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FleetCOMM

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No. of Players: Single Release Date: 2016-05-23 Genre: Action, Indie, Strategy Developer: Rogue Star Publisher: FleetCOMM Technologies LLC Website: https://store.steampowered.com/app/367340/FleetCOMM/

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FleetCOMM

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Game Description

FLEETCOMM is a tactical squadron combat game overflowing with hardcore maneuvers and space-borne gunplay.


STORY

Set in 2115CE, 300 light years away from Earth, you will assume the role of an anonymous drone commander on a suicide mission to recapture an abandoned military space fortress named "Vigrior". This anonymous commander doesn't have much time to live; in 96 hours, a contagious nano-borne pathogen will spread through the commanders brain, becoming part of the Viral Legion. Assuming the role of the only military operator capable of fighting against the Viral Legion directly, you must thrust yourself in a 96 hour vigil and complete the suicide mission before you become a nexus of the enemy. As the sole survivor of Space Fortress Vigrior, with the only living ansible connection in enemy territory, you are charged with designing, training and executing battle maneuvers for an arsenal of space-borne combat drones.


GAMEPLAY

This game presents an innovation in 2D action games; we introduce the ability to radically manipulate tactical maneuvers in real time. The game engine delivers a Fleet Codex, a real-time editing tool that allows you to create, experiment and design unique combat maneuvers. In essence, the Fleet Codex is a football playbook for squadron formations. Our games philosophy focuses on free-form combat and player driven experimentation.


FleetCOMM's unmistakable visual style, adrenaline charging soundtrack, and masochistic arena environment will have you push your tactical & visual dexterity to it's heavenly limits.


Announcements

Further delays, "what's left to do?" and work schedules

We'd like to apologize for the continued delay on this game. This announcement outlines our reasons and the schedule involved with the remaining tasks for the project. Programming & Engineering 1.)

Further delays, "what's left to do?" and work schedules

We'd like to apologize for the continued delay on this game. This announcement outlines our reasons and the schedule involved with the remaining tasks for the project. Programming & Engineering 1.)

Hotfix : Battle HUD now displays correct keys for booster activation.

Build ID : 1153310 Hotfix : Battle HUD now displays correct keys for booster activation.

FleetCOMM version 1.0

Thanks for everyone's patience, FleetCOMM is now version 1.0. Here's what you can expect from this game and our gamedev crew over the next few weeks. 1.) I've managed to find some time to make the

Hotfix : Battle HUD now displays correct keys for booster activation.

Build ID : 1153310 Hotfix : Battle HUD now displays correct keys for booster activation.

About Launch Postponement MAY 13

Last Friday I decided to postpone the launch of this game due to a personal emergency, as well as for security reasons regarding malicious activity surrounding some of our online accounts tied with F

The Rules of FleetCOMM Forums.

1st Rule, all bans are permanent.2nd Rule, ALL BANS are permanent.3rd Rule, No Drama. It will be policed and deleted, period.4th Rule, all discussion threads violating this policy will be quarantine

FleetCOMM version 1.0

Thanks for everyone's patience, FleetCOMM is now version 1.0. Here's what you can expect from this game and our gamedev crew over the next few weeks. 1.) I've managed to find some time to make the

About Launch Postponement MAY 13

Last Friday I decided to postpone the launch of this game due to a personal emergency, as well as for security reasons regarding malicious activity surrounding some of our online accounts tied with F