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Atomik: RunGunJumpGun

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No. of Players: Single Release Date: 2016-08-31 Genre: Action, Indie Developer: ThirtyThree Publisher: Good Shepherd Entertainment Website: https://store.steampowered.com/app/440550/Atomik_RunGunJumpGun/

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Atomik: RunGunJumpGun

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Game Description



Atomik: RunGunJumpGun is a tough as nails 2D Action Platformer that puts a teeth-rattling, gravity-defying weapon in your hands. With a cast of crazed characters, simple but beautifully difficult gameplay, and a pulsing musical score, Atomik is a loud, trippy mess of twitchy platforming goodness.

The two-button setup is treacherously simple. One button shoots your massive gun downwards, propelling you through the air. The other shoots forward, destroying anything that’s in your path. But there is no stopping in this beautifully surreal world littered with deadly traps and soul-crushing obstacles around every corner. Players will have to constantly alternate between the two firing modes to maneuver through meticulously crafted levels where death is a promise not a possibility. There is only running, gunning, jumping, and gunning, in a mad dash to survive long enough to die again.

The game takes place in the Extax System, a solar system where the Sun has begun to swell and devour planets. With most of the planets already devoured, the remaining worlds have descended into madness and superstition. Each denizen has their own theory on why the sun seems so enraged, but they all hang on one central element: Atomiks, the primary resource in the entire system.

You play as a scavenger, a rogue from outside the Extax System who seems to have only one goal: get Atomiks. What do the Atomiks mean to the scavenger? Does he want to scoop up precious resources for himself, or use them as a way to appease the sun and end the suffering of the system? Or Maybe they’re just shiny pick-ups in a video game to him.



  • Beautifully Difficult: Every second counts, and the game will test your reflexes to the fullest
  • Shield Mode: Empower your intergalactic scavenger with an energy shield and decreases the movement speed to help make the intense action more manageable, but no less heart pounding and exciting.
  • Nonstop Action: Merciful respawns let you die fast and keep you constantly in the action
  • Two button gameplay: One button lets you fly, the other blasts obstacles into heaps of rubble.
  • Three Unique Game Worlds: Each world presents its own distinct challenges which require players to change their playstyles
  • Over 120 levels of Mayhem: Each level is meticulously crafted to hone and test the player’s speed and tenacity.
  • Marathon Mode: For players looking to compete for the global high score.
  • Surreal visuals: Trippy and hyper-colourful fantasy-sci-fi art style
  • Hyperkinetic soundtrack: Pulsing musical score blending hip hop, electronic and movie-score vibes.
  • Warped space-opera narrative: The game features a cast of crazed, beautifully illustrated characters.
  • Masochistic Collectables: The quest to collect “Atomiks” littered throughout levels lends an extra level of insanity to already merciless level design. A gift to self-hating completionists.
  • Accessible single-hand gameplay: Appropriate for players with disabilities.
  • Made by free range developers fed a pure mixture of VVVVVV, Hotline Miami, and Super Meat Boy.

Announcements

RunGunJumpGun Now Available in your pocket!

Hey there guys, We've been listening to the many requests for a mobile version of the game that we've received from the community and gaming press alike, and we're thrilled to announce that RunGunJu

Little Update

Some people with high refresh rate monitors have been reporting that the game runs way too fast. I've just put out an update that should automatically override VSync if the game detects frame rates t

RunGunJumpGun Now Available in your pocket!

Hey there guys, We've been listening to the many requests for a mobile version of the game that we've received from the community and gaming press alike, and we're thrilled to announce that RunGunJu

Changelog 2016-19-4

RunGunJumpGun 0.1.0-beta – LaughingPup New: Crazy trail path behind bullets. Changed: Levels 'Descentropy', 'Xlabraxian Soda Pop', 'Master Blaster', 'Labsynth', 'I’ll Have One of Everything' moved

RunGunJumpGun coming August 31st from ThirtyThree and Gambitious

We're beyond thrilled to announce today that we'll be working with Gambitious Digital Entertainment to release RunGun this summer. Besides them having worked hard to bring several amazing games to li

RunGunJumpGun coming August 31st from ThirtyThree and Gambitious

We're beyond thrilled to announce today that we'll be working with Gambitious Digital Entertainment to release RunGun this summer. Besides them having worked hard to bring several amazing games to li

World 2 out now! (Sorry 'bout the atomiks!)

RunGunJumpGun 0.2.0-beta – AtomikTummy is out now! The good: -refined difficulty in World 1 -World 2 now playable! Let us know what you think. We're seeking feedback. -A bunch of graphics fiddled wi

Chiptuney RunGunJumpGun Will Kill You In August

I haven’t played a masochistic gravity-defying platformer since I finished the Veni Vidi Vici run back in the good old days. But this side-scrolling runner looks like the business. RunGunJumpGu

Changelog 2016-19-4

RunGunJumpGun 0.1.0-beta – LaughingPup New: Crazy trail path behind bullets. Changed: Levels 'Descentropy', 'Xlabraxian Soda Pop', 'Master Blaster', 'Labsynth', 'I’ll Have One of Everything' moved

Updates to Graphics and Music

While Logan has been huffing away with his regular improvements, Jordan and I backtracked a little bit to improve the look and feel of the first world. For my part, it meant totally changing the rul

End of Summer Benefit Sale Now Available!

Hey there again you lovely people! The next few days are going to be really special for us, as we’ve teamed-up with the amazing folks from One Gamer Fund and have put our entire library of Good Sh

Updates to Graphics and Music

While Logan has been huffing away with his regular improvements, Jordan and I backtracked a little bit to improve the look and feel of the first world. For my part, it meant totally changing the rul

Little Update

Some people with high refresh rate monitors have been reporting that the game runs way too fast. I've just put out an update that should automatically override VSync if the game detects frame rates t

End of Summer Benefit Sale Now Available!

Hey there again you lovely people! The next few days are going to be really special for us, as we’ve teamed-up with the amazing folks from One Gamer Fund and have put our entire library of Good Sh

World 2 out now! (Sorry 'bout the atomiks!)

RunGunJumpGun 0.2.0-beta – AtomikTummy is out now! The good: -refined difficulty in World 1 -World 2 now playable! Let us know what you think. We're seeking feedback. -A bunch of graphics fiddled wi