No. of Reviews: 20
Review 1
Purchased!
Fun for 10 minutes, but not worth 11 bucks
Review 2
Purchased!
Really fascinating game. Still obviously rough around the edges, especially as
the difficulty ramps WAY up in the campaign very fast - I might say
frustratingly fast. A bit more "Clicky" than I normally prefer but a very
interesting alternative the the usual RTS fare and a lovely visual presentation.
A lot of potential, assuming it keeps getting developed.
A few things I hope will play out as development goes along:
1) A gentler ramping up of difficulty. The first two planets are challenging for
a newcomer, but easily beaten. The third one is suddenly far more difficult. I
find this just a bit too punishing - a smoother curve is needed.
2) Something to automate repairs. Having to manually send out one drone at a
time while you're being harried to death is a bit much in my opinion.
Interesting idea but I'm not sure it scans, because there aren't really any
"lulls" in combat to support a manual repair mechanic.
3) Menu transitions in the game are too long. Just getting out of the game when
you're done takes thirty seconds or so, which doesn't seem like a lot until you
wait through it.
And one suggestion:
Multiple star systems. This would make a very interesting basis for an extended,
or even a procedural campaign mechanic, and would help keep the game fresh. And
after all there are a lot of elements in the Periodic Table.
In spite of my quibbles it's a game that shows a great deal of interest and
promise and I am looking forward to seeing it take shape. Definitely worth its
buy-in cost, even taking all the above into account.
Review 3
Purchased!
I have really enjoyed this game so far however i am just getting to know it. I
was wondering if it would ever be possible to have online play enabled. I know
that setting up a server would be difficult but if it was user run it still
could work quite well. Is that in the works? Or does it depend on sales etc.?
Review 4
Purchased!
(Failed to run on linux/Nouveau; played on W10)
I was on the fence.
I don't really enjoy the gameplay, but that has to do with taste, not because
the mechanics are any bad.
Looks like everything is available from the start. That means repetitiveness
hits quickly, but then again, it's a simple, cheap game.
The interface is sleek and clever. I like it, and the controls are great.
It's visually rather confusing, yet it looks good in slomo.
I was tempted to recommend, but...
In the end, two things tip the thumb towards the floor:
- There are no sound options. When one puts music in a game, one needs to put a
control allowing to pipe it down. Independently from the rest of the audio.
Those high pitch metallic notes are way too aggressive.
- No saving. It's not just that you can't interrupt a game, it's 1 player per PC
only. The planets are locked as if the game is a campaign, which is totally
inconsistent. So there is no saving system whatsoever, only unlocking things
that shouldn't even be locked in the first place.
Two little things for some people (like the deaf and the speedrunners,) two
basic requirements for the rest of us.
Review 5
Purchased!
Needs a bit more balance work but overall a fun short game
Lack of economy balance makes rushing energy production not just a strong
strategy, but an outright broken one. Spam lvl 3 resource hubs (not mines) fast
enough and you dont even really have to defend them. Just be sure to always send
drones for drops and once your energy production is high save a bit. Then send
an air defense followed by a few air attacks (defense protects the whole
caravan) straight at their main base. While waiting for it to arrive attack and
steal any existing mines. Once the attack caravan arrives dump more attack hubs
right on top of their base and easy win for even the hardest level. Only thing
you have to pay attention to is making sure you take control of all the mines
before using up the whole build limit, but that's pretty easy. Only fix i can
think of for that would be to make energy production not purchased directly with
energy. Maybe another economic resource to balance with it but that would
obviously increase the complexity of the game.
About 3 hours of gameplay total - 77 points on my first run. Nice atmospheric
game - feels a bit more like a puzzle game than an RTS depth-wise but that was
kinda the whole goal based on the store description.
Review 6
Purchased!
I love the look of the game - I am sucker for the low-poly thing.
This game is a bit like Planetary Annihilition.... without all the details xD
No, seriously, the planets look nice the gameplay is very couch friendly
(controller works smoothly)... but the difficulty makes this game easy to learn
but hard to aster, I am only 4 planets in and the AI enemy beat me to pulp every
time.
Challenge accepted, I'd say!
For 12EUR and with a native Liniux version, this is a definitve buy
recommendation.
----
Ubuntu 18.04.1, i5-7600, GTX 1070, 16GB
----
Review 7
Purchased!
I will keep this nice and simple.
The game is a very beuatiful and fun, quick game. However, I have noticed one
problem: the diffculty curve. As someone who rarely plays stragety games (My
only one being Halo Wars), I am pretty bad at them. I find the first to planets
to be pretty easy after a try or two, but the third planet ramps the diffculty
up WAY to high. I am still stuck on it after a week because after i get my
resource buildings up (One minute), the computer sends about 5+ attack buildings
next to me. I have to frantcally build defense and attack buildings, while being
destroyed in the first 3 minutes of a round. The game would be amazing if the
diffculty curve is smoother.
Review 8
Purchased!
10/10/10
Made my top game list. Exactly what I was looking for to pass the time- just
brilliant resource management.
Review 9
Purchased!
this is rage inducing give me a fucking refund shithole
Review 10
Purchased!
Well made but light strategy game, feels and plays like a cell phone game, but
engaging for someone who needs to kill 5 minutes.
Review 11
Purchased!
Even though it is bare minimum RTS , I can not find it in myself to recommend
this game.
Here's why..
It is not persistent only instance based kind of like Command & Conquer or other
RTS games.
You would think the creator would at least make it persistant so you can claim
all the planets and not start over every time the game match ends. But no!
Its a very deceptive matching system , that is designed to look like a space sim
but act like a bare minimum RTS.
Pros:
nice graphics
Cons:
poor execution and lazy development on the part that the game is only instanced
based vs ai
it sells as if you'll be able to conquer the solar system, in reality you'll
just beat a mat and have a high score. Then you'll go to the next planet "match"
and do the same thing.
OVERALL:
VERY disappointed at the deception of this game!
Not worth the money.
Review 12
Purchased!
Multiplayer would be nice.
Review 13
Purchased!
I love Low Poly stylization. The game is enjoyable, ralaxing and suitable for
time killing) I recommend it you, if u want to abstract from bustle и and reach
unity with space)
Review 14
Purchased!
I'm really impressed with the graphic design, that's why I bought this game at
first glimpse, it is almost a game I've dreamt of.
But the game mechanic is pretty disappointing.
The bigggest issue is that the mechanic make players have to carefully protect
the enemey while not die to it. If you killed your oppenent without taking the
mines, you might lose accidentally (which is not a rare situation, since your
mines can be took down by enemies in a fight). This makes the game very tough
and frustrating when the enemy starts really strong, and it is very annoying
when you lose a game you shaw have won.
The second issue is about the building design: everything looks TOO similar. As
an RTS game, it is very critical for players to make quick decisions. If players
cannot differenciate a building at a glimpse, it will be very hard to make fast
and strategic decisions. Also the mines are really hard to find, you have to
scroll all around to find them or remember their locations, if they are
unfortunately occupied by enemy, then good luck.
Other than that, the game is still fun, but really hope to see improvements.
Review 15
Purchased!
Worth the 11 dollars spent on it
Review 16
Purchased!
V1.1 UPDATE:
Most of the problems described in my previous review have been solved or at
least acknowledged for the next content update.
WHAT HAS CHANGED:
* The interface is still beautiful, and now it's also way more convenient an
comfortable.
The amount of clicks necessary have been substantially reduced with a back
button and context sensitive placement of structures.
All relevant information is now shown on the improved right panel, and the
different type of structures are now easier to differentiate.
* The gameplay has been tinkered, and now feels more agile and fair. Objectives
have been adjusted to solve some awkward situations that previously existed
(like losing the game for destroying the enemy before mining enough
materials), and I feel like repair drones are more effective.
The tutorial has been temporarily removed, but it will be improved to be
included in the next update with a readjusted difficulty curve.
The game (being still in Early Access) is obviously not content-complete, but
the developer is doing great as far as I'm concerned, and I'm excited for the
next update!
(previous review:
This game has a great aesthetic sense and a somewhat interesting concept, but
unfortunately for now (It is still Early Access) that's all it's got.
* USER INTERFACE
It's beautiful, but dreadful.
It takes ages, sweat and tears to navigate the menus. I've had to click up to
12 times to place 2 different structures, as I navigated from terrain type,
to unit type, to unit strength, and then click back all those options again
to return to the initial menu... not ideal for a quick response.
The structures are too similar for me, and the game provides very little
feedback of what's going on (particularly on the side of the planet you can
not see).
In short, the UI is often one of the game's greatest source of frustration.
And speaking of frustration:
* DIFFICULTY
This game really needs balancing. The first two planets are almost boringly
easy, and suddenly by the fourth one it's impossible to get a foothold, as
you are quickly surrounded by an ever-growing mass of enemy structures and
satellites.
* GAME MECHANICS
The game consist of placing structures for attacking, defending, and resource
gathering. The structures can be placed on earth, air and water.
The placement of the structures is not context sensitive, and you'll have to
manually specify the terrain type (meaning that you have to constantly deal
with the click-fest described in the UI section).
Defensive structures feel useless.
The game includes missiles and repair drones that can be sent at any time,
but the interface is such a burden, the structures are destroyed so quickly,
and the drones are so slow that they're essentially pointless, except for
repairing the main base. Also there's not enough feedback to know when and
where they're needed anyway.
)
The game is still in EA at the time of writing, so I'll update this review if
anything changes in the future.
Review 17
Purchased!
Dont get me wrong this is not a bad game. The concept and execution is almost
flawless. It is so much fun ... ... for the first half an hour or so. Because
the first half an hour of gameplay is the ONLY type of gameplay you can
expirence. It is extremely repetative. WHile the game tries to mix up the
gameplay by adding new challenges, which certainly make me play slightly
different, the overall expirence each planet follows a semi-consitent pattern:
Mine resources, build either attack/defense, wait for AI to respond. While
different AI respond at varing difficulties of hardness, there is just not much
to do in the game after conquering a planet. If you destroy the enemy home base
you get rewarded with minerals . . . that don't do anything. The planets get
harder (as you expect) but nothing changes, there is no overarching goal (unless
you count completion) that you really care about. It is a fantastic game, with
flaws to be expected for an indie developer, but this better suites a free game
or app store game rather then an almost 15 game on steam.
I like the product, give me more, and price it accordingly.
(Average score is 5/10, this means mediocre)
Graphics: 7.5/10 ~ Stylized and fit the theme, the actions are engaging,
movement is fluid and the overall look of the games seems polished.
Gameplay: 6/10 ~ Fun at first and engaging in its concept, but stale after just
the first four planets for me
Depth: 4/10 ~ Easily the worst category, while there are four types of building
with varing power level, there is little in the way of upgrades, unlockables,
tower agments, or anything of the sort. The variety in the game is enough, I
think, but really could use more variety.
Potential: 8/10 ~ Unlike other games which are mediocre from the ground up, that
entertain you for an hour AT MOST with no meaningful value, this game screams
strategy in a starcraft 2 sort of way. Its an RTS but mixes the graphics up, the
system of gaining resources and puts it in a simple package that can be
understood by anyone. On a tangent, I use to play modded minecraft when I was
young, and I remember having to read multiple wiki pages to play the mods I
enjoyed watching on youtube, it was more a strain on the layer. The creators of
this game have taken that and while compressing it left enough gap in skill to
facilitate an angaging RTS. I could see my friends and I play this game against
eachother, in four or even eight player maps.
This game has the potential to be a fun and interactive expirence, we just need
more depth to the gameplay. more of the good stuff that will keep us playing.
You have built a great foundation, I hope you build it up.
Overall: 6.75/10
While Iwould not reccomend buying this product right now, check back after a few
updates, this is a clear example of a diamond in the rough. I just want the game
to become what It can so clearly become, I don't want to rail on it or discredit
the developers hard work; sometimes its just nice to take a step back and look
at your creation.
Review 18
Purchased!
Great little game. It's fun to figure out the balance of land/sea/air based on
the maps. Also how aggressive you should be. Has all the elements of larger RTS
like rush vs turtle vs econ. Fun, simple.
Review 19
Purchased!
Nice, but carbon is Hard at times, i still recommend this amazing game!
Review 20
Purchased!
A fun strategy game with rather short levels and simple mechanics, yet
challenging with a pretty ruthless AI. The difficulty curve has improved a lot
in the final release - just don't forget to slow down the game speed! Nice
graphics and smooth gamepad controls as well.