Review 1
Purchased!
A very enjoyable game to pass the time. Traveling between cities, buying and
selling goods, and trying to ensure the safety of these goods against bandits on
the roads is also enjoyable. I recommend it to everyone.
Review 2
Purchased!
This is not a new idea but I suppose that the location has merit as it reminds
people of a better game. The basic gameplay loop isn't bad but it is very
simplistic. The only thing this game has going for it as a real positive, if you
can call it that, is the difficulty. Which is achieved by making the caravan
guards really necessary and yet outrageously expensive. You will spend more
money on guards than your goods and while your pprfits from trading will be
dyynamic (more on that later) the cost of your guards is constant. Banditry
isn't a rare occurrence by any means, so you need them. But honestly, they are
worse bandits. You have to pay them a fee to hire them. You hae to pay them
every 'day', you have to ppay to ugrade them to make them stronger and then you
have to pay them more per day. You get nothing back when they die,. The only
saving grace is that when you kill bandits, you will sometimes get a piece of
gear you can sell. It never covers the cost of your guards, but it hels. I was
spending around 2,000 Gr per day on my guards. My wagon could only hold 480 KG
of stuff and the average cargo weighs 15-20 kg. You make 5 Gr pprofit on
average, so you get about 100 Gr in profit. In the late game, there is finally a
cargo that weighs 5kg... the only one. The best profit I ever made on it was 20
Gr / unit, so that is almost enough to pay my guards. WOW! Thanks.
Dynamic Pricing. There is no real hint of the Supply and Demand curve here.
Shields could be in such demand today that they will ppay 128 Gr for them. But,
if you go get some and come bback the next day, it has suddenly dropped to 75.
Goods havve a pprice range but they don't tell you waht it is. Instead, they
color code it. If it is green, the greener it is, the better the price is.
Unless you haave a color picker and take screenshots to measure the exact hue,
green looks green. Red looks red. Most of the timee, all of the goods are green.
Unless you want to take pprice notes, you need a really good memory to keep an
eye on the best prices. Hoever, if you only bbuy the small handful of products
that Weigh 10kkg, liike I did, it's easier to keep track. Why did I do that?
Simple. It's the only way to buy a lot of anything. When your profits tend to be
in single digits, you need quantity to make any headway.
Events. The same handful of events are recycled over an over. Bandits, Beggars,
Falling Rocks, Fallen logs, Ppetty Knights, an an occasional traveler. (I saw it
in a video, I never actually ran into them.) Bandits might try to join you. I
wouldn't advise it unless you are desperate. Usualy you have to fight them.
Petty knighs demand a chunk of your cargo. Ifyou don't gie it to them, they just
sieze it all. You cannot fight them. Beggers will often rob you of your purse
after you chose to give them money. Rocks and Logs just take time, e.g. cost you
money.
This game is a poor rendition of 'This Merchant Life' which is a much better
game and more fleshed out. The viisuals of both games are similar but I prefer
TML since it is easier to find the towns and you don't need to 'Unlock' towns
with leeling. I honestly bought this game because I like merchant games, and it
cost about the same as a large fries today. It will frustrate you but it wont
break you if you decide to try it out. I still don't advise it.
Review 3
Purchased!
Game is fun... for the first 20 minutes or so. The game is just very dull, not
much to do so far, would love to see some exciting new mechanics added to this
game, but for it's price the game wasn't a total disappointment, I just think it
could go further mechanics-wise.
Review 4
Purchased!
This is not a game. This is a demo version. You can only create your person and
drive back and forth between, at least at level 4, still only 3 villages. You
cannot buy a bigger cart. You can upgrade your men. There isn't even an inn to
stay in. You simply have a button to pass the time until the market opens.
They didn't even put this in early access. The lego-like figures and lack of
features speak of an absolute minimum of programming effort put into this. That
upsets me, because the concept is FANTASTIC. It has very real potential.
I want to encourage the devs to put this into early access and work on adding
features. I would gladly change my review. In its current state, it's not really
worth the 3.19€ that I gave for it.