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Tabletop Playground

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No. of Players: Single Release Date: 2020-05-15 Genre: Casual, Indie, Simulation, Strategy, Early Access Developer: Plasticity Studios Publisher: Modularity Website: https://tabletop-playground.com

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Tabletop Playground

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Game Description

Experience digital tabletop gaming like never before with realistic physics and satisfying controls. Recreate and modify classic games or build your own and share them with the world through mod.io, seamlessly integrated via your Steam account. You can browse and download the available mods from within the game, or get a mod you don't have yet before joining a game by just pressing a button.
Utilize specialized tools to play niche and complex games with up to 16 players across PC and VR. Get ready for the definitive tabletop gaming experience, with Tabletop Playground.

16 Player Multiplayer


Play solo or with up to 16 players simultaneously online, with cross platform play between PC storefronts planned. Save and resume games at any time and discover a never-ending selection of games to be played with friends or strangers across the world.

Modern And Satisfying Controls


Featuring powerful physics and responsive, snappy controls, every move and action is as satisfying to do as it is in real life. Whether through a screen, or through virtual reality with and without motion controllers, experience more responsive and fluid gameplay than ever before.

Powerful And Accessible In-Game Editor


Adjust the rules and enjoy tabletop favourites exactly how you want, or quickly forge your own ideas into original games. The easy to use and powerful in-game editor, coupled with JavaScript scripting to allow for complex rules and actions, means you’re only limited by your creativity. Share your games with the world through mod.io in game, allowing for cross platform and store mod support for your creations.

Specialized Tools For Niche Games


Built from the ground up with greater functionality for war-gaming and niche games in mind. Utilize specialized tools to create formations, measure distances/angles, access movement/dice roll history and use custom measure units. Digital war-gaming will never be the same again!

Realistic Graphics And More Customization


Through the use of Unreal Engine 4, experience the ultimate immersive game sessions you can have playing tabletop games online. Personalize your game space with beautiful and cosy 3D locations and lose yourself in the detailed game pieces and realistic graphics.

Announcements

January Update

Get ready for our longest changelist yet! This update is all about the little things, and lots of them: improvements to how the game looks and feels, more intuitive and powerful interactions, conveni

November Update: Switchers

Update time! This time the main new feature are switchers, which allow you to create switchable objects in-game. As usual, there's also additional features, convenience improvements, and bug fixes:•

May Update

The May update upgrades to the latest version of Unreal Engine 4, future-proofing the game and fixing a few issues with the previous Unreal version. In addition, you now have more options for player

Hotfix

A quick hotfix update for some recently identified issues:• Screen mode cursor was locked in place while holding mouse button after using tab to ping• Drawing rectangles on surfaces at an angle could

January Update

The January update is here! It comes with a new permission option, scripting UI widgets, important bug fixes and more:• Add new permission for saving the game on clients. This can be useful to preven

New feature available: Zones

Zones are now available! They allow you to change behavior in restricted parts of the playing area. Each zone behavior can be set to affect everyone, nobody, or only owners of the zone. You can set a

Convenience Update

The next update is here! This one is all about convenience: it brings a new PDF viewer, better object zoom capabilities, grabbing additional objects, selecting multiple hand cards, a new environment

Teams, Text, and Trading Cards

The latest update is now live: It introduces teams, card browsing in the object library, and a new cursor highlighting option. Find out more about teams in the knowledge base: https://tabletop-playgr

Linux Beta, sounds and images from scripts

Tabletop Playground is coming to Linux! The latest update includes a native beta, so if you're a Linux gamer and already own the game, check it out and let us know if you find any issues! As with the

Custom backgrounds and tidying up

The new update brings many more improvements to the game! Highlights include custom backgrounds, subfolders for resources and templates to keep your packages tidy, and several control tweaks. Here's

Quickfix notes

Quickfix update that addresses a couple of recently identified issues:• Scripts with filenames containing the single quotation mark character ' could not be executed properly• Package class was named

January Update Hotfix

A quick hotfix for several issues that came up with the latest update:• Zones and stored cameras were not loaded correctly from old saved states• Imported collision models were mirrored on the X axis

October update hotfix

This update addresses a couple of recently identified issues:• Remove issues with PlayerPermission objects not being recognized correctly on clients• Fix a potential crahs when re-using UIElement obj

March Update

The March introduces a new tag system, a setting to show player heads, and lots of improvements for snap points and scripting:• You can now add tags to objects, templates, containers, snap points, an

September Update

This update focuses mostly on bug fixes, but also introduces an option for two sided materials:• Add a new option for models in the editor: two sided. If checked, geometry from the model is visible f

August Update: Labels and in-game browser

The August update is out now! With text labels and an in-game web browser, two big new features are available. But it doesn't stop there: a lot of additional UI and usability improvements, more VR se

April update: Drawing

The April update is here! This one mainly brings a big new feature: in-game drawing on objects! You can draw lines that other players will be able to see, and the lines are saved with the rest of the

February Update

The February update is now live! Another long changelist with many new features, convenience improvements, and fixes. Some highlights are the extended object coordinates window with aligning and arra

October Update: Grids and custom lighting

The October update brings several new features: grids, custom lighting, and 2D scripted UIs are now available!• The session options now contain a new "Grid" button where you can set options for a glo

June Update: emissive materials

The June update is here: It brings glowing objects, improvements to editor and snap points, new keybindings, new scripting UI options, and more!• You can now add Emissive Maps to models in the editor