Game Description
Orestorm Factory is inspired by automation games, but with an action twist.
Every resource your factory produces is dangerous to the player, forcing you to balance moment-to-moment dodging with long term strategy and base building.
Issues compound as exponentially more enemies spawn the longer you're alive. Live long enough, and you'll awaken the monster that lurks in the cavern.
If you die, the resources you harvested can be used to power up your character for future runs. Making every get a little bit easier until you find that sweet spot and finally beat the game.
It also contains a roguelike mode where you must beat it in a single run, making you really test your mettle.
Announcements
Orestorm Factory Demo Is Live
Devlog #00This is going to be a devlog/braindump of thoughts and ideas about where the game is at now, versus where I want it to go in the future. I’m a solo dev, which means while polishing and refi
Patch Notes 0.3.1
Launch went well, feedback has been good so far. I made a couple quick tweaks to fix some common feedback. The goal from here is to leave the demo as is and get as many people playing it as possible.
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