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Lots of stuff has been added and improved in the 1.15 update. Here are some of the highlights: Build menu and part changes/additions New part type: Ramming Weapons Ramming weapons will do extra
Hey guys It has been awhile. We have a cool update that just went out that added a long requested feature of being able to research new parts. You can see all the parts you have researched already an
The 1.14 update is finally out. Significant performance improvements on planets as well as a revamp of how mining works. Also there are smaller improvements in performance on most other areas of the
Lots of stuff has been added and improved in the 1.15 update. Here are some of the highlights: Build menu and part changes/additions New part type: Ramming Weapons Ramming weapons will do extra
As promised some new small updates have come out this month! Many of the major updates are user inspired. Help us improve and tell us your ideas! A bunch of new player and ease of use/ access to in
New update is out!!! This post will be a short one as there isn't large things just tons of little things. Some highlights..... The fonts have been made more consistent! Fonts and a lot of the U
Hey guys Operation Zeta will be launching on Steam next month on the 5th year Anniversary of the Steam release of Inevitability. Oz has the same cast of characters Inevitability, From the rough space
1.16 Update Hey guys the 1.16 update has just gone out! It's our largest update file-size wise since the launch! A lot of the background music has been reworked to be less repetitive and overall ju
Hey guys sorry for the delay in the update we have been working hard on our new game Rekindling as well as working on a secret project for the Inevitability universe.. Anyways 1.21 is a pretty large
Hey guys! Update has just gone out. *Update that just went out* It is a small update from a download perspective, but under the hood a whole ton has changed. Big things like lasers producing signifi
New update is out! Major points of this new update are UI additions and back-end improvements. There are now additional UI buttons on all of the screens to help navigate between different game stat
The 1.14 update is finally out. Significant performance improvements on planets as well as a revamp of how mining works. Also there are smaller improvements in performance on most other areas of the
Hey guys! Update has just gone out. *Update that just went out* It is a small update from a download perspective, but under the hood a whole ton has changed. Big things like lasers producing signifi
New update is out! Major points of this new update are UI additions and back-end improvements. There are now additional UI buttons on all of the screens to help navigate between different game stat
Hey guys. Wanted to let know you that our Third game Operation Zeta is out of Early Access! You can read more about the release HERE, It would mean a ton for you guys to check it out. Operation Zeta
1.16 Update Hey guys the 1.16 update has just gone out! It's our largest update file-size wise since the launch! A lot of the background music has been reworked to be less repetitive and overall ju
We figured it was time to fix a couple of outstanding things in Inevitability and bring the game engine and framework up to date so here is an update :) Even though this game is 6 years old at this p
Hey guys It is the five year anniversary of Inevitability on Steam!! We have been reworking and improving our own custom engine that Inevitability runs on.The reason behind this is because we have a
As promised some new small updates have come out this month! Many of the major updates are user inspired. Help us improve and tell us your ideas! A bunch of new player and ease of use/ access to in
Hey guys small update just went out that fixed some assorted bugs and upgraded Inevitability to use the latest version of our custom game Engine (FreakingSweet). Overall some crashes are now fixed an