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People suffering from the startup bug: I'm terribly sorry for this inconvenient hyperspace malfunction! *TEMPORARY small workaround* --> rename the "steam_api.dll" file in your HIIIPE folder to some
Updates * Added a new level/track by infamous Polish flashcore artist, NEUROCORE! -> includes a shiny new Leaderboard and associated achievement! * Added "Statistics" on gameover: a new graphic displ
Updates * Added a new level/track by infamous Polish flashcore artist, NEUROCORE! -> includes a shiny new Leaderboard and associated achievement! * Added "Statistics" on gameover: a new graphic displ
http://store.steampowered.com/app/397690
Now you can prove your worth by unlocking the following Achievements: * SOULREAPER: 100M score! * SOULGRINDER: 1 MILLION SOULS! * 5K Souls in 1 game. * 10K Souls in 1 game. * 20K Souls in 1 game. *
http://store.steampowered.com/app/397690
http://store.steampowered.com/app/397690
Gameplay Balancing & Fixes - player movement speed (used to upgrade over time, now fixed from the start) - HFK level starts clean (no bosses). - Roadblocks (aka "Rainbow Road") more controlled and
People suffering from the startup bug: I'm terribly sorry for this inconvenient hyperspace malfunction! *TEMPORARY small workaround* --> rename the "steam_api.dll" file in your HIIIPE folder to some
http://store.steampowered.com/app/397690
Gameplay Balancing & Fixes - player movement speed (used to upgrade over time, now fixed from the start) - HFK level starts clean (no bosses). - Roadblocks (aka "Rainbow Road") more controlled and
**** EDIT: Reverting to an older Steam SDK seems to have fixed the steam_api.dll problem in this latest patch! **** Über thanks to everyone for your support & valuable input concerning this issue! Y
The 1st patch is done and out there! Here's the list of things that updated: * Full Controller Support * Better controller mapping, better analogue joystick sensitivity + XBOX360 gamepad fix * Added
Now you can prove your worth by unlocking the following Achievements: * SOULREAPER: 100M score! * SOULGRINDER: 1 MILLION SOULS! * 5K Souls in 1 game. * 10K Souls in 1 game. * 20K Souls in 1 game. *
* That's right! Leaderboards! (finally.) -- PRESS LEFT/RIGHT in the LEVEL SELECT SCREEN to see them! * a new enemy formation * extra roadblocks (aka "rainbow path") behaviours * other small stuff I c
**** EDIT: Reverting to an older Steam SDK seems to have fixed the steam_api.dll problem in this latest patch! **** Über thanks to everyone for your support & valuable input concerning this issue! Y
HIII all! After a programming break of almost 2 years, I fired up this game again and started fixing everything that was still bothering me. The number of fixes and additions are huge, I'm not even
* That's right! Leaderboards! (finally.) -- PRESS LEFT/RIGHT in the LEVEL SELECT SCREEN to see them! * a new enemy formation * extra roadblocks (aka "rainbow path") behaviours * other small stuff I c
The 1st patch is done and out there! Here's the list of things that updated: * Full Controller Support * Better controller mapping, better analogue joystick sensitivity + XBOX360 gamepad fix * Added
It's out, 3 years after the last update! What's changed? 3 Playable characters each with their own weapons system 1080p / 60fps smooth running gameplay Updated sprites, shaders, effects and anim