fan model Set the cube to spawn in by default in "Magnet Hands" (Helps lower chance of crashing) The game will now automatically calibrate the player's height on a level's startup Imp

Ergo Beta Branch Update

Hello, as said previously, updates would be slow, however I have updated the Beta Branch with a lighting upgrade, the worlds now feel prettier to look at, while nothing's finished yet I have included

Ergo Patchnotes 1.03

Additions You can no see ingame shoes, they're a VERY Basic model for now but are designed to make it easier for climbing onto itemsChanges Adjusted vent size on all levels that required itFixes Poss

Ergo Demo Update!

In preparation for event later today, Ergo's demo has been updated.That is all.

Ergo Visual Update!

Everything listed in the Beta Patchnotes is now related to Default Branch

Ergo Patchnotes 1.06

Fixes Fixed a bug where in Half Pipe, the level would reset due to a OOB issueChanges Adjusted Audio SystemI've also introduced a Beta branch on steam that will be updated before the main branch from

Ergo Patchnotes 1.01

FixesFixed a bug where audio would overlap in the final levelFixed a bug where a 5th core is mentioned several timesFixed a bug where some items wouldn't respawn / get destroyed, resulting in a softl

Demo Release

Hello, I released a demo for our upcoming game Ergo around 7 hours ago, I went to sleep and as of writing it has released, ended up in over 300+ unique user's librarys and is available on steamThanks

Ergo Patchnotes 1.05

Fixes Fixed a bug where the player could get softlocked within the level "Rollin, Rollin, Rollin"Changes Added a .2 second delay on startup incase code was executing incorrectly Game now uses chunk b