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Hey Citizens,we have just released Hotfix 11.0.1 to address the following issues: Fixed: An issue that prevented connecting to a world after leaving one if the game was not restarted. Fixed: An issue
Hey Citizens,we have just released Hotfix 11.1.1 to address the following issues:Civics: Fixed: Under specific circumstances disabled civics would revert to draft state after a server restart. Fixed:
Hey Citizens,we have just released Hotfix 11.1.2 to address the following issues:Art: Fixed: Cotton plants in pots were displayed too small. Fixed: Texts on the Steam Truck were displayed wrongly. Fi
Hey Citizens,we have just released Hotfix 11.0.3 to address the following issues:Civics: Fixed: Personal bank accounts erroneously could be renamed, leading to error messages when creating new bank a
Hey Citizens,we have just released Maintenance Update 10.2.2 to address the following issues:General: Fixed: An exploit that allowed to convert any block material to any other block material when bui
Hello Eco Citizens, Update 10.2 is now available! The main changes in this update are a new Blacksmith profession, tons of improvements for the Exhaustion system, legal 'Injunctions', settlement poli
Good day Eco Citizens!With our biggest update ever - ‘Eco 10’ - out the door, it’s time to set our eyes on the next big milestone: Eco V1, exiting Early Access! Early Access has been an amazing way t
Hey Citizens,we have just released Hotfix 10.1.4 to address the following issues:Civics: Fixed: In specific circumstances annexation didn't work due not consuming the necessary resources. Fixed: When
Hey Citizens,we have just released Hotfix 10.2.1 to address the following issues:General: Fixed: A rare issue that could prevent migration of worlds, making them fail to load in Update 10.2. Fixed: R
Hello Citizens,Today we are launching Eco 11! Features include: Expanded Culture – Deeds can now be rated just like pictures, providing culture for cultural deeds and housing xp bonuses for resident
Hey Citizens,we have just released Hotfix 11.0.2 to address the following issues: Fixed: Rubble did not behave correctly when mining, teleporting around and becoming invisible. Fixed: The exhaustion
Hey Citizens,we have just released Hotfix 10.1.5 to restore functionality of the server list and additionally address the following issues: Fixed: Wheelbarrows didn't move correctly. Fixed: Loan cont
Hello Eco Citizens,our next release date has been set: Eco 11 will launch August 15th!We’ve been hard at work on the road to Eco 1.0 and exiting Early Access, and this is a big step there. Feature li
Hey Citizens,we have just released Hotfix 10.2.3 to address the following issues:General: Fixed: An issue that could lead to the map not displaying icons after connecting to a server. Fixed: Placing
Hey Citizens,we have just released Hotfix 11.0.6 to address the following issues: Fixed: Smoke and water effects related to disconnected pipes sometimes didn't disappear after the pipes were reconnec
Hello Eco Citizens,we're excited to announce that Update 11.1 will launch on October 24th!Take a peek at some of the changes:ExplosivesPainting for land vehiclesReworked Powered CartLog FurnitureRepa
Hello Eco Citizens,we're happy to announce the immediate availability of Update 11.1, let's take a look at what's new:ExplosivesDynamite and Mining Charges controllable by Remote Detonators can now b
Hey Citizens,we have just released Hotfix 11.0.5 to address the following issues: Fixed: Multiple potential causes for client crashes. Fixed: An issue with the room system that could lead to a server
Hey Citizens,we have just released Hotfix 10.2.4 to address the following issues:Balance: Changed: Upgrades now also benefit from crafting time reduction by modules and provide some experience toward
Hey Citizens,we have just released Hotfix 11.0.4 to address the following issues:Technical: Fixed: An issue that could prevent users of the SLG client to login. Fixed: Multiple blueprint related issu