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Hyperspace Invaders II: Pixel Edition

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No. of Players: Single Release Date: 2015-09-04 Genre: Action, Indie Developer: Entity Medialab Publisher: Plug In Digital Website: https://store.steampowered.com/app/397690/Hyperspace_Invaders_II_Pixel_Edition/

Game Description

Hyperspace Invaders II: Pixel Edition is a hardcore, uncompromising vertical scrolling bullet hell/invader hell shooter (shmup) that doubles as a techno-based lightsynth, triggering bursts of funky invaders at the pulse of a relentless beat.

HIII:PE also features an extra track/level by French flashcore artist HFK, pushing the engine to a gameplay tempo of 360BPM.

- Hardcore, uncompromising vertical scrolling bullet hell/invader hell action.
- Tempo-synced Gameplay (invader movement, bulletpatterns and more get triggered at the pulse of a beat)
- Adaptive Difficulty (harder as you play better)
- Generative Gameplay (never the same level twice)
- Dominate the Steam Leaderboards and unlock all the Achievements!
- Full Controller Support (+ Vibration)
- An OST of 10 tracks by renowned artists in the world of electronic music, such as: Carl Finlow / Ronny Ragtroll / Karl Lihagen / Atomhead / Subjex / Zuvuya / Mergel / NoProblemCore / Psykovsky & Arcek / HFK and WK(ES).



Announcements

HIII:PE update #1

The 1st patch is done and out there! Here's the list of things that updated: * Full Controller Support * Better controller mapping, better analogue joystick sensitivity + XBOX360 gamepad fix * Added

Introducing: Hyperspace Invaders II: DX update!

It's out, 3 years after the last update! What's changed? 3 Playable characters each with their own weapons system 1080p / 60fps smooth running gameplay Updated sprites, shaders, effects and anim

HIII:PE update #6 - Startup Bug *FIXED*!

**** EDIT: Reverting to an older Steam SDK seems to have fixed the steam_api.dll problem in this latest patch! **** Über thanks to everyone for your support & valuable input concerning this issue! Y

HIII:PE update #2 - L E A D E R B O A R D S ! ! !

* That's right! Leaderboards! (finally.) -- PRESS LEFT/RIGHT in the LEVEL SELECT SCREEN to see them! * a new enemy formation * extra roadblocks (aka "rainbow path") behaviours * other small stuff I c

Heads up! This game is NOT DEAD!

HIII all! After a programming break of almost 2 years, I fired up this game again and started fixing everything that was still bothering me. The number of fixes and additions are huge, I'm not even

HIII:PE update #4 - Steam Achievements

Now you can prove your worth by unlocking the following Achievements: * SOULREAPER: 100M score! * SOULGRINDER: 1 MILLION SOULS! * 5K Souls in 1 game. * 10K Souls in 1 game. * 20K Souls in 1 game. *

HIII:PE update #6 - Startup Bug *FIXED*!

**** EDIT: Reverting to an older Steam SDK seems to have fixed the steam_api.dll problem in this latest patch! **** Über thanks to everyone for your support & valuable input concerning this issue! Y

HIII:PE update #3 - Gameplay balance & small aesthetics update

Gameplay Balancing & Fixes - player movement speed (used to upgrade over time, now fixed from the start) - HFK level starts clean (no bosses). - Roadblocks (aka "Rainbow Road") more controlled and

HIII:PE update #4 - Steam Achievements

Now you can prove your worth by unlocking the following Achievements: * SOULREAPER: 100M score! * SOULGRINDER: 1 MILLION SOULS! * 5K Souls in 1 game. * 10K Souls in 1 game. * 20K Souls in 1 game. *

HIII:PE update #5 - Extra level by Neurocore + Stats!

Updates * Added a new level/track by infamous Polish flashcore artist, NEUROCORE! -> includes a shiny new Leaderboard and associated achievement! * Added "Statistics" on gameover: a new graphic displ

IMPORTANT NOTICE: *Startup Bug* is being hunted down

People suffering from the startup bug: I'm terribly sorry for this inconvenient hyperspace malfunction! *TEMPORARY small workaround* --> rename the "steam_api.dll" file in your HIIIPE folder to some

HIII:PE update #2 - L E A D E R B O A R D S ! ! !

* That's right! Leaderboards! (finally.) -- PRESS LEFT/RIGHT in the LEVEL SELECT SCREEN to see them! * a new enemy formation * extra roadblocks (aka "rainbow path") behaviours * other small stuff I c

HIII:PE update #3 - Gameplay balance & small aesthetics update

Gameplay Balancing & Fixes - player movement speed (used to upgrade over time, now fixed from the start) - HFK level starts clean (no bosses). - Roadblocks (aka "Rainbow Road") more controlled and

IMPORTANT NOTICE: *Startup Bug* is being hunted down

People suffering from the startup bug: I'm terribly sorry for this inconvenient hyperspace malfunction! *TEMPORARY small workaround* --> rename the "steam_api.dll" file in your HIIIPE folder to some

HIII:PE update #1

The 1st patch is done and out there! Here's the list of things that updated: * Full Controller Support * Better controller mapping, better analogue joystick sensitivity + XBOX360 gamepad fix * Added

HIII:PE update #5 - Extra level by Neurocore + Stats!

Updates * Added a new level/track by infamous Polish flashcore artist, NEUROCORE! -> includes a shiny new Leaderboard and associated achievement! * Added "Statistics" on gameover: a new graphic displ