No. of Reviews: 26
Review 1
Purchased!
My friends and I started on Starmade.
Unfortunately with it's abandonment we went to Space Engineers.
Unfortunately one of my friends launched another friends rocket into the ether
ruining space engineers.
We then found Avorion. It's like Starmade and Space engineers had a child and
added some story in.
10/10 Very positive doesn't do the game justice
Review 2
Purchased!
Start out as a mining drone, mine iron until you can make a ship, custom build
it block by block. mine titanium with it until you can make a bigger ship, do
missions and mine until you have a strong enough ship to fight pirates well,
start moving toward the center of the galaxy. get into good standing with
factions so they sell you the good guns. keep moving inward, doing all of these
things more.
thats about as far as i've gotten so far, and my ship looks like a spiky star
destroyer bristling with miniguns.
Review 3
Purchased!
I'm a big fan of space games that make you feel like a member or a leader of a
large fleet, but games in this style (notably eve online) are too much of a
money sink, or too slow paced, or require constant activity.
THIS GAME HAS IT ALL.
There are three aspects of this game I feel really make it something better than
most of the other games in its genre:
1. The corporation-like ship management
This game has a very easy to understand operation system, and it's really useful
for delegating menial tasks that one must constantly run (think mining or
selling a cargo hold full of trade goods) to be run in the background.
2. The manual flight/operation
This game's manual flying is incredible. The controls feel good and while it
outwardly appears a bit primitive, the gameplay is good quality.
3. shipbuilding
If there's one thing that makes this game stand out, it's the custom ships. You
can control their stats completely, whether they're maneuverable with poor
shields, whether they're tanky but slow, and using subsystems you can even
manipulate which bells and whistles you want on a given craft. Say you want one
ship to be able to have a larger number of fighters, but you want another ship
to be able to read mass signatures from nearby sectors instead of just energy,
you'd put a different subsystem on each ship for that, and it helps both
de-clutter the UI and add a greater sense of progression through the locking of
subsystem slots to ship size and thus building knowledge.
Overall, I'd recommend it (but probably on sale)
Review 4
Purchased!
2.0 update removed many of the things I really liked about this game
Review 5
Purchased!
continuous dev effort
Review 6
Purchased!
Played a bit. It's alright.
Review 7
Purchased!
I could sink thousands of hours into this game
Review 8
Purchased!
A very fun game once you get multiple ships up and running. The game-play loop
is simple, do missions/trade to earn cash to help you gain resources to progress
further inward toward the center of the galaxy. The steam workshop integration
also means that there's always a cool ship to fly even if you aren't the best at
building personally.
Review 9
Purchased!
Terrible controls and AI. way too much micromanaging to actually lead a fleet. +
you can't make homogeneous fleets due to randomly generated modules and weapons.
that you have to manually outfit every single ship with one by one.
sure you can make amazing spaceships. but actually using them is a pain.
if you like using mouse aim controls to steer a massive 6km long
superdreadnought that flies around like a race car then go ahead.
Review 10
Purchased!
Though the ship building is a little fun outside of that most of the game is
fairly dull, mostly a lot of grinding for large pools of money and resources to
make a single large behemoth of war ( because fleets are not useful and annoying
to manage during combat ). The empire management is also just not fun and
impossible to automate as you can't queue missions harming the scalability of
the game. Being a pirate is kinda fun though, just not as profitable as going
afk with a mining or trade fleet that you can't queue missions for ( rewarding
and encouraging me to not actively playing the game ), with selling and managing
stolen loot being fairly annoying.
Review 11
Purchased!
i've been playing this since release. put over 200 hours in just the first week.
my hours would be sooooooo much higher if not for life and work getting in the
way. would recommend this for anyone that likes space and minecraft.
Review 12
Purchased!
I love this game, and the Steam Workshop is a huge part of why. However there is
a increasingly common bug that causes most of the workshop content to not show
up. Normally it can be fixed by backing in and out of the folder but that has
also stopped working
Review 13
Purchased!
I want to thumbs up. I
WANT
to thumbs up. But I can't. I just cant. 32GB memory, dedicated graphics, SSD
drive, and I still run out of resources? This game's got technical issues with
resource optimization like you won't believe.
The gameplay is pretty damn awesome, even if it can be redonkulous levels of
hard sometimes.
Still, sorry not-sorry, thumbs down because I don't like rubber banding and then
sudden slingshotting to the very outer limits of a system at 10k m/s when my
absolute max is supposed to be 893 m/s in a dreadnaught. Inertia of a
dreadnaught at that level of speed also factors in, and the system can almost be
a dot at that point. Oof.
Caveat emptor!
Review 14
Purchased!
A functional and addicting sci-fi voxel space game.
Review 15
Purchased!
The game has an amazing mod community but they keep updating the game to much to
fast making the modding communities efforts in vain. Also the latest update made
the auto mining with captains not work. There are still way to many bugs to
mention and the game play is not that fun when nothing is working.
Review 16
Purchased!
Avorion has been keeping me busy on and off for over five years. If you like
Minecraft, Legos, and want to harken back to the days of knex erector sets, and
space exploration in hand built ships, then this is the game for you!
Review 17
Purchased!
I wish I could have given this game a chance, but I experienced the docking bug
during the tutorial which completely blocked all progress. I restarted and tried
again. Same thing. Too bad. Refunded (the first game I've ever refunded on
Steam).
Review 18
Purchased!
Give us back the pre 2.0 captain order system and this review will become a
positive.
Review 19
Purchased!
I love this game! It is however, very long and kinda grindy, so come prepared
for that. If you like space, trading, space dogfighting, building your own ships
and stations, resource and fleet management, and having fighters in your ships
shaped like TIE fighters, then this is game is for you.
Review 20
Purchased!
Lots of stuff to do, ship building is a bit tedious and difficult but community
has added a lot of stuff to choose from.
Review 21
Purchased!
hmm 900h ... it has been a minute wasn't it.
Several saves, some solo, several co-op and some public servers.
Vanilla, semi or heavilly moded. All of it has something to it.
I loved that you can play this game semi idle at some point you kinda have to.
Not online - no progress.
Does it matter ? Does free $$$ matter ?
It is fun. It is addictive. Remember to take breaks
Still better than No man sky....
Have I killed the last boss ? Probably not yet, I just had too much fun on the
way to it...
Review 22
Purchased!
TLDR:
What I love the most about Avorion has to be the huge amount of engagement
people have in designing ships you can download and build and fly that are from
movies and other games. Star Wars, Star Trek, Freelancer, Sins of Solar Empire,
Homeworld... I imagine if you like it, it's probably already been built by
someone in Avorion. Just browse the Avorion workshop and see for yourself. Some
of them are truly mind-boggling how gigantic and detailed they are - this
represents at least thousands of man-hours of ship-building. Not only can you
download them (like most other moddable games), you can edit them in the
ship-editor, which is the "painting" part of the game that is so enjoyable.
Original Review:
I just built my first clunky ship. It has armor and shields, but no guns yet. It
flies like a wad of crumpled up paper.
10/10 would fly wad of crumpled up paper again.
You can think of Avorion as a combination of the art style of the X-series (i.e.
X3, X4, etc) with the ship creation of Empyrion and the system/quest navigation
of Endless Sky - at least I get the impression all those games to some degree
influenced this.
NOTE: X3 shows up a lot in how the systems are named and how the automated
station menus come up, and so Avorion gets a -1 score for not being very
original and stealing a little too much (I mean, it's practically plagiarism
when you read the menus). But being too much like X is not a bad choice, and
anyone who has played the X-series will almost certainly enjoy this.
You start out mining iron and titanium asteroids, and eventually work through
tiers of more and more difficult-to-obtain materials, and the highest tier is a
material/ore called avorion.
I really enjoy the ship-building editor, and then flying around to test my
design. At some point I'll develop a false sense of confidence to venture out to
other systems and risk being blown to bits, and I tend to be overly cautious so
I take it really slow. But go ahead - rush in like a maniac to your heart's
content - it won't bother me.
You can also play multiplayer coop, which sounds like great fun for LAN parties.
I'm very happy I finally gave this game a little time to go through the
tutorial.
Oh! Speaking of which - the tutorial drags on for way too long, and doesn't let
you save. If you quit the game because you got tired of it, the tutorial says "I
couldn't finish! If you want just start over, otherwise good luck!" and that's
the end of the tutorial. This is pretty sloppy, and I reported a bug on it - but
I doubt they'll ever add saving to the tutorial, because the rest of the game
saves automatically, and I have made it a practice to only close the game when
I'm docked at a port. I did find a youtube tutorial that explained the game very
well, and after watching that I wasn't bothered with the tutorial in the game
being unable to save - but without it you might feel a bit overwhelmed and lost.
Another big downside is that the game doesn't allow saving old states of the
game, and the game is really good at saving after you blew yourself up. If you
want to save a backup before you blow yourself up, you'll have to open file
explorer, and go mucking around figuring stuff out. Yuck. This "feature" of "you
just lost everything" may not be for everyone - it's certainly not for me. After
spending hours and hours building up just to lose everything is not my idea of
fun. To work around this, I have a Voice Attack macro that opens windows file
explorer to C:\Users\XXXXx\AppData\Roaming\Avorion\galaxies which I can then
make a backup of my game at.
Review 23
Purchased!
Cool game, but it have a lot of bugs. My internet stop working when I start the
game
Review 24
Purchased!
The one thing holding me back from recommending this game was it not working on
a friend's computer. The devs fixed this issue at some point/it resolved itself.
It's been supported by the developers long past its initial release. Fully
featured space ARPG with ship and base construction, and multiplayer.
Review 25
Purchased!
Like X3 and Space Engineer had a kid, and the kid got multiplayer too
Review 26
Purchased!
330 Hours in and realised I never gave this little gem a review.
It's space engineers but in a ship only view set in a sandbox giant galaxy with
different factions, enemy's and established systems.
There's so much content in this game and even 300 hours in I still haven't done
everything I want to, establishing your own system and setting up stations is a
long process but an enjoyable one.
Thoroughly recommend.