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Hey Citizens,we have just released Hotfix 10.2.4 to address the following issues:Balance: Changed: Upgrades now also benefit from crafting time reduction by modules and provide some experience toward
Hey Citizens,we have just released Hotfix 10.2.3 to address the following issues:General: Fixed: An issue that could lead to the map not displaying icons after connecting to a server. Fixed: Placing
Hey Citizens,we have just released Maintenance Update 10.2.2 to address the following issues:General: Fixed: An exploit that allowed to convert any block material to any other block material when bui
Hey Citizens,we have just released Hotfix 10.1.4 to address the following issues:Civics: Fixed: In specific circumstances annexation didn't work due not consuming the necessary resources. Fixed: When
Hello Eco Citizens,we're excited to announce that Update 11.1 will launch on October 24th!Take a peek at some of the changes:ExplosivesPainting for land vehiclesReworked Powered CartLog FurnitureRepa
Hey Citizens,we have just released Hotfix 11.0.1 to address the following issues: Fixed: An issue that prevented connecting to a world after leaving one if the game was not restarted. Fixed: An issue
Hey Citizens,we have just released Hotfix 10.2.1 to address the following issues:General: Fixed: A rare issue that could prevent migration of worlds, making them fail to load in Update 10.2. Fixed: R
Hey Citizens,we have just released Hotfix 10.1.5 to restore functionality of the server list and additionally address the following issues: Fixed: Wheelbarrows didn't move correctly. Fixed: Loan cont
Hello Eco Citizens,we're happy to announce the immediate availability of Update 11.1, let's take a look at what's new:ExplosivesDynamite and Mining Charges controllable by Remote Detonators can now b
Hey Citizens,we have just released Hotfix 11.0.2 to address the following issues: Fixed: Rubble did not behave correctly when mining, teleporting around and becoming invisible. Fixed: The exhaustion
Hey Citizens,we have just released Hotfix 11.1.2 to address the following issues:Art: Fixed: Cotton plants in pots were displayed too small. Fixed: Texts on the Steam Truck were displayed wrongly. Fi
Hey Citizens,we have just released Hotfix 11.0.3 to address the following issues:Civics: Fixed: Personal bank accounts erroneously could be renamed, leading to error messages when creating new bank a
Hello Eco Citizens,our next release date has been set: Eco 11 will launch August 15th!We’ve been hard at work on the road to Eco 1.0 and exiting Early Access, and this is a big step there. Feature li
Hello Eco Citizens, Update 10.2 is now available! The main changes in this update are a new Blacksmith profession, tons of improvements for the Exhaustion system, legal 'Injunctions', settlement poli
Hey Citizens,we have just released Hotfix 11.0.5 to address the following issues: Fixed: Multiple potential causes for client crashes. Fixed: An issue with the room system that could lead to a server
Hey Citizens,we have just released Hotfix 11.1.1 to address the following issues:Civics: Fixed: Under specific circumstances disabled civics would revert to draft state after a server restart. Fixed:
Hey Citizens,we have just released Hotfix 11.0.6 to address the following issues: Fixed: Smoke and water effects related to disconnected pipes sometimes didn't disappear after the pipes were reconnec
Hey Citizens,we have just released Hotfix 11.0.4 to address the following issues:Technical: Fixed: An issue that could prevent users of the SLG client to login. Fixed: Multiple blueprint related issu
Hello Citizens,Today we are launching Eco 11! Features include: Expanded Culture – Deeds can now be rated just like pictures, providing culture for cultural deeds and housing xp bonuses for resident
Good day Eco Citizens!With our biggest update ever - ‘Eco 10’ - out the door, it’s time to set our eyes on the next big milestone: Eco V1, exiting Early Access! Early Access has been an amazing way t