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Eco

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No. of Players: Single Release Date: 2018-02-06 Genre: Indie, Simulation, Early Access Developer: Strange Loop Games Publisher: Strange Loop Games Website: https://store.steampowered.com/app/382310/Eco/

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Eco

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Game Description


Enter the world of Eco, a fully simulated ecosystem bustling with thousands of growing plants and animals living their lives. Build, harvest, and take resources from an environment where your every action affects the world around you. An imminent meteor strike threatens global destruction. Can you save the world without destroying it in the process?



Construct buildings and towns, tend to your farm, hunt wildlife, build infrastructure and transportation, craft clothing, build power plants, and research new technologies. Specialize in a craft and trade your goods to other players. Develop your civilization and sculpt your planet.



As your civilization grows, you’ll need to analyze data from the simulation; evaluating the impact you have on your world. Use this data as evidence in proposed laws, restricting harmful activities without disrupting the advancement of technology. Balance your individual needs with the needs of community, all while maintaining the state of the ecosystem. The future of your world is in your hands.


Every organism in Eco exists as part of a detailed simulation; a disruption in one species can have cascading effects across the planet. Chop down all the trees, and habitats for creatures will be destroyed. Pollute the rivers with mining waste, and your farms will become poisoned and die. The ecosystem supplies the resources you and your community will need to stop the meteor. Manage your pollution, mining waste, hunting, and resource collection to balance your effect on this system.



Eco is built on a rich ecological simulation. All the data generated from the interaction of plants, animals, climate, and players can be searched and analyzed using in-game graphs and heat-maps. Use the collected information as scientific evidence support to proposed laws. The ability to successfully debate using scientific evidence is your greatest weapon against the destruction of your world.



Establish and maintain your own set of laws and government, which are enforced automatically by the game. Draft a proposal to limit clear-cutting in a protected forest, incentivize green energy solutions over fossil fuels by providing tax subsidies and penalties. Participate in elections for world leadership, allowing you to set tax rates and allocate community money. Use a programmable law system to make dynamic and flexible rules for the community, passing them by vote. Construct a wide variety of governments; from tightly-regulated dictator-states, to tax-and-spend subsidy programs, or even lawless communities relying on trust.



Your skills increase based on your food and shelter. By consuming a highly nutritious variety of food and building an elaborate home you will rapidly increase your skill points. Skill points can be spent on skills like farming, hunting, trade, engineering, research, and more. Contribute to the greater good while increasing your own personal success.



In the player-run economy, you achieve the most when you specialize and trade both goods and services. Create stores to buy and sell goods you need asynchronously with other players. Setup contracts within the game’s quest-like labor market, soliciting other players to perform specialized work for you in exchange for payment. Build complex crafting machines and charge a fee for players to use them. A thriving economy in Eco can be both a powerful tool for progress, or a dangerous threat to the environment.

To grease the wheels of commerce, you can create your own currencies, backed by fiat or by resources. Manage the value of your currency relative to others by setting exchange rates at asynchronous currency exchanges. Sell items at stores and collect credit from other players. Eco is designed for rich asynchronous play, allowing many players of many disciplines to contribute to one another’s goals at separate or simultaneous times.



All of the world’s resources originate from its environment, which is affected by your actions. While a meteor looms over head — set to strike the planet in thirty days — a more subtle threat grows from player-interaction with the environment. Without careful attention, ecological destruction can destroy civilization before the meteor even strikes. To ultimately succeed, you and your community will need to use the tools of government and economy to find a balance between progress and protection.

Included Features
  • Online Multiplayer - Collaborate online with a community of players.
  • Local Singleplayer - Build your own world, with the option to invite friends.
  • Dedicated Server Included - Host your own Eco worlds.
  • Over 30 different craft tables, with hundreds of recipes.
  • Hundreds of items, skills, craft tables, and building blocks.
  • A simulated ecosystem with dozens of unique species.
  • With limited carrying capacity, players must create vehicles and networks of roads to transport materials.
  • Create your own backed or fiat currencies, using them as a means of exchange in the economy.
  • Build stores where you can sell your excess items for a profit.
  • Eat varied and nutritious food and build ever larger homes to increase your skills.
  • Create contracts for jobs that you would like players with different skill-specialties to accomplish for you. Take on contracts from other players that need the skills you possess.
  • Design laws using programmable template system to protect your world or increase your profits, enforced by the game if ratified by the population.
  • Run for election and make decisions that affect the globe.
  • View and compile rich data from the simulation and use it to argue for group decisions.
  • Claim land as your own property, and share access rights.
  • Give and remove reputation from other players.
  • Find a balance between progress and protection, between individual needs and those of the group, succeeding or failing together.


Eco is our forever project. We plan to keep growing, expanding, and improving it with the support of the community. Follow our plans and progress through the Eco Tree, which displays in-depth details on current and future features. The Eco Tree can be found on Eco's official website.


Announcements

Hotfix 11.0.1 released!

Hey Citizens,we have just released Hotfix 11.0.1 to address the following issues: Fixed: An issue that prevented connecting to a world after leaving one if the game was not restarted. Fixed: An issue

Hotfix 11.1.1 released!

Hey Citizens,we have just released Hotfix 11.1.1 to address the following issues:Civics: Fixed: Under specific circumstances disabled civics would revert to draft state after a server restart. Fixed:

Hotfix 11.1.2 released!

Hey Citizens,we have just released Hotfix 11.1.2 to address the following issues:Art: Fixed: Cotton plants in pots were displayed too small. Fixed: Texts on the Steam Truck were displayed wrongly. Fi

Hotfix 11.0.3 released!

Hey Citizens,we have just released Hotfix 11.0.3 to address the following issues:Civics: Fixed: Personal bank accounts erroneously could be renamed, leading to error messages when creating new bank a

Maintenance Update 10.2.2 released!

Hey Citizens,we have just released Maintenance Update 10.2.2 to address the following issues:General: Fixed: An exploit that allowed to convert any block material to any other block material when bui

Update 10.2 released! Blacksmith profession, improved Exhaustion and more!

Hello Eco Citizens, Update 10.2 is now available! The main changes in this update are a new Blacksmith profession, tons of improvements for the Exhaustion system, legal 'Injunctions', settlement poli

Roadmap to Eco 1.0

Good day Eco Citizens!With our biggest update ever - ‘Eco 10’ - out the door, it’s time to set our eyes on the next big milestone: Eco V1, exiting Early Access! Early Access has been an amazing way t

Hotfix 10.1.4 released!

Hey Citizens,we have just released Hotfix 10.1.4 to address the following issues:Civics: Fixed: In specific circumstances annexation didn't work due not consuming the necessary resources. Fixed: When

Hotfix 10.2.1 released!

Hey Citizens,we have just released Hotfix 10.2.1 to address the following issues:General: Fixed: A rare issue that could prevent migration of worlds, making them fail to load in Update 10.2. Fixed: R

Eco 11 is released! Adobe, Painting, Outdoor Rooms, Maintenance and Marketplace!

Hello Citizens,Today we are launching Eco 11! Features include: Expanded Culture – Deeds can now be rated just like pictures, providing culture for cultural deeds and housing xp bonuses for resident

Hotfix 11.0.2 released!

Hey Citizens,we have just released Hotfix 11.0.2 to address the following issues: Fixed: Rubble did not behave correctly when mining, teleporting around and becoming invisible. Fixed: The exhaustion

Hotfix 10.1.5 released!

Hey Citizens,we have just released Hotfix 10.1.5 to restore functionality of the server list and additionally address the following issues: Fixed: Wheelbarrows didn't move correctly. Fixed: Loan cont

Update 11 is launching on August 15th!

Hello Eco Citizens,our next release date has been set: Eco 11 will launch August 15th!We’ve been hard at work on the road to Eco 1.0 and exiting Early Access, and this is a big step there. Feature li

Hotfix 10.2.3 released!

Hey Citizens,we have just released Hotfix 10.2.3 to address the following issues:General: Fixed: An issue that could lead to the map not displaying icons after connecting to a server. Fixed: Placing

Hotfix 11.0.6 released!

Hey Citizens,we have just released Hotfix 11.0.6 to address the following issues: Fixed: Smoke and water effects related to disconnected pipes sometimes didn't disappear after the pipes were reconnec

Update 11.1 is launching on October 24!

Hello Eco Citizens,we're excited to announce that Update 11.1 will launch on October 24th!Take a peek at some of the changes:ExplosivesPainting for land vehiclesReworked Powered CartLog FurnitureRepa

Update 11.1 released! Explosives, Land Vehicle Painting and Repair Bounties!

Hello Eco Citizens,we're happy to announce the immediate availability of Update 11.1, let's take a look at what's new:ExplosivesDynamite and Mining Charges controllable by Remote Detonators can now b

Hotfix 11.0.5 released!

Hey Citizens,we have just released Hotfix 11.0.5 to address the following issues: Fixed: Multiple potential causes for client crashes. Fixed: An issue with the room system that could lead to a server

Hotfix 10.2.4 released!

Hey Citizens,we have just released Hotfix 10.2.4 to address the following issues:Balance: Changed: Upgrades now also benefit from crafting time reduction by modules and provide some experience toward

Hotfix 11.0.4 released!

Hey Citizens,we have just released Hotfix 11.0.4 to address the following issues:Technical: Fixed: An issue that could prevent users of the SLG client to login. Fixed: Multiple blueprint related issu