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Mineral processing units capable of processing massive asteroids will now apply damage based on the exposed area of the rock they process. This considerably speeds up the processing speed of Rusatom
New regulations for Salvage ManipulatorsAfter a tragic accident in the Docking Ring earlier this week, Enceladus Corp issued an updated policy governing independent salvage equipment. Starting today,
Cloaking Devices DebunkedReports of cloaking device being used by entities operating within rings were debunked earlier today, as an independent investigation held by miners guild concluded. After ca
The astrogation transfers within rings between specific locations used to cause a big hole to be burned on the departure spot. It was dependent on both the starting location and your destination. Fi
If you deploy a B8 claim beacon on the rim (below 10km depth), it will still automatically contact you. Fixed a bug that caused the claim location not to be updated if you cancelled your claim and m
ΔV: Anthropogenesis cosmetic DLC now includes brand new dynamic shading options for your crew's anthropomorphic faces. Light will now follow the curves on their fur and hair, naturally highlighting a
Improved performance of the Dealer and Fleet screens on Enceladus station. Increased accuracy of kinetic impact damage tracking for ships (both yours and NPC). Fixed unresolved physics for Runasimi
Improved performance of the background ring particles. Fixed scrolling the UI elements with gamepads with more than one physical control mapped to the same action, such as Steam Deck. Some particle
The Z-Axial Pinch fusion torch now has an ignition cooldown. It can only draw enough power to attempt an ignition sequence five times per second. While this makes a worn-out drive behave more errati
2022 in summaryLast year, we had 86 stable releases and 782 experimental ones. I fixed 458 bugs, added 131 new features and polished up 272 aspects of the game. The most voted-for feature in 2022 was
Improved performance of the tactical LIDAR markers. Improved performance of the Tuning menu. Fixed a race condition in the Tuning menu which could crash your game if you moved between the tuning men
Enhanced astrogation: I reworked both the visual effects/camera movement of astrogation and the ice generation during cutscenes. The result is a visible departure/arrival during the astrogation cuts
New tuning option: toggle audio feedback for LIDAR contacts. New tuning option: Customize NDCI collision warning. New tuning option: toggle autopilot assist for variable geometry crafts. Disengaging
Pulsed thrusters could align their pulse frequency with your physics framerate in a way that caused them never to perform a burn, despite consuming propellant. You could hit your ship with your own
OCP-209 available on the second-hand marketObonto Microengineering has announced that it is decommissioning a number of its Obonto Construction Platform 209 crafts, and they are now available on the
Adjusted MA-337 autopilot overlay to work well with new, increased range of LIDARs.
Additional soundtrack. New visual feed shader makes the torch flashes much gentler and easier to spot. The AR1500 Salvage Manipulator can now be damaged (and repaired). German translation is now at
Channel your inner Otaku with ΔV: Deep Weeb - a cosmetic DLC that turns your entire crew into anime characters, adding a new level of personality to your ring-mining experience!https://store.steampow
Tapping "disengage autopilot lock" (G by default) when no target is selected will disable your autopilot. Tapping "engage the target in front" (F by default) will engage the autopilot immediately, e
ΔV: Deep Weeb is the long-awaited cosmetic DLC for ΔV: Rings of Saturn that adds a whole new level of personality to your gameplay experience. This DLC transforms all crew portraits into anime charac