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Euclidean is not a game for most people. The whole game is as if the last twenty minutes of 2001: A Space Odyssey and The Call of Cthulhu had a baby, and that baby ate LSD infused shrooms. Therefore this game could be considered a confusingly boring waste of time, or a masterpiece of psychological horror that greatly shows the basis of Lovecraftian Cosmicism; how insignificant humans are in the grand scheme of the universe and that there are things far greater than us in this universe that we will never know of. The "narrator" does a spectacular job of showing just how small and weak are character is, and how everything we do won't matter at all in the end. If you are at all a fan of H.P. Lovecraft or even any psychological horror, this is a must buy. It is only 3 dollars and is quite short, but the time you spend with it will be incredibly memorable.
Yup, it's really weird. It's not scary but is very unsettling. Thinking of your own death, etc, for 30 minutes. A few minor issues with the Rift. Looking down the whole time is neck breaking. I'd rather sit back in a chair and be "pulled" into oblivion rather than sink downward. Maybe a way to reorient yourself would be helpful. Xbox gamepad was dead. Didn't work at all.
If you want a scary horror game or a panicky survival game, this is not for you. Euclidean is that rare art-game that doesn't suck. It's not exactly a horror game. It's not exactly a game at all. If I were a pretentious hipster type I'd call it an "experience". It's just something you play through to enjoy the atmosphere and scenery--it's basically a creepy, atmospheric film you watch, the gameplay is just there to immerse you more in the film. If you're into that kind of thing, it's very, very well done. It's exactly the right length, any more would have become boring and repetitive. It ends while you're still enjoying it. Really, it's just a bunch of visual effects experts showing off, but that's not a bad thing at all. The effects are immersive and excellent. I recommend playing this on a good screen, with good headphones, in a dark room. It's surprisingly hard on your computer--I have a upper-mid-range gaming laptop, and I still had a very low framerate at times, even with the minimum graphics settings. My only complaint is the interface and menus. It's somewhere between "buggy" and "broken". Some menu buttons don't work at all, some settings aren't available, and some video settings change on their own while you're playing, which can detract from the experience very badly. Overall, it's an hour of interesting, immersive fun well worth the four bucks if you enjoy this kind of thing. Most of the bad reviews are from people who expected it to be something else, and were disappointed. All it's trying to be is an immersive film and a video effects showcase, but it does that very, very well.
This "game" is for sure not meant for every soul out there. But those who might be worthy of playing it, are to experience all the horror one man can perceive and beyond. In all seriousness, this game feels rather like an experiment, a work of art with some mixed in gameplay elements. Is that a bad thing? Certainly not. I enjoyed my short, yet emotional intense and lovecraftian horror ride down to the abyss and further. How do you know this game is good for you? - like H.P. Lovecraft and everything that associates with him - like experimental concepts - etc. I really love how the devs created an atmosphere which felt truly like a scenario right out of lovecraft story. I loved it despise its shortness. 11/10 would certainly doom again
First of all, I am a huge H.P. Lovecraft fan. I was excited about this game because it looked good and I had read reviews which said it was "Lovecraftian levels of scary." But when I started playing it, it didn't take me long to realize that this game wasn't scary whatsoever. All it is is a bunch of random shapes fly around as you fall through them. There is a narrator who recites vaguely Lovecraftian themes. And you die and you die over and over again because you have little to no control over where you fall through the shapes. So they just constantly kill you and it gets incredibly frusterating. That is it. that is the whole game. There is just nothing here. Seriously, you fall very slowly and cannot speed up nor can you move out of the way with any speed at all. The gameplay is pointless. On top of all that, it is just not scary at all. If you see a review of this game that claims this game is scary in any way or that it is good, they are either trolling or they are friends of the developer. Do not get this game. It is not worth it. This game looks cool, but that is the only thing going for it. Do not fall for the boarderline false advertising. It is not "Lovecraftian levels of scary" There are much better Lovecraft games out there, like the Darkness Within series.
Neck strain simulator for the HTC Vive. Stand in the room and look 90 degrees downward to evade the monsters until you are killed in the game or your spine cracks and you are killed in real life.
It almost gave me nightmares - appealing to my most primal fears of huge diabolical jellyfish, and floating in a dark sea with unseable dangers. Thanks!
Does falling in slow motion and repeatedly restarting a level over and over sound like fun? No. Ok, then I'd not recommend this.
Euclidean succeeds on the strength of its atmosphere rather than its mechanics. Gameplay consists of basic pathfinding: as you fall in slow motion, select a route; note where you die; take the route again and avoid the death. Had it used the same mechanics and been, say, space-themed -- dodge the asteroids and aliens -- the game would not have been notable. It is the spot-on execution of a Lovecraftian horror theme that makes Euclidean into something special. As you progress from stage to stage, the question is never "How should I proceed?" (find a path through trial-and-error), but rather "What the blazes am I going to see?" And oh, the things you will see ... Although the environments and creatures are largely abstract, there are just enough references to identifiable things to make your descent into the darkness extremely unsettling. Bubbles rise around you, your heartbeat pounds in your ears, classical Greek architecture breaks apart in front of you, worms sprout from walls, and tentacles reach out for you, all as a sinister voice mocks your feeble existence. Phasing, which allows you to pass through monsters unharmed, also reveals those monsters even more clearly. And you -- inexplicably -- can see your own skeleton, x-ray-like. The sound and visual design are extremely well done and show just how much a small indie team can achieve when it has a clear vision of what it's trying to do. In games such as this that focus on audio-visual spectacle rather than gameplay, there is always the danger that repeated deaths will break the spell and cause boredom and frustration. In my playthrough, this wasn't a problem because I found the default difficulty low enough that I never got stuck on any one section for more than a few minutes. Fortunately, the game includes three difficulty levels (plus optional permadeath), so if you do find frustration setting in, you can make things easier and get back to enjoying the spectacle of the whole thing. I do wish the scream that happens when you die were more androgynous or omitted entirely. It clearly marks the player character as male even though there's no good reason to indicate a specific gender in a game that treats the (possibly not male) player personally as the protagonist. Playtime for me on the default difficulty was 45 minutes with 9 deaths. Overall, highly recommended to those looking for an engaging, if brief, experience that focuses less on gameplay and more on overwhelming strangeness and existential despair.
The game has a good atmosphere, but I couldn't play ot for long in VR as it forces you to look straight down all the time, which is uncomfortable and terrible for posture. Put in an option to let you look at a sensible position and I will change my review.
WHAT AN AMAZING HEADBLANKETYBLANK! This was really something entirely different. A glorious headbleepetybleep ! I thoroughly enjoyed that - THIS is the kind of stuff I always pictured in my head when ever I read Lovecraft's stuff. Alien, inhuman, things beyond perception and euclidean space. :P And yes, I did die quite a few times. Yet I never felt the urge to rage quit - the frustration of having to retrry stages almost, uncannily enough, felt like a part of the experience. Incredible feel; I felt so darn out of place and helpless. Just falling through an endless razmatazz of an abyss without any proper explanation or reasons. A different kind of horror - not only did it remind me of Lovecraft's stuff but some of Neil Gaiman's ideas from the Sandman series too. This game is the epitome of chaos, and a glorious one at that. One has to however, be aware of a few things: The game IS admittedly hard. I had to swallow my pride quite early on and fiddle with the difficulty. And secondly: This is not necessarily everyone's cup of tea when horror games are concerned. There is no gore, naked flying dead guys, blood, or even a proper, perceivable reality. The style of the game is simple: You are falling. You keep falling through an insane, abysmal pandemonium where pretty much anything can and DOES kill you. Your task as the player is to control and fine tune your descent and avoid... well, everything really. The sole ability you have is phasing, which you can use to either detect the paths of "living" creatures or to pass through them. This of course, is very limited and only lasts for a few heartbeats, and takes a while to recharge; ergo it will grant your sorry mortal behind a fleeting moment of false security... if you use it wisely. The palette and luminance of the game is intense and chaotically gorgeous, fulgent lights and color sometimes blind the player's path momentarily. If one is sensitive or intolerant to such I'd urge either precaution or to avoid it. That having said the levels or rather, stages, were all beautifully designed. As were the aforementioned uh... "living" things which... look like... uh... something you'd see under microscopes in high security laboratories. (Awesome!) So if you are a big fan of Lovecraftian horror, I would definitely say give this game a whirl; it bloody deserves it. Same goes for any horror fans seeking something quite different. But be ready to die. 'Nuff said.
I'll give Euclidean this much: it gets Lovecraft. It understands that the draw of cosmic horror is not the universal fear of cuttlefish, but the existential angst of realizing your own insignificance in the face of infinity. However, in practice, it missteps. Despite the beautiful visuals that nicely reinforce your feeling of smallness, it's hard to feel like the universe is an incomprehensible, impersonal vastness when Yog-Sothoth is laughing sinisterly in your ear through the game about how you don't matter and how this place is going to destroy you. You can't simultaneously not matter and be the subject of sadistic glee. In addition, your near-complete lack of agency might have serviced in the feeling of helplessness, but personally I felt less like a human being reduced to a puny morsel and more like a cubist interpretation of the life of a krill in the deep ocean. The game is short (I beat it in less than an hour despite my many, many deaths) and might be worthy of a VR experience, and I definitely like its style, but ultimately I don't think it accomplished what it came for, so I can't recommend.
Euclidean is one hard mother-humper of a game. You want to know HOW hard? Well, first of all there's three difficulty levels: Hard, Nightmarish and Impossible. Secondly, it took me about five minutes to even work out how to START the frigging game (hint: look up, rather than around you...you'll get what I mean when you play). Thirdly, I apparently died SEVEN TIMES just on the first level, which is basically only a few minutes long. Yup, it's HARD. But what else is it? Well, it's atmospheric as all buggery. Atmospheric, and immersive. Oh, and did I mention HARD?! Just in case I hadn't already. Once one gets past all the hallucinatory, Eldritch-ian razzle and dazzle, though, it's essentially a trial-and-error game (a la Limbo, perhaps): In other words, prepare to die, MANY, MANY TIMES. There's simply no way anyone is going to get through this game first time without dying a lot, 'cause you need to know what's about to kill you two seconds from now in order to be able to prepare yourself to avoid it. How do you "avoid" these imminent moments of death, exactly? Well, in addition to free-floating your way down into a watery abyss and moving left, right, up and down to avoid colliding with inanimate things, you also need to press a button to "phase" into another dimension for a short time to avoid living creatures...the trick here being, that you only get to phase for a limited time, and then you need to "recharge" for a spell before you can phase again. So...that trial-and-error I mentioned before? That's mostly about knowing when a beastie is about to cross your path, so you can phase at just the right time and, hopefully, recharge your phase ability in time to be ready for the next one. Getting all this so far? Good, neither am I. It's certainly a wild-'n'-crazy "trip" of a game, though one which I'm already suspecting I may lack the patience to get all the way through (it's one of those "die-and-go-all-the-way-back-to-the-start-of-the-level-and-listen-to-the-dialogue-all-over-again" propositions, so if you have an even greater pet hate for that kind of repetition than I do, I would probably advise you to stay away). On the whole, though, I'm fairly impressed, and at a starting price of $3.99 (less, obviously, in a sale), it's surely worth a try if your interest has in any way been piqued by this review. There's no doubting that it's a QUALITY product - any fool could surely see that, especially in this day-and-age of Early Access games which will never be finished, and Greenlight games which should surely never have seen the light of day - but it's definitely not a game for everyone. Hell, I'm not even sure just if it's a game for ME! But it has my respect. Whether I'll ever have the steely nerves and sheer patience to actually see it through is, perhaps, another matter...we shall see... Verdict: 7.5/10.
Played this on my Vive and I think the VR experience adds so much to the atmosphere that you can't get playing on a monitor. The sense of being completely inside this bizarre world as you float downward is oddly disturbing and relaxing at the same time. I also wonder if being able to look around in a more realistic fashion helps your survival. During most of the game you are looking downward (I recommend sitting on the floor), but some parts almost require you to see monsters coming at you from the side. Glancing around is way easier with your head than with a mouse. Upon successfully completing the game I'd only died 31 times, and the highest number of deaths I had on any of the nine levels was 7. I had to go back and intentionally die to get the achievements for 25 deaths on a level and 50 deaths total. For reference I played on "nightmarish" (the middle) difficulty level. I skipped trying to do a permadeath play-through. There is no action to be had here. Simply avoid hitting or being hit by anything. I didn't experience any VR sickness but then you really don't move other than slowly sinking downward and slightly shifting the direction of your fall with your trackpads. Rating: 7.5/10 Cool, short and fun. Challenging without being too frustrating. Reminded me of what happens to a morsel of left-over food you toss over the side of a boat. But you're the morsel.
I wanted to like this more than I did. It may not rank high in the fun category, but it certainly is interesting as a piece of art. But, weighing in at around an hour and only $4, I'm okay with that and don't feel like it was time or money wasted. Still, this certainly isn't a game for everyone. The atmosphere and narration are great, but the gameplay was just... bland and seemingly random for my taste. You float downwards (the main mechanic of the game) until you either get to the bottom or some creature kills you. Creatures zoom in from above, behind, and from every angle and you move VERY slowly, so it seems less a matter of skill than of trying each level a handful of times until you get lucky.
Unless you have a VR headset of your own (and most people don't) I would not get this. This game really does seem like it would work best with the VR headset and was designed with it at it's center. But beyond that, there is very little to gameplay (more on that in paragraph three). So, it does look quite nice, and I like the design of the monsters and the overall artstyle. The opening scene/menu was really striking and beautiful (it sets a mood for sure), and I would like to see more of a full game with this kind of look and feel. The gameplay consists simply of falling at a snail's pace down into an abyss. You can slowly drift around as you do so, with the goal being to avoid the monsters and obsticles in your way. This simple gameplay it does pretty well, and I found it challenging. Yet there is absolutely nothing else to that beyond that. I got to level 5 of 9 as of writing this, and that took me about 30 minutes, so that should also be taken into consideration. I feel I made a mistake in buying this seeing as I don't have a VR headset and the main selling ponit of this game is, quite frankly, VR. They really, truely, need to emphasize that this game was built as a VR experience. Sure, you can play it without, but it is a fraction of the intended experience. I won't use Steams refund here because the game is functional, runs smoothly, and it accomplishes what it set out to do. At four dollars it is also not a huge investment. But I did not find it particularly enjoyable and I do regret getting it myself. But again, with a VR headset it think it would be a much improved experience.
I have no idea what I was doing for seven hours.
Not sure why this is trending "Mixed", but I could see how it's not for everybody. Don't be hesitant though, if you're a fan of spooky, dread-inducing ominous landscapes or want to be pulled into the mariana trench by THON DARKE FORSES The looking down perspective causes a little bit of neck pain, but it's a great way to full immerse you; Most VR content will be concerned with up, and therefore your feet will be planted on some boring ground textures. Not so in Euclidean. The only cons were with understanding exactly what it is you're doing, but it only took me 2 tries to understand that the rocks hurt and so do the little grabby anenomie enemies. and that squeezing the trigger=you don't get hit by the pokey things
Dive feet-first into boredom. A little trippy, maybe. Scary? I guess..? Not for everybody. Not for me. Spend 3 uneventful minutes just to fall into unavoidable, nearly-invisible monster made of spastic boxes, repeat. That's the game. The whole game.
WTF? This is the best hardcore, permadeath dying simulator ever! The first challenge is to figure out how to start the game, in order to die the first time… ;-) Seriously, you can adjust the level of difficulty. Happy dying!