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This game is being sold on its puzzle solving and atmosphere. And yes it does have a good atmosphere and yes there is some puzzle solving, so of which is interesting and different from what I've seen in the past. HOWEVER, the thing not clear in the trailers etc, is the "platformer" nature of the game. What do I mean? Jumping puzzles. Timing runs through areas. And so on. I quit the game early on because I don't like jumping and timing runs, etc. I was very agrivated when it became clear this was going to be a staple of the game. Now, all of that said, if you like timed runs and jumping puzzles then this might be somethng to look at. The game trades on fear, especially fear of things in the dark. It does an excelent job of it. Its got a really well put together hellscape feel and I can't say the moster I did see didn't make me jump, it did. This game is a find the next key type afair as well, so you'll be hunting through buildings and rooms liking for the next key/clue. If none of that turns you off then you will probably want to check this one out.
I tried to like this game, I really did. Trying to enjoy the atmosphere of the game was a challenge. Running everywhere trying to figure out where to go. But the one thing that killed the game for me was the puzzles. The damn puzzles. In any of the Penumbra or Amnesia games, which this game seems like its trying to be a spiritual successor, the puzzles in those games were fair and solvable. Gave you a good amount of informtion & hints to solve them. Made you think and they were fun to solve, without taking you out of the atmosphere of the games. However, in Doorways Holy Mountains of Flesh, the first few puzzles have very little information to very vague hints, breaking you away from the excellent atmosphere of the game. Puzzles done wrong? This game is an excellent prime example of how you do not program puzzles and supply little to no clues on how to solve them. This is a Walkthrough kind of game. Which means you have to watch someones Lets Play. Skimming through someones video just to see how its solved. Which makes you feel like you're cheating and that you're really stupid. Then you find out that when they're trying to find the solution, they needed help or look it up themselves. I cannot recommend a game that breaks you away from the atmosphere due to its unforgivable puzzles. The rest of the game however is superb. But when it comes to the first Doorways game, it was a great game. Was scary, excellent atmosphere, and it managed to grab the attention of the player with ease. This game provides puzzles that frustrate and breaks you away from what the original game provided. I will not say do not buy the game. If you like hard as nails puzzles, like in the old Silent Hill days, then this is your game. A word of warning however, when you get stuck (and you will get stuck often), do not be ashamed to use a walkthrough. Because this game alone literally frustrates you enough to look for one.
This game caters to a specific type of gamer. It is certainly not for everyone. If you pay good attention to detail, enjoy puzzles, appreciate well-written stories, but also like some creepiness and the occasional (very occasional) jump scare, this game is for you. This game also carries an element of mystery, you're essentaily a detective with a psychological gift, who is attempting to solve the mystery of a lost city. For spoilers sake, I won't say more. I will only say that the story is quite original and well-thought out. The atrocities that take place in this forsaken city are grotesque to say the least. If you've got a dark side and appreciate some great atmosphere and a solid story, this game is for you. The score is also great. Voice acting is good. Visuals are done well. Only complaint is that the ending seemed a little bit rushed. Other than that, one of the best horror-mystery-indies I've yet to experience. 8/10, would solve bloody skin-crawling mystery again.
After two disheartening prevenient chapters, Doorways has ultimately managed to attain mediocrity. Holy Mountains of Flesh exhibits some phenomenal art and level design, specifically the village and temple, exploring these areas is the pinnacle of the entire Doorways experience. I'll also commend the voice acting of Sam A. Mowry who has given a good performance across all three games despite the lacklustre material, his sonorous manner greatly complements the trilogy's tone. Unfortunately the story, characters and puzzles haven't improved, the cutscenes are laughably bad and everything outside of the aforementioned levels is a banal galling slog. The city of horror contains many entertaining buildings, this doorway isn't attached to one. 5/10
Let's be honest. The only bad thing about this game is the poor optimization. It's more ressource intensive than some AAA titles. This said, this game so far is a masterpiece of atmosphere, storytelling and horror. The school is probably one of the creepiest places I've visited in a horror game, and slowly learning what happened there bluilt such a climate of tension and dread, it's pretty amazing actually. I can't wait for chapter 2, this game is definitely worth every single penny.
Just beat Doorways: Holy Mountains of Flesh. I have to say, this ones a hard call. The cut scenes were complete crap and the controls were clunky at best. But, there were still some great visuals and the idea and story line once you actually got far enough in the game were good. Overall though, I don't think I can actually recommend this game.
Kinda slow, but the environments are nice. WAY better than the last two. Some decent puzzles. No chance I would pay $20 for it, but $10 seems fair enough. I will actually probably play through it again sometime.
Solid end to the Doorways series. Each act focuses on a different member of the Torres family, who challenge us to pay attention to our surroundings, complete mind-bending puzzles and think outside of the box, all the while providing us with more than a fair share of horrific imagery. Definitely worth a play, especially if you've enjoyed the previous Doorways games. https://www.youtube.com/watch?v=ZdbT8wS0O9M&list=PL3AISiWybyWeyLt9R6cxbZz4u6_y0XuTb
I really liked the first two parts in the Doorways series and this one is no exception. Some say the in-game graphics look a bit dated, but they sure do trick for me. Personally, I think it's an amazing art style throughout the whole series. It's pretty disturbing and so are the background stories and the creepy sounds you'll hear from time to time when discovering new areas. This one tops it on all levels. One downside of the previous two parts was that the puzzles were a bit too easy. This one delivers more. Especially in the part called 'The Mansion' which is also amazingly beautiful. I do wonder about the mental state of the developers though.. the last part is.. sick! Loving it!! :)
So I finally got around to playing the Doorways trilogy/saga/episodes....however you want to put it, and it's definitely pretty fun. I wouldn't say it's worth the price when not on sale (too short and a little wonky with some of the gameplay mechanics) but as far as horror games go, it certainly has some moments. Of course, there are highs/lows to the series and I don't feel like writing a review for all 3, so I'll just use the final chapter (hmof) to state my findings: Doorways: Prelude - could have been great but the horrendous lighting making you feel like you're some kind of blind cave creature struggling to make your useless eyes work to see your surroundings is not fun. Seriously, it's that dark at times and the ability to adjust brightness in the options menu is useless. Also, you get a torch but it's quite possibly the s******** torch you'll ever lay hands on in a game. Doorways: Underworld - much better than the first 2 chapters in Prelude. The enemies you encounter are far more terrifying, you'll need to run/hide at times, the lighting is much better and overall the experience is more engrossing with creepier environments. That final part with the maze and switches though.....F that noise!! Doorways: Holy Mountains of Flesh - definitely better than the first 2 chapters and the lighting is, yes, much better than in Prelude. Also, you can play from a 3rd person or 1st person perspective, which is cool. The enemies are pretty cool but somewhat annoying. Those puzzles though....F that noise again!!!
The atmosphere for this game is amazing! The fear produced goes well beyond your typical jump scares. The navigation and puzzles were difficult enough to make the game interesting, but not so difficult as to leave you feeling salty and frustrated. It was really easy to immerse yourself into this world and you can almost feel someone breathing down your neck around every corner. By the end of the first part, I found myself aching for more content. Can not wait for full release!! A must have for all horror game collectors.
i played 1-3 all parts are nice atmosphere and this one especially the deepest one. *DEVOLPERS* - Everything is fine as previous parts, but make it little real for example i can jump on theater and this is frustrating when i see small stuff can't jump on it. - Make a custom settings for graphics cause i choose what i want in game. - there is a bug when the screen becomes small in the middle and sides is Black. Keep up the good work :P
so, I found out *after* purchasing this that it's connected somehow to other games in a series. which is quite a big detail to miss in the naming of the game itself. because of this mistake I have no idea how I should be reviewing this as a whole, as all I can really do is review this title specificly. what exactly have I missed? the game begins as the player descends some sort of tower into a hellish landscape. though it's quickly hinted at that you're inside the mind of a physopath or a killer. there's a sea of exploding lava a couple of miles below you and rocks flying and spinning above you which is overcasting a blood red sky. all in all it's quite a cool setting, which is also suprisngly stable, especially given that this is a indie title. you seen happen upon a town, which is filled with dark secrets. I know this because as I enter some buildings my ability to control the character is reduced as I'm forced to listen to something. which is really quite annoying, though is something quite usual in horror games for some reason. any chance of an "Immersive" story is immediatly taken away at this point. the town splits off into a few different sections, which quietly attribute to the thought of being in someone's mind in their own little way. quite a difficult thing to pull off. the game really begins once you've reached the school and you meet the monster, or at least the first one that will appear in this title. the introduction to the monster is done horribly, it's something that will only appear in darkness to attack you, but first appears half basked in the light which lead me to quite a bit of confusion until I figured out how this monster opperates exactly. immediatly it would have been better to have this monster appear in the players vision in darkness, only for it to disapear when some light randomly turns on. from here on out it's "be afraid of the spooky scary dark" as the player goes through several different light puzzles in order to safely navagiate a room. INCOMING SPOILERS: the final nail in the coffin comes from the fact that the school itself is, well, a school for schoolchildren. whereas the final sequence involves a lot of dismembered adult body parts strewn around everywhere and the player running through many racks of cages with adults slamming on the bars as a spooky darkness approaches. did the school change to a high school or college at some point? is this really how they advertise their early access product with such an inaccuracy? this is proof of concept stuff right here, not anything which actually indicates any amount of development, usually I would overlook something like this given that it is early access, but... the assets used look as if they were placed there to stay there, with no intention of changing it later there are many things about this game that show promise. the animations are great, art is great, modeling is great, sound is not the greatest but is definetly at a level I would call highly passable, but it looks as if the designer is quite heavily asleep at the wheel and has little concept of what horror is or how to actually implement it. maybe I'm wrong and this game will turn out great, but initial impressions aren't great.
Reminiscent of Amnesia. Full of creepy atmosphere and haunting visuals. Positives: + Imaginative hellscape. + Pretty fast loading times. + Accurate representation of Salt Lake City, Utah. Negatives: - Random framerate drops. (50 drops to 10 fps on a HD 4400 Graphics card.) - Sluggish mouse movement. Turning and stopping seems delayed. (Turning off V-Sync fixes this.) - Accurate representation of Salt Lake City, Utah.
Fun & entertaining, although in my opinion, not quite like the first two in the series, which truly invoked fear and emotion in me. ALTHOUGH, I have NOT played straight through with the NEW cinematics added, so fingers crossed, & update to follow. I would say this entry may be more coherent and smooth gameplay-wise, and hopefully the fleshed out final version does live up to be the (finale'?) of the series' that kind of brings it together.. **UPDATE** O.K. with all the features and graphics revised I DO consider this way up to par with the others if not by far, much more creepy. I am truly amazed at just how good it has been brought together by the devs, and it truly manages to freak me out EVEN after already playing a while back, it strikes up the perfect balance of memories and being like whoah I don't remember that;) All in all a great treat, especially for the longer term fans that have been here throughout, what a great experience, I love it..
So. I can't find the Dagger at all or the other items you need to open the first door. So I'll give a review of my first impressions of the Early Access version of the game. It took me a while before I figured out how to make the video actually work for me. At first it was going at 25fps but now I've got it going at a solid 60fps, most of the time. Whenever I walk into a building it seems like the game has to load the new rooms, because it freezes for a second and then lets me move again, it's only a minor annoyance but it happens at each new building. And the framerate drops significantly in tight areas, not to mention the game gave me hell (no pun intended) just to get the video to run so I wouldn't have flashing lights on the borders. But this still doesn't matter when everybody else seems to playing a different game. They start out in some sort of building when I start out in the town, I don't know if this is a glitch in the game but it's something you should really fix as soon a possible because it makes looking up a walkthrough or expriencing the game to it's fullest much harder to do. So right now I will not be recommending this game. Once they've fixed it, or finished it I'd suggest it, but not now.
If you're looking for a "scary" horror game, this one might not satisfy you. However, if you're looking for an atmospheric, psychological horror game with solid gameplay, you might enjoy it. Doorways: Holy Mountains of Flesh is a horror game with a lot of puzzle solving just like the previous two games in the Doorway trilogy ("Doorways: Prelude" and "Doorways: The Underworld"). I'm impressed that the devs are devoted to the atmosphere building, the story and the level design of the game to create a sense of psychological horror rather than relying on jumpscares or flashing lights and ear-piercing sound effects commonly used in other try hard wannabe "horror" games. Before playing this game, It's highly recommended that you play the previous two games in the trilogy as the story is consecutive in them. You play as Thomas Foster, an investigator working for an organization called Doorways. His mission is to pursue four psychopaths and uncover the mysteries behind them. Thomas had already dealt with the first three psychopaths in the previous two games and this time he'll face Juan Torres, the last villian on the list. What's more, the player will discover the true colors of Doorways and the evil side of the protagonist. The game has an unique artstyle resembling a remote devil worshipping village in Argentina. Environmental elements like the crimson sky, grotesque structures, floating mountains with burning lava underneath all add to the amosphere. Optimization is good as it runs perfectly on my PC. Puzzles and platforming are two main elements of the game. Some of the puzzles are quite challenging for me as one of them even took me nearly an hour to finally figure out, but they are well-designed and cause little interference to the general pacing. As for the platforming parts, they're fun to play due to the smooth control of the game. The game has several chapters and each of them has its own scene, for example, the school, the mansion, and the temple. There're notes and collectables scattered around the map in each chapter, which are rewarding for the player's effort in exploring. In the game, you'll also encounter monsters. Sometimes you'll get chased by them and need to escape, while sometimes you need to avoid them. The final boss is fun and thrilling to fight, you'll not be battling it face to face wielding a weapon but to beat it with timing and your platforming skill. All in all, this is a very well made game with a lot of efforts put in by the devs and I throughly enjoyed it.
Extremely challenging and atmospheric puzzle/horror game that knocks the Lovecraft vibe out of the park. The game has great synergy between its visuals and sound design -- everything looks and sounds genuinely creepy. I loved the environments (and other things I won't spoil). The ambient music + the sound effects made the scary bits quite unnerving, and bonus points for the narrator; he brought the writing to life and was a dead ringer for the voice from Darkest Dungeon. Just know that there is zero hand-holding -- this isn't a long game, but many sections (including figuring out how and/or where to progress) are quite difficult. I can't stress the difficulty enough, but if you want to overcome some tough challenges in a very immersive and disturbing world, it doesn't get much better than this.
Argentinian Amnesia. The game does very little to explain itself, and some of the puzzles, while not overly complex, will have you back tracking because you failed to spot a particular item, or read a certain note. I'm pretty happy to find that it's light on jump scares, relying instead on atmosphere and a surprisingly well developed back story to put you on edge. So far this is a solid 7/10. Really solid indie horror, for those who have some patience.
The last chapter from the previous 2 games, this is more disturbing and has more difficult puzzles than the previous 2 games. Involving jumpscares as well, but I noticed it also lack the same feeling from Underworld where you would feel at any moment you would get chased by a creature. But still, there are still some chase scenes and the disturbance throughout the game really makes it even more horrifying. It also really goes from what the title of this game is saying too.