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Get ready for our longest changelist yet! This update is all about the little things, and lots of them: improvements to how the game looks and feels, more intuitive and powerful interactions, conveni
Update time! This time the main new feature are switchers, which allow you to create switchable objects in-game. As usual, there's also additional features, convenience improvements, and bug fixes:•
The May update upgrades to the latest version of Unreal Engine 4, future-proofing the game and fixing a few issues with the previous Unreal version. In addition, you now have more options for player
A quick hotfix update for some recently identified issues:• Screen mode cursor was locked in place while holding mouse button after using tab to ping• Drawing rectangles on surfaces at an angle could
The January update is here! It comes with a new permission option, scripting UI widgets, important bug fixes and more:• Add new permission for saving the game on clients. This can be useful to preven
Zones are now available! They allow you to change behavior in restricted parts of the playing area. Each zone behavior can be set to affect everyone, nobody, or only owners of the zone. You can set a
The next update is here! This one is all about convenience: it brings a new PDF viewer, better object zoom capabilities, grabbing additional objects, selecting multiple hand cards, a new environment
The latest update is now live: It introduces teams, card browsing in the object library, and a new cursor highlighting option. Find out more about teams in the knowledge base: https://tabletop-playgr
Tabletop Playground is coming to Linux! The latest update includes a native beta, so if you're a Linux gamer and already own the game, check it out and let us know if you find any issues! As with the
The new update brings many more improvements to the game! Highlights include custom backgrounds, subfolders for resources and templates to keep your packages tidy, and several control tweaks. Here's
Quickfix update that addresses a couple of recently identified issues:• Scripts with filenames containing the single quotation mark character ' could not be executed properly• Package class was named
A quick hotfix for several issues that came up with the latest update:• Zones and stored cameras were not loaded correctly from old saved states• Imported collision models were mirrored on the X axis
This update addresses a couple of recently identified issues:• Remove issues with PlayerPermission objects not being recognized correctly on clients• Fix a potential crahs when re-using UIElement obj
The March introduces a new tag system, a setting to show player heads, and lots of improvements for snap points and scripting:• You can now add tags to objects, templates, containers, snap points, an
This update focuses mostly on bug fixes, but also introduces an option for two sided materials:• Add a new option for models in the editor: two sided. If checked, geometry from the model is visible f
The August update is out now! With text labels and an in-game web browser, two big new features are available. But it doesn't stop there: a lot of additional UI and usability improvements, more VR se
The April update is here! This one mainly brings a big new feature: in-game drawing on objects! You can draw lines that other players will be able to see, and the lines are saved with the rest of the
The February update is now live! Another long changelist with many new features, convenience improvements, and fixes. Some highlights are the extended object coordinates window with aligning and arra
The October update brings several new features: grids, custom lighting, and 2D scripted UIs are now available!• The session options now contain a new "Grid" button where you can set options for a glo
The June update is here: It brings glowing objects, improvements to editor and snap points, new keybindings, new scripting UI options, and more!• You can now add Emissive Maps to models in the editor