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Village market, bugs fixed Hello to all, we have begun to implement the management part of the game, to enrich the gameplay with different and various content. Perhaps this is the beginning of a dif
Zipple World, update 1.2 – Zipple autonomy! Hello to all, we developed another feature of Zipple, its autonomy in running. Zipple is a warrior that runs, runs a lot. But to do this he needs to e
Future update 1.3 for Zipple World: - full maze exploration - closed houses - house capacity - stolen objects and food The renaissance!! Follow US!!! https://www.twitter.com/alternativeDr1 Tweet
Hello to all, finally the update of the Zipple warrior is complete. At the end of each successful mission, you go to the market of the village to buy the valuable skills through the coins. These addi
Hello everyone, we have published a patch for the version 2.0 of Zipple. Changelog: - House gitfs: random magic powers when you bring home an item. - Gun multipliers: weapons multipliers x3 and x5,
Hello everyone, we have published the update 1.3 for Zipple World, with the following gameplay improvements. House capacity Closed houses Stolen objects Enjoy!
Hello everyone, we have developed the update 2.0 for Zipple, The Nature Explosion, with two new game modes (campaigns). These two new campaigns have been built using a more agile design method, wi
Hello everyone, we have published the last patch for the version 2.0 of Zipple. Features - Now you can destroy the magic rocks falling into the maze. - When a rock is destroyed, you can select a
Hello everyone, The update 1.11 of Zipple World is finally LIVE, with the following new features. New energy system! Pick up and carry objects requires energy, and this energy can be gained by Zippl
Hello to all, finally the update of the Zipple warrior is complete. At the end of each successful mission, you go to the market of the village to buy the valuable skills through the coins. These addi
Hello everyone, we have published the update 1.3 for Zipple World, with the following gameplay improvements. House capacity Closed houses Stolen objects Enjoy!
Village market, bugs fixed Hello to all, we have begun to implement the management part of the game, to enrich the gameplay with different and various content. Perhaps this is the beginning of a dif
Hello everyone, we have published a patch for the version 2.0 of Zipple. Changelog: - House gitfs: random magic powers when you bring home an item. - Gun multipliers: weapons multipliers x3 and x5,
Future update 1.3 for Zipple World: - full maze exploration - closed houses - house capacity - stolen objects and food The renaissance!! Follow US!!! https://www.twitter.com/alternativeDr1 Tweet
New campaign with new assets, the "Grassland Village"! Campaign features: -new assets, -many houses, -many enemy bases, -village aspect. This new setting of scenarios serves to enhance the st
Hello everyone, The update 1.11 of Zipple World is finally LIVE, with the following new features. New energy system! Pick up and carry objects requires energy, and this energy can be gained by Zippl
Hello everyone, we have published the last patch for the version 2.0 of Zipple. Features - Now you can destroy the magic rocks falling into the maze. - When a rock is destroyed, you can select a
Hello everyone, we have developed the update 2.0 for Zipple, The Nature Explosion, with two new game modes (campaigns). These two new campaigns have been built using a more agile design method, wi
New campaign with new assets, the "Grassland Village"! Campaign features: -new assets, -many houses, -many enemy bases, -village aspect. This new setting of scenarios serves to enhance the st
Zipple World, update 1.2 – Zipple autonomy! Hello to all, we developed another feature of Zipple, its autonomy in running. Zipple is a warrior that runs, runs a lot. But to do this he needs to e