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Zipple World

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No. of Players: Single Release Date: 2016-01-19 Genre: Indie Developer: Alternative Dreams Publisher: Strategy First Website: https://store.steampowered.com/app/433110/Zipple_World/

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Zipple World

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Game Description

This is the story of Zipple, a frog warrior who must collect the objects scattered in his world of mazes and then bring them into the homes of her village.
To pass each level you have to transport a certain number of objects (scattered in the maze) in the houses of the village. All that by running, jumping and killing enemies.
There are various types of enemies of various species, and there are movable obstacles and bonuses falling from the sky. You can also kill enemies by jumping on them.
VERY IMPORTANT:
When you run you activate the God Mode which can kill enemies, but you can not shoot.
If a magic item falls into the void, it will be Game Over!
To catch the "magic boxes" just touch it to activate the elastic to the protagonist; then you have to drag these objects (with the label "TAKE") in the houses of the village (label "HOME").
The tents with label "DANGER" are the enemy bases.


Features:

3D dungeon maps! - Each maze is in 3D with ramps, descents and random climbs.

Enemies - Enemies follow the main character by moving and jumping. There are four enemy types, with different characteristics and speed.
Obstacles - With advancing levels will appear obstacles (rocks, etc.) which will hinder the journey of the protagonist. These obstacles can be moved and placed wherever you want. Bonuses are obstacles that can kill enemies with a magical aura.
Unlimited levels - The game is practically infinite, the number of levels is unlimited and therefore the real challenge is to make as many points as possible to become a legend.

Multiple game modes - You can select various game options, including the camera, game difficulty levels, the number of enemies and their speed. All this to offer an even richer gameplay.

Full game statistics - The game saves the complete statistics of the game in progress, including the score, time played, enemies destroyed, blocks filled, jumps, levels completed, levels failed etc. In this way, lovers of statistics will have even more pleasure in playing.

Full game rankings - The game will store up to 100 high scores with its partial statistics. This will make real the challenge to become a legend !!

Full procedural generation, exploration and discovery - Each level is generated procedurally with the algorithm of construction of random ‘Dungeon’. Even the main character, enemies, blocks and everything are placed and constructed randomly. In this way, the game is always unpredictable and dynamics are always unknown.

Fight and strategy - In each level there are the bases from which the enemies will appear. These enemies will follow you to kill you. This way to overcome the levels you’ll also face fierce fighting from enemy waves.

Incremental difficulty - With the advancement in the levels, these become ever larger and increasingly difficult mazes. It also increases the number of enemies and the number of blocks present and to save. In this way, with the advancement in the game becomes more difficult and challenging to become a
legend!

Announcements

The Update 1.11 for Zipple World is finally LIVE!

Hello everyone, The update 1.11 of Zipple World is finally LIVE, with the following new features. New energy system! Pick up and carry objects requires energy, and this energy can be gained by Zippl

Update 1.2 is now live!

Zipple World, update 1.2 – Zipple autonomy! Hello to all, we developed another feature of Zipple, its autonomy in running. Zipple is a warrior that runs, runs a lot. But to do this he needs to e

Zipple World - multiple gameplay improvements

Hello everyone, we have published a patch for the version 2.0 of Zipple. Changelog: - House gitfs: random magic powers when you bring home an item. - Gun multipliers: weapons multipliers x3 and x5,

Introducing the BETA version of Village Market

Hello to all, finally the update of the Zipple warrior is complete. At the end of each successful mission, you go to the market of the village to buy the valuable skills through the coins. These addi

Zipple World - the mega-update 1.5 is now LIVE!

New campaign with new assets, the "Grassland Village"! Campaign features: -new assets, -many houses, -many enemy bases, -village aspect. This new setting of scenarios serves to enhance the st

The Update 1.11 for Zipple World is finally LIVE!

Hello everyone, The update 1.11 of Zipple World is finally LIVE, with the following new features. New energy system! Pick up and carry objects requires energy, and this energy can be gained by Zippl

The update 2.0 for Zipple, The Nature Explosion, is finally LIVE!

Hello everyone, we have developed the update 2.0 for Zipple, The Nature Explosion, with two new game modes (campaigns). These two new campaigns have been built using a more agile design method, wi

Introducing the BETA version of Village Market

Hello to all, finally the update of the Zipple warrior is complete. At the end of each successful mission, you go to the market of the village to buy the valuable skills through the coins. These addi

Zipple World - the mega-update 1.5 is now LIVE!

New campaign with new assets, the "Grassland Village"! Campaign features: -new assets, -many houses, -many enemy bases, -village aspect. This new setting of scenarios serves to enhance the st

The update 2.0 for Zipple, The Nature Explosion, is finally LIVE!

Hello everyone, we have developed the update 2.0 for Zipple, The Nature Explosion, with two new game modes (campaigns). These two new campaigns have been built using a more agile design method, wi

Zipple World - the village market

Village market, bugs fixed Hello to all, we have begun to implement the management part of the game, to enrich the gameplay with different and various content. Perhaps this is the beginning of a dif

The update 1.3 is here

Hello everyone, we have published the update 1.3 for Zipple World, with the following gameplay improvements. House capacity Closed houses Stolen objects Enjoy!

Update 1.2 is now live!

Zipple World, update 1.2 – Zipple autonomy! Hello to all, we developed another feature of Zipple, its autonomy in running. Zipple is a warrior that runs, runs a lot. But to do this he needs to e

Future update 1.3 for Zipple World

Future update 1.3 for Zipple World: - full maze exploration - closed houses - house capacity - stolen objects and food The renaissance!! Follow US!!! https://www.twitter.com/alternativeDr1 Tweet

Zipple World, destructible rocks and magic powers selection - now live!

Hello everyone, we have published the last patch for the version 2.0 of Zipple. Features - Now you can destroy the magic rocks falling into the maze. - When a rock is destroyed, you can select a

The update 1.3 is here

Hello everyone, we have published the update 1.3 for Zipple World, with the following gameplay improvements. House capacity Closed houses Stolen objects Enjoy!

Future update 1.3 for Zipple World

Future update 1.3 for Zipple World: - full maze exploration - closed houses - house capacity - stolen objects and food The renaissance!! Follow US!!! https://www.twitter.com/alternativeDr1 Tweet

Zipple World - multiple gameplay improvements

Hello everyone, we have published a patch for the version 2.0 of Zipple. Changelog: - House gitfs: random magic powers when you bring home an item. - Gun multipliers: weapons multipliers x3 and x5,

Zipple World - the village market

Village market, bugs fixed Hello to all, we have begun to implement the management part of the game, to enrich the gameplay with different and various content. Perhaps this is the beginning of a dif

Zipple World, destructible rocks and magic powers selection - now live!

Hello everyone, we have published the last patch for the version 2.0 of Zipple. Features - Now you can destroy the magic rocks falling into the maze. - When a rock is destroyed, you can select a