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Hey there guys, We've been listening to the many requests for a mobile version of the game that we've received from the community and gaming press alike, and we're thrilled to announce that RunGunJu
Some people with high refresh rate monitors have been reporting that the game runs way too fast. I've just put out an update that should automatically override VSync if the game detects frame rates t
Hey there guys, We've been listening to the many requests for a mobile version of the game that we've received from the community and gaming press alike, and we're thrilled to announce that RunGunJu
RunGunJumpGun 0.1.0-beta – LaughingPup New: Crazy trail path behind bullets. Changed: Levels 'Descentropy', 'Xlabraxian Soda Pop', 'Master Blaster', 'Labsynth', 'I’ll Have One of Everything' moved
We're beyond thrilled to announce today that we'll be working with Gambitious Digital Entertainment to release RunGun this summer. Besides them having worked hard to bring several amazing games to li
We're beyond thrilled to announce today that we'll be working with Gambitious Digital Entertainment to release RunGun this summer. Besides them having worked hard to bring several amazing games to li
RunGunJumpGun 0.2.0-beta – AtomikTummy is out now! The good: -refined difficulty in World 1 -World 2 now playable! Let us know what you think. We're seeking feedback. -A bunch of graphics fiddled wi
I haven’t played a masochistic gravity-defying platformer since I finished the Veni Vidi Vici run back in the good old days. But this side-scrolling runner looks like the business. RunGunJumpGu
RunGunJumpGun 0.1.0-beta – LaughingPup New: Crazy trail path behind bullets. Changed: Levels 'Descentropy', 'Xlabraxian Soda Pop', 'Master Blaster', 'Labsynth', 'I’ll Have One of Everything' moved
While Logan has been huffing away with his regular improvements, Jordan and I backtracked a little bit to improve the look and feel of the first world. For my part, it meant totally changing the rul
Hey there again you lovely people! The next few days are going to be really special for us, as we’ve teamed-up with the amazing folks from One Gamer Fund and have put our entire library of Good Sh
While Logan has been huffing away with his regular improvements, Jordan and I backtracked a little bit to improve the look and feel of the first world. For my part, it meant totally changing the rul
Some people with high refresh rate monitors have been reporting that the game runs way too fast. I've just put out an update that should automatically override VSync if the game detects frame rates t
Hey there again you lovely people! The next few days are going to be really special for us, as we’ve teamed-up with the amazing folks from One Gamer Fund and have put our entire library of Good Sh
RunGunJumpGun 0.2.0-beta – AtomikTummy is out now! The good: -refined difficulty in World 1 -World 2 now playable! Let us know what you think. We're seeking feedback. -A bunch of graphics fiddled wi